Dungeon Crawl Stone Soup version 0.30.0-2-g1aa4bd4387 (webtiles) character file. Game seed: 10516222105399320549 23 Cruella the Magician (level 3, -1/28 HPs) Began as a Djinni Hedge Wizard on May 7, 2023. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:39 (473 turns). Cruella the Magician (Djinni Hedge Wizard) Turns: 473, Time: 00:03:39 Health: -1/28 AC: 3 Str: 9 XL: 3 Next: 10% Gold: 57 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . j - +0 toga "Victory" {*Victory Clar} rPois āˆž c - +0 hat rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: clarity, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) i - a +0 short sword l - a +0 whip Missiles e - 2 poisoned darts g - 7 stones Armour b - a +0 robe c - a +0 hat (worn) d - a +0 pair of gloves (worn) f - a +1 leather armour of positive energy j - the +0 toga "Victory" (worn) {*Victory Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Magical Staves n - a staff of poison Scrolls h - 2 scrolls of identify {unknown} k - a scroll of silence {unknown} m - a scroll of poison {unknown} Skills: * Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Pois/Air 11% N/A 19% 3 f - Sting Tmut/Pois 44% 1d5 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm hits you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You aren't carrying any potions. Press: ? - help, v - describe, . - travel Here: an endoplasm (severely wounded) The floor. Unknown command. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #<#P~ā‰ˆPā‰ˆ+.# #.## #########.# .# #.#.# #.#.# #.# #.# #.# #######.#####.# ..........@J..# ########.####.# #)# #># #.# ..# .... ##### You could see an endoplasm. Vanquished Creatures An adder (D:2) 2 endoplasms 2 goblins 2 kobolds A quokka (D:2) 2 bats 2 rats (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cruella the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Cruella set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 200 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 252 | D:2 | Reached skill level 1 in Fighting 252 | D:2 | Reached XP level 2. HP: 22/22 MP: 0/0 436 | D:2 | Reached XP level 3. HP: 18/28 MP: 0/0 436 | D:2 | Learned a level 1 spell: Sting 473 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_hexomino_u4 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 69 Cast: Magic Dart || 2 Stab: Sleeping || 4 Armour: Robe || 15 Leather armour || 1 Dodge: Dodged || 42