Cral Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (3, 0, D:1) 3 stones (5, 0, D:1) a stone (6, -2, D:1) a +0 flail (8, -18, D:1) a +0 whip (12, 17, D:1) a +0 ring mail (28, 3, D:1) a +0 dagger (29, -4, D:1) a +0 dagger (33, -10, D:1) a +0 club (38, 10, D:1) 22 stones (40, 16, D:1) 25 arrows (47, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -2 dagger (0, 5, D:2) a +0 plate armour (1, 16, D:2) a +0 dagger (2, 16, D:2) a +0 hunting sling (10, -8, D:2) a +0 hunting sling a +0 leather armour (14, -3, D:2) a +0 club (17, 22, D:2) a +0 ring mail (19, 10, D:2) 19 stones (19, 18, D:2) a +0 buckler (23, -9, D:2) a +0 hunting sling (25, -13, D:2) a +0 ring mail (46, 16, D:2) a +0 short sword (53, 2, D:2) 19 stones (60, -9, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 2 stones (0, 10, D:3) 2 stones (5, 0, D:3) a stone (5, 12, D:3) a bread ration (21, 17, D:3) 26 stones (22, 0, D:3) a +0 short sword (24, 3, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 hunting sling (5, 19, D:4) a +0 dagger a +0 leather armour (6, 28, D:4) a +0 leather armour (7, 19, D:4) the +4 hunting sling "Newtbane" {flame, rElec rC- MR+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (12, -15, D:4) 28 bolts (28, -12, D:4) a +0 club a +0 leather armour (28, -11, D:4) a cursed +0 ring mail (29, -11, D:4) a +0 trident (35, 1, D:4) 14 poisoned needles (40, -11, D:4) 18 bolts (40, 27, D:4) 15 stones (52, -12, D:4) a ball python corpse (skeletalised by now) (53, -8, D:4) a +0 club an orc corpse (skeletalised by now) (55, 33, D:4) a +0 dagger