Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) Jomoilid's Almanac of the Sinister Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Throw Flame Conjuration/Fire 2 e - Corpse Rot Necromancy 2 f - Fireball Conjuration/Fire 5 g - Death Channel Necromancy 6 (60, 37, D) the +0 leather armour of Pride {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 41, D) a +0 trident (61, 0, D) a +1 ring mail of fire resistance (61, 8, D) Wizardry Continued Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Tukima's Dance Hexes 3 e - Gell's Gravitas Translocation 3 (61, 16, D) a +3 vampiric great sword (61, 26, D) a phial of floods (61, 37, D) a +4 chain mail of fire resistance (61, 40, D) a +0 flail of protection (61, 41, D) a +3 flail of protection (unseen) (61, 42, D) the +4 falchion of the Whale {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (unseen) (62, 0, D) an uncursed staff of fire (62, 1, D) the cursed +1 robe "Voroxt" {rElec rPois Int-5 SInv} It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (62, 8, D) a crystal ball of energy (62, 9, D) an uncursed staff of summoning (62, 16, D) an uncursed staff of summoning (62, 17, D) a lightning rod (4/4) (62, 18, D) a swamp drake corpse (skeletalised by now) (62, 27, D) a +4 ring of intelligence (62, 29, D) an uncursed staff of fire (62, 37, D) an uncursed staff of poison (62, 42, D) a +0 battleaxe (unseen) (63, 0, D) a +1 hand crossbow of flaming (63, 8, D) a phial of floods (63, 16, D) the +1 pair of boots of the Dice {Int+3 Stlth-} It affects your intelligence (+3). It makes you less stealthy. (63, 18, D) +0 steam dragon scales (63, 27, D) a shapeshifter corpse (63, 29, D) a shapeshifter corpse (63, 37, D) a +0 war axe (64, 16, D) a box of beasts (64, 17, D) +0 steam dragon scales the +5 triple crossbow "Ban Ugu" {elec, rPois rN+ Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (64, 26, D) a +3 plate armour of cold resistance (64, 27, D) a phial of floods (65, 26, D) the +6 glaive of Fatigue {flame, Str+7 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your intelligence (-3). (68, 3, D) a +0 dagger (69, 0, D) an uncursed staff of fire (69, 5, D) an arrow (69, 11, D) a +1 trident of freezing (69, 36, D) the cursed +1 hand axe "Huubrent" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. (70, 3, D) a +0 shortbow a +2 dagger of distortion 22 arrows (70, 4, D) a +4 short sword of venom (70, 8, D) a lamp of fire (70, 9, D) a +1 flail of venom (70, 12, D) a +1 halberd of chopping (70, 36, D) a crystal ball of energy (70, 37, D) an uncursed staff of energy (71, 8, D) the +9 flail of Defence {drain, *Slow rC+ MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. (71, 26, D) the ring "Zyonn" {+Inv Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you turn invisible. (71, 27, D) a +0 shortbow 6 arrows a book of Spatial Translocations (71, 37, D) a book of Enchantments (72, 8, D) a Necronomicon (72, 9, D) an uncursed amulet of rage (72, 10, D) a +0 dagger a +0 scale mail a +0 long sword a +0 leather armour (72, 16, D) a +1 morningstar of holy wrath (72, 26, D) a +1 leather armour of fire resistance (72, 27, D) a +0 trident 3 tomahawks 6 large rocks a +0 shortbow 21 arrows an uncursed staff of poison (72, 33, D) 2 tomahawks (72, 37, D) the cursed +1 flail of Taxation {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It has a curse placed upon it. (72, 41, D) a +2 vampiric short sword (73, 1, D) a +0 shortbow of flaming (73, 7, D) a +0 dagger a +0 chain mail (73, 17, D) a +2 long sword of freezing (73, 26, D) a book of Callings (73, 27, D) a +2 short sword of freezing (73, 37, D) a +1 scale mail of cold resistance