Dungeon Crawl Stone Soup version 0.20.0-4-g10b340a (webtiles) character file. 2 Cral the Conjurer (level 1, 6/13 HPs) Began as a Mummy Conjurer on May 28, 2017. Safely got out of the dungeon. The game lasted 00:00:15 (60 turns). Cral the Conjurer (Mummy Conjurer) Turns: 60, Time: 00:00:16 Health: 6/13 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 1/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Skills: + Level 1.5 Dodging - Level 1.5 Stealth + Level 2.6 Spellcasting + Level 3.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the bat. You kill the bat! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The jackal bites you but does no damage. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The jackal completely misses you. You have escaped! #......!..# #....h...8# #.#..###..## #.#..#D#...# #†#..#h#..8# #h#..#l#......$.≈ #h#..#S#..8#....≈ #h#..#s#...##.h.≈ #@#..###..## )... ### ..8# ... ....# .. .8.## You could see 3 jackals. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cral the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 8 | D:1 | Noticed a hound 8 | D:1 | Noticed an iguana 8 | D:1 | Noticed a black mamba 9 | D:1 | Noticed a six-headed hydra 60 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Cast: Magic Dart || 7 Armor: Robe || 7 Dodge: Dodged || 13