Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 9874271363344635381 62 Colgate the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Feb 19, 2022. Slain by a gnoll (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1767 turns). Colgate the Conjurer (Demonspawn Conjurer) Turns: 1767, Time: 00:02:34 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 85% Magic: 1/6 EV: 12 Int: 21 God: Gold: 119 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: spiny 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions e - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Your movements are slightly less encumbered by armour. (ER -2) Message History The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) The searing ray hits the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. Reach: c) +0 spear Aim: a gnoll, wielding a +0 spear (severely wounded, about 39% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll misses you. Reach: c) +0 spear Aim: a gnoll, wielding a +0 spear (severely wounded, about 39% to evade your +0 spear) You reach to attack! You barely miss the gnoll. The gnoll barely misses you. Reach: c) +0 spear Aim: a gnoll, wielding a +0 spear (severely wounded, about 39% to evade your +0 spear) You reach to attack! You closely miss the gnoll. The gnoll closely misses you. Reach: c) +0 spear Aim: a gnoll, wielding a +0 spear (severely wounded, about 39% to evade your +0 spear) You reach to attack! You closely miss the gnoll. The gnoll hits you from afar with a +0 spear. Reach: c) +0 spear Aim: a gnoll, wielding a +0 spear (severely wounded, about 39% to evade your +0 spear) You reach to attack! You barely miss the gnoll. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Reach: c) +0 spear Aim: a gnoll, wielding a +0 spear (severely wounded, about 39% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll barely misses you. Unknown command. Reach: c) +0 spear Aim: a gnoll, wielding a +0 spear (severely wounded, about 39% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll hits you from afar with a +0 spear. You die... ..............^#..#####..##...... ....#.##.#####....[......###+#### .......### #....#<..........# ##.##.. #....#...........# .. .. #....#...........# # #....#...........# #....#...........# ##.)..#...........### #...@.g.............. #.....#.<.........### #.....#...........# #.....#...........+ #.....#...........# #.....##########.## ...########.####.# ..†.+.....#.......# .....#####.##.###### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A worm (D:2) A dart slug (D:1) 4 endoplasms 2 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:1) 5 ball pythons A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Colgate the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 371 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 371 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 374 | D:1 | Learned a level 2 spell: Searing Ray 1244 | D:2 | Reached skill level 5 in Conjurations 1263 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1263 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1767 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_acropolis, columned_hall_lemuel Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Spear || 16 Cast: Magic Dart || 48 Searing Ray || 5 Armor: Robe || 1 Dodge: Dodged || 13