Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 1744037131747598610 1884 Colgate the Destroyer (level 8, -4/52 HPs) Began as a Demonspawn Conjurer on Feb 17, 2022. Was an Initiate of Vehumet. Slain by Harold (6 damage) ... on level 6 of the Dungeon. The game lasted 00:41:30 (13942 turns). Colgate the Destroyer (Demonspawn Conjurer) Turns: 13942, Time: 00:41:31 Health: -4/52 AC: 11 Str: 14 XL: 8 Next: 92% Magic: 0/12 EV: 11 Int: 22 God: Vehumet [......] Gold: 272 SH: 0 Dex: 11 Spells: 7/13 levels left rFire . . . SeeInvis . n - +5 quarterstaff (chaos) rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . H - +0 ring mail rPois + Reflect . b - +2 hat rElec + Harm . o - +0 cloak rCorr . Rampage . (no gloves) Will +.... k - +2 pair of boots Stlth ++........ f - amulet of regeneration HPRegen 0.97/turn u - ring of willpower MPRegen 0.13/turn a - ring "Etaxon" {rElec rPois rC- Str+6 Slay-4} @: no status effects A: antennae 2, spiny 2, sturdy frame 2 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 272 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom h - a +1 dagger of draining n - a +5 quarterstaff of chaos (weapon) p - the +6 mace "Vamungeta" {elec, rPois rC+ Int-4 Stlth+} (You found it on level 2 of the Dungeon) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (-4). rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. Missiles i - 4 poisoned darts j - a throwing net l - 262 stones Armour b - a +2 hat (worn) d - a +0 leather armour g - a +0 tower shield k - a +2 pair of boots (worn) o - a +0 cloak (worn) F - a +0 scale mail G - a +0 plate armour H - a +0 ring mail (worn) I - a +0 chain mail Jewellery a - the ring "Etaxon" (right hand) {rElec rPois rC- Str+6 Slay-4} (You found it on level 6 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. f - an amulet of regeneration (around neck) u - a ring of willpower (left hand) Wands q - a wand of charming (11) s - a wand of iceblast (3) Potions e - 2 potions of degeneration m - a potion of invisibility r - 2 potions of heal wounds t - a potion of ambrosia v - a potion of curing {unknown} w - a potion of attraction {unknown} z - a potion of might {unknown} A - 2 potions of brilliance B - a potion of haste {unknown} Skills: - Level 3.0 Armour - Level 1.7 Dodging - Level 2.3 Stealth - Level 3.0 Spellcasting - Level 8.1 Conjurations + Level 7.7 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Hex 19% 3d11 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Confusing Touch Hex 37% N/A 1% 3 Dazzling Flash Conj/Hex 76% N/A 1% 3 Portal Projectile Hex/Tloc 40% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 26% 4 Yara's Violent Unravell Hex/Tmut 10% 3d6 61% 5 Blade Hands Tmut 1% N/A 98% 5 Excruciating Wounds Necr 1% N/A 98% 5 Enfeeble Hex 18% N/A 99% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ( Annotations: D:6 Harold Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. You are mostly covered in sharp spines. Your movements are less encumbered by armour. (ER -4) Message History Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Harold is struck by your spines. Harold hits you with a +0 mace! Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Harold hits you with a +0 mace. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Harold Aim: Harold, wielding a +0 mace, wearing a +0 ring mail and quivering 3 throwing nets (lightly wounded, ally target, 88% to hit) The searing ray hits Harold! Harold is moderately wounded. (Press . to maintain the ray.) Harold hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs Harold! Harold is moderately wounded. Your fulminant prism crackles loudly. The searing ray hits Harold! Harold is heavily wounded. Harold hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs Harold!! Harold is severely wounded. The searing ray hits Harold! Harold is almost dead. Harold is struck by your spines. Harold hits you with a +0 mace. You die... #.# #..........#.######.# #.# #.# #####.....##.# #.# #.# #.# #.....##.# #.# #.# #.# ###......# #.# #.# #.# ##.###### #.# ##.# #.# ###...#### #.# #... #.# #........## #.#####.#. #.# #.#...#...### #....##... ..# #.##....@...######...###. .## #.##.##@..#.............. .# #.##.###.#..######...###. .# #.##.# #..#.## ##.## ## .# #.##.###.###.######.# # .## #.##.##.## ##.......# # ..# #.##.###.###.######## # ..# #.........#.## # ..#######...........####### # You could see Harold. Vanquished Creatures Grinder (D:5) Duvessa (D:7) An ice beast (D:6) 4 black bears 3 ogres A kobold brigand (D:7) 2 jellies Dowan (D:7) 2 centaur zombies A hound (D:4) 4 orc priests A centaur skeleton (D:5) Crazy Yiuf (D:2) Terence (D:2) An iguana (D:6) 3 orc wizards A hound skeleton (D:5) A howler monkey zombie (D:6) 10 gnolls A howler monkey skeleton (D:6) 6 adders A shadow imp (D:6) A worm (D:2) 3 dart slugs 21 orcs 7 ball pythons 5 bats 3 endoplasms 5 giant cockroaches 5 hobgoblins 6 jackals 6 kobolds 5 quokkas 4 frilled lizards 7 goblins 3 rats 129 creatures vanquished. Vanquished Creatures (others) A demonic plant (D:2) 56 fulminant prisms A fungus (D:2) 2 plants (D:2) A withered plant (D:2) 61 creatures vanquished. Grand Total: 190 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Colgate the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 589 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 589 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1428 | D:2 | Found a faded altar of an unknown god. 1524 | D:2 | Learned a level 2 spell: Searing Ray 1614 | D:2 | Reached skill level 5 in Conjurations 1614 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1614 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1920 | D:2 | Found Ochairas's Weapon Boutique. 1935 | D:2 | Noticed Terence 1940 | D:2 | Killed Terence 1941 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1941 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 2447 | D:2 | Found a runed translucent door. 2448 | D:2 | Noticed Crazy Yiuf 2666 | D:2 | Killed Crazy Yiuf 2667 | D:2 | Reached skill level 6 in Conjurations 2687 | D:2 | Identified the +6 mace "Vamungeta" {elec, rPois rC+ Int-4 | Stlth+} 3214 | D:3 | Noticed an ogre 3218 | D:3 | Killed an ogre 3219 | D:3 | Gained mutation: You are mostly covered in sharp spines. | [demonic ancestry] 3219 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/8 3341 | D:3 | Reached skill level 7 in Conjurations 3346 | D:3 | Learned a level 4 spell: Fulminant Prism 3688 | D:3 | Reached skill level 1 in Hexes 3688 | D:3 | Gained mutation: Your movements are less encumbered by | armour. (ER -4) [demonic ancestry] 3688 | D:3 | Reached XP level 6. HP: 41/41 MP: 4/9 5699 | D:5 | Entered Level 5 of the Dungeon 5965 | D:5 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 5965 | D:5 | Reached XP level 7. HP: 46/46 MP: 4/10 6041 | D:5 | Noticed Grinder 6101 | D:5 | Killed Grinder 6102 | D:5 | Reached skill level 5 in Hexes 10696 | D:6 | Reached XP level 8. HP: 52/52 MP: 2/11 10879 | D:6 | Reached skill level 1 in Armour 11010 | D:6 | Identified the ring "Etaxon" {rElec rPois rC- Str+6 Slay-4} 12970 | D:7 | Found a staircase to the Ecumenical Temple. 12970 | D:7 | Noticed Duvessa 12970 | D:7 | Noticed Dowan 12977 | D:7 | Killed Duvessa 12978 | D:7 | Reached skill level 8 in Conjurations 12988 | D:7 | Killed Dowan 12997 | Temple | Entered the Ecumenical Temple 13578 | Temple | Became a worshipper of Vehumet 13935 | D:7 | Noticed Harold 13941 | D:6 | HP: 1/52 [Harold (14)] 13942 | D:6 | Slain by Harold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, chequers_serial_rivers_small_a D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_gd, serial_shops, shop, hangedman_decor_growths, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_basic, minmay_fountain_box D:4: layout_basic D:5: layout_basic, uniq_grinder D:6: black_bear_nest_1, layout_loops_ring D:7: layout_basic, minmay_temple_entry_trees, uniq_duvessa, uniq_harold, uniq_joseph Temple: mainiacjoe_temple_trianglar_array Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 | 8.1 Hexes | 1 4 6 7 | 7.7 Armour | 3 | 3.0 Spellcasting | 3 | 3.0 Stealth | 2 | 2.3 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 13 | | || 13 Dagger | 15 | | || 15 Punch | 1 | | || 1 Quarterstaff | | 1 | 6 || 7 Cast: Magic Dart | 47 | 86 | 2 || 135 Searing Ray | 5 | 33 | 14 || 52 Fulminant Prism | | 3 | 53 || 56 Use: Scroll | | 4 | 10 || 14 Stab: Sleeping | 1 | | || 1 Armor: Robe | 10 | 1 | || 11 Leather armour | | 3 | 1 || 4 Ring mail | | | 2 || 2 Scale mail | | | 2 || 2 Dodge: Dodged | 16 | 3 | 4 || 23