Cral Level 1 of the Dungeon (5, 22, D:1) a +0 club (5, 37, D:1) 26 stones (8, 9, D:1) a +0 dagger (12, 23, D:1) 16 stones (14, 8, D:1) a +0 club (16, 11, D:1) 24 bolts (16, 40, D:1) a +0 ring mail (19, 11, D:1) a +0 club (20, 24, D:1) a +0 mace (26, 42, D:1) a +0 club (26, 45, D:1) a +0 club a +0 club a +0 hunting sling (36, 39, D:1) a +0 spear (36, 54, D:1) a +0 robe (41, 23, D:1) 20 bolts (47, 38, D:1) a +0 short sword (51, 47, D:1) a +0 club (52, 12, D:1) a +0 spear (56, 27, D:1) a +0 hunting sling (56, 48, D:1) 12 bolts Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (6, -43, D:2) an adder corpse (7, -47, D:2) a rat corpse (10, -40, D:2) a potion of curing (14, -47, D:2) 21 sling bullets (16, -47, D:2) a +0 hunting sling (19, -15, D:2) 16 bolts (25, -52, D:2) a rat skeleton (25, -36, D:2) 21 sling bullets (26, -40, D:2) a +0 whip (unseen) (27, -38, D:2) a quokka corpse