Conn321 the Dungeon (0, 8, D) a +0 long sword a cursed -1 leather armour a +0 short sword a cursed +0 leather armour a +0 spear (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +0 quarterstaff of speed (2, 10, D) a +1 long sword of flaming (2, 11, D) a +1 hand axe of freezing (2, 12, D) a +3 ring mail (3, 10, D) a +1 trident of piercing (3, 11, D) a +1 dagger of electrocution (3, 12, D) a +3 scale mail (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion (7, 4, D) a +2 mace a +2 hand axe (8, 19, D) a +0 dagger a cursed -2 robe a +0 hand axe a +0 scale mail (8, 22, D) 3 needles of sleeping (17, 19, D) a +3 plate armour (17, 20, D) a +5 ring mail (17, 21, D) a +2 scimitar of holy wrath (17, 23, D) a +2 halberd of protection (18, 19, D) a +0 pair of gloves (18, 20, D) a +3 plate armour (18, 21, D) a +2 rapier of distortion (18, 22, D) a +4 quarterstaff of speed (18, 23, D) the +1 broad axe of Light {protect, +Rage} It protects the one who uses it against injury (+AC on strike). It lets you go berserk. (22, 10, D) a silver tomahawk (22, 13, D) a +0 robe (22, 15, D) 2 silver tomahawks (22, 17, D) a steel javelin (24, 18, D) a steel javelin (25, 19, D) a steel javelin