Colgate Level 1 of the Dungeon (2, 5, D:1) 5 stones (6, -16, D:1) a +0 barding (9, -21, D:1) a +0 ring mail (14, -3, D:1) 4 stones (16, -39, D:1) a +0 robe (18, -32, D:1) a +0 club (26, -2, D:1) a +0 club (34, -27, D:1) a +0 ring mail (37, 2, D:1) a +0 club 5 stones (42, -18, D:1) 8 stones (50, -15, D:1) 5 stones (52, -19, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (2, -1, D:2) a +0 dagger (15, 9, D:2) 4 stones (15, 19, D:2) a +0 plate armour (19, 5, D:2) a +0 mace a +0 club (19, 9, D:2) a +0 sling a +0 dagger 4 stones (20, 4, D:2) a +0 mace (28, 5, D:2) a +0 club a +0 leather armour (32, 29, D:2) a +0 war axe (43, -2, D:2) a +0 mace (44, 17, D:2) a +0 robe (47, 24, D:2) a +0 whip a stone Level 3 of the Dungeon [Shop] Viorea's Antique Weapon Boutique a +0 falchion (78 gold) a +1 sling of flaming (252 gold) a +2 vorpal long sword (447 gold) a +0 spear (78 gold) a +2 vorpal halberd (468 gold) the +10 flail of Soick {antimagic, *Noise rElec Int+5} (2119 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. *Noise: It may make noises in combat. the +2 short sword "Omebbofi" {flame, rElec MP+9 Stlth+} (1328 gold) It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. the +7 quarterstaff of the Big Fish {pain, rElec Str+3} (1697 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). rElec: It insulates you from electricity. a +0 shortbow (78 gold) a +0 sling (39 gold) (0, 0, D:3) a +0 long sword (8, 1, D:3) a +0 club (10, 9, D:3) a +0 club 2 stones (17, 31, D:3) 2 stones (20, 23, D:3) 7 stones (35, 12, D:3) a +0 ring mail (40, -1, D:3) a +0 barding (47, -7, D:3) a +0 whip Level 4 of the Dungeon (4, 8, D:4) a +0 hand axe a +0 leather armour a +0 whip a +0 flail (7, 15, D:4) a +1 dagger of flaming (13, -7, D:4) a +0 whip (14, 16, D:4) a +0 halberd a +0 dagger (21, -26, D:4) a +0 flail (22, -26, D:4) a +0 club a +0 club (23, 3, D:4) 3 poisoned darts (26, 6, D:4) a +0 halberd a +0 robe (27, -2, D:4) a +0 mace a +0 robe (27, 2, D:4) a +0 short sword a +0 robe (28, 8, D:4) a +2 flail of protection a +2 leather armour of fire resistance (40, 18, D:4) 3 stones (42, 13, D:4) a +0 hand axe (42, 18, D:4) 2 stones a +0 whip (44, 18, D:4) a +0 dagger (49, 21, D:4) a +0 quarterstaff (55, 11, D:4) a +0 dagger Level 5 of the Dungeon (4, -3, D:5) 5 stones (14, -7, D:5) a +0 robe (18, -1, D:5) a +0 mace (22, 12, D:5) a +0 helmet (36, 12, D:5) a +0 chain mail (41, 20, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (17, 11, D:6) a +0 ring mail (17, 14, D:6) a +0 dagger a +0 robe (17, 16, D:6) a +0 dagger a +0 robe (17, 17, D:6) a +0 dagger (30, 9, D:6) a +0 war axe (35, -19, D:6) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (37, 6, D:6) a +0 dagger (37, 7, D:6) a +0 dagger a +0 scale mail (37, 8, D:6) a +0 dagger a +0 ring mail a +0 club a +0 ring mail a +0 mace a +0 chain mail (44, -8, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 pair of boots (2, 24, D:7) a +0 ring mail (3, 6, D:7) a +0 short sword (11, 3, D:7) a +0 robe (12, 2, D:7) a +0 dagger (13, 20, D:7) a +0 falchion (15, -3, D:7) 2 stones (16, 11, D:7) a +0 spear a +0 robe (20, 10, D:7) a +0 robe a +0 spear (22, -11, D:7) a +0 hand axe a +0 robe (22, 13, D:7) a +0 dagger (25, 8, D:7) a +0 robe (27, 8, D:7) a +0 plate armour (31, 14, D:7) a +0 shortbow (32, 12, D:7) a +0 mace a +0 short sword a +0 robe (32, 13, D:7) a +0 ring mail a +0 club (32, 20, D:7) a +0 scale mail a +1 flail of draining a +0 ring mail a +0 club (40, 8, D:7) a +0 club (41, 23, D:7) a +0 short sword (43, 26, D:7) a +0 dagger a +0 robe (44, 25, D:7) a +0 trident a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a staff of death (6, 0, D:8) 3 stones (8, -31, D:8) a +0 spear (9, -32, D:8) a +0 halberd (9, -30, D:8) a +0 halberd (10, -37, D:8) 5 stones (11, -31, D:8) a +0 whip (11, -30, D:8) a +0 plate armour a +0 flail (12, -31, D:8) a +0 flail (13, -31, D:8) a +0 leather armour a +0 whip (17, -49, D:8) a +0 war axe (23, -41, D:8) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (24, -40, D:8) a +0 dagger a +0 robe (24, -39, D:8) a +0 dagger (49, -40, D:8) a +0 club (60, -46, D:8) a +0 war axe (66, -13, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +0 trident (19, 20, D:9) a +0 dagger a kobold corpse (20, 19, D:9) a +0 whip 7 poisoned darts (20, 20, D:9) a +0 dagger a kobold corpse (21, 19, D:9) a +0 short sword a kobold corpse (21, 20, D:9) a +0 short sword (22, 19, D:9) a +0 club 4 stones a +0 club a kobold corpse (22, 20, D:9) a +0 dagger (22, 33, D:9) 5 stones (23, 22, D:9) a +0 dagger 5 poisoned darts a +3 scimitar a +0 plate armour a +0 whip (24, 22, D:9) a +0 short sword a +0 club a +0 dagger 19 poisoned darts a +0 whip a +0 dagger 5 stones a kobold corpse a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (25, 22, D:9) a +0 hand axe an orc corpse (skeletalised by now) (26, 22, D:9) a +0 flail an orc corpse (skeletalised by now) (26, 23, D:9) a +0 flail an orc corpse (skeletalised by now) (30, 8, D:9) 5 stones (40, 3, D:9) a +0 flail an orc corpse (44, -1, D:9) a gold piece the Ecumenical Temple