Colgate Level 1 of the Dungeon (0, 0, D:1) 23 stones (3, 3, D:1) a +0 ring mail (7, -29, D:1) a staff of earth (7, -8, D:1) 6 curare-tipped darts (8, 0, D:1) a +0 pair of gloves (18, -7, D:1) a +0 dagger (27, 4, D:1) a +0 club (29, -39, D:1) 12 bolts (30, -41, D:1) a jackal corpse (skeletalised by now) (32, -41, D:1) a jackal corpse (skeletalised by now) (36, -40, D:1) 22 stones (45, -31, D:1) a +0 dagger (52, 5, D:1) a +0 hand axe (61, -15, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 2, D:2) a +2 mace of protection (0, 4, D:2) a +0 mace (2, 2, D:2) a +0 mace (2, 3, D:2) a +0 mace (2, 4, D:2) a +0 mace (2, 5, D:2) a +0 mace (3, 3, D:2) a +0 mace of draining (3, 4, D:2) a +0 mace (4, 3, D:2) the +7 mace of Eternal Vigilance {spect, rPois Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. Stlth: It makes you more stealthy. (13, 2, D:2) a +0 mace