Cral Level 1 of the Dungeon (0, 0, D:1) 12 stones (3, 44, D:1) a +0 club (4, 45, D:1) a +0 club (7, 13, D:1) a +0 leather armour (9, 26, D:1) a +0 hunting sling (12, -1, D:1) 4 large rocks (14, 26, D:1) 6 javelins (18, 36, D:1) a +0 short sword (22, -5, D:1) 32 stones (24, 27, D:1) a +0 dagger (29, -5, D:1) a +0 hand axe (30, -6, D:1) 3 stones (32, 19, D:1) a +0 ring mail (39, -4, D:1) a +0 club (39, -1, D:1) a +0 hand axe (39, 31, D:1) a +0 pair of boots (42, 19, D:1) 10 stones (45, 19, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (14, -2, D:2) 24 arrows (23, 37, D:2) a +0 centaur barding (24, -1, D:2) a +0 pair of boots (25, 35, D:2) a +0 club (29, 34, D:2) 14 poisoned needles (30, 10, D:2) an uncursed amulet of magic regeneration (30, 22, D:2) 16 bolts (39, 20, D:2) 3 javelins (41, 13, D:2) 8 stones (41, 28, D:2) a throwing net (42, 34, D:2) 9 poisoned needles (49, 39, D:2) a +0 dagger (51, 18, D:2) a +0 club a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 24 arrows (3, -5, D:3) 17 stones (12, -10, D:3) an adder corpse