CryoSword Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (9, 4, D:1) a +0 whip (10, 5, D:1) a +0 short sword (20, 9, D:1) 2 stones (29, 20, D:1) a +0 whip (49, 30, D:1) a +0 club (54, 35, D:1) a +0 club (55, -2, D:1) 20 sling bullets (56, 5, D:1) a +0 dagger 21 stones (57, 32, D:1) a +0 dagger (59, 30, D:1) a +0 hand axe 5 stones (64, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 10, D:2) a +0 club a +0 club a +0 flail (3, 10, D:2) a +2 dagger of venom a +0 club (4, 3, D:2) 5 atropa-tipped darts (4, 10, D:2) a +0 club a +0 club (5, 10, D:2) a +0 club a +0 mace a +0 animal skin a +0 helmet (7, 27, D:2) a +0 ring mail a +2 dagger of protection (7, 29, D:2) a +0 leather armour a +0 flail (8, 29, D:2) a +0 leather armour a +0 short sword (12, 29, D:2) a +0 short sword 2 stones (12, 30, D:2) a +0 dagger a +0 robe (13, 10, D:2) a +0 war axe (20, 17, D:2) a +0 hunting sling 12 stones (21, 25, D:2) a +0 mace (29, 33, D:2) a +0 dagger (33, 14, D:2) a +0 short sword (34, 11, D:2) a +0 mace (35, 14, D:2) 4 silver javelins (39, 19, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 0, D:3) a +0 short sword (2, -19, D:3) a +0 club (3, -19, D:3) a +0 dagger (4, -24, D:3) a +0 club (4, -21, D:3) a +0 club (4, -5, D:3) a +0 club (4, 7, D:3) 16 sling bullets (6, -26, D:3) a +0 dagger (7, -18, D:3) 16 stones (8, -28, D:3) a +0 club a +0 dagger (14, -7, D:3) a +0 giant club (15, -7, D:3) a +0 leather armour a +0 dagger (16, -21, D:3) a wand of charming (6) (16, -7, D:3) a +0 flail (16, -6, D:3) a +0 battleaxe a +0 hand axe (19, -16, D:3) a +0 scale mail a +0 club a +0 club a +0 club (20, -16, D:3) a +0 leather armour a +0 club (20, -14, D:3) a +0 short sword (21, -15, D:3) a +0 dagger (40, -23, D:3) a +0 short sword (40, -11, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 robe (11, 22, D:4) 8 stones (14, 7, D:4) a +0 falchion (28, 20, D:4) a +0 leather armour (33, 11, D:4) 18 stones (35, 15, D:4) a +0 flail a +2 vorpal mace a +0 ring mail (36, 14, D:4) a +0 mace a +0 leather armour (42, 32, D:4) 30 stones (44, 9, D:4) the +1 robe of Yfumes {*Drain rElec rPois rF++} It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (44, 13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, -8, D:5) a +0 trident (13, 11, D:5) 13 arrows (25, 13, D:5) a +0 flail a +0 leather armour a +0 short sword (26, 14, D:5) a +0 hand axe a +0 leather armour (27, 17, D:5) a scroll of random uselessness (29, 18, D:5) a +0 falchion a +0 leather armour a +0 dagger a +0 ring mail (29, 19, D:5) a +0 flail a +0 leather armour (30, 19, D:5) a +0 leather armour a +0 dagger a +0 leather armour (31, 25, D:5) a +0 pair of boots (50, -12, D:5) 15 stones (54, 17, D:5) 18 stones (57, -1, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Zeuvy's Assorted Antiques a phantom mirror (960 gold) a scroll of random uselessness (24 gold) (0, 0, D:6) 24 arrows (8, -25, D:6) a +0 robe (10, 27, D:6) 3 javelins (13, -17, D:6) a +0 whip a +0 robe (13, 13, D:6) a +0 giant club (14, 29, D:6) 22 stones (17, -15, D:6) a +0 falchion (26, 1, D:6) a +0 war axe (28, 20, D:6) a +0 giant spiked club (31, 2, D:6) a +0 giant club (41, -7, D:6) a +0 dagger (42, -6, D:6) a +0 whip a +0 leather armour (43, -7, D:6) a +0 dagger Level 7 of the Dungeon (12, 37, D:7) a staff of conjuration (19, -16, D:7) 17 stones (26, -11, D:7) a +0 flail (30, -10, D:7) a +0 spear (32, -7, D:7) a +0 club (33, -9, D:7) a +0 whip (36, 5, D:7) 8 arrows (38, 24, D:7) a +0 scale mail a +0 halberd (39, -4, D:7) 25 stones (39, 29, D:7) a +0 rapier (43, 28, D:7) a staff of fire Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (2, 1, D:8) 8 stones (8, -10, D:8) a +0 giant club (17, -2, D:8) 26 arrows (still there?) a +0 shortbow (still there?) (17, 4, D:8) a +3 quarterstaff (19, -38, D:8) a scroll of random uselessness (19, -31, D:8) a +0 war axe (20, -37, D:8) a +0 scale mail (25, -37, D:8) a +0 robe (25, -31, D:8) 15 arrows (36, -21, D:8) a +0 ring mail a +0 short sword (38, -15, D:8) a +0 dagger a +0 leather armour (40, -14, D:8) a +0 club a +0 leather armour a +0 flail a +0 dagger a +0 robe (40, -13, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 trident a +0 chain mail (42, -26, D:8) a +0 ring mail Level 9 of the Dungeon (10, 24, D:9) a +0 dagger (11, 25, D:9) a +0 short sword a stone (11, 26, D:9) a +0 short sword (13, 26, D:9) a +0 dagger 4 stones a wand of random effects (13) (17, 15, D:9) a +0 dire flail a +0 giant spiked club (20, 11, D:9) a +0 giant club (24, 10, D:9) a +0 ring mail (26, 19, D:9) a +0 robe a +0 dagger (27, 1, D:9) a +0 scale mail a +0 hand axe (27, 20, D:9) a +0 leather armour a +0 mace of venom a +0 plate armour a +0 scimitar (27, 21, D:9) a +0 leather armour a +0 hand axe (28, 2, D:9) a +0 ring mail (44, 9, D:9) the +9 whip "Xinuam" {protect, rElec Int+4 Dex-4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. Level 10 of the Dungeon [Shop] Alideemo's Jewellery Shoppe a ring of wizardry (390 gold) a ring of ice (325 gold) a ring of resist corrosion (260 gold) a ring of ice (325 gold) a ring of willpower (325 gold) a ring of protection from fire (325 gold) a ring of fire (325 gold) a +6 ring of dexterity (760 gold) a +6 ring of intelligence (760 gold) a +6 ring of intelligence (760 gold) a ring of ice (325 gold) (0, 0, D:10) a +0 quarterstaff (8, -3, D:10) a +0 chain mail a +0 club (11, -4, D:10) a +0 falchion a +0 chain mail (11, 22, D:10) a staff of air (17, -2, D:10) a +0 chain mail a +0 glaive (18, -3, D:10) a +0 ring mail a +0 club (20, 23, D:10) a +0 flail (30, -13, D:10) 4 large rocks (38, -6, D:10) a +0 robe a +0 dagger (40, -24, D:10) a +0 dagger a +0 robe (40, -23, D:10) a +0 short sword a +0 robe (40, -22, D:10) a +3 morningstar a +0 robe a +3 hand axe a +0 robe (40, 5, D:10) a +0 flail (41, 6, D:10) a +0 hand axe a +0 leather armour a +0 hand axe (41, 7, D:10) a +0 robe a +0 dagger (42, 11, D:10) a +2 whip of venom a +0 leather armour a +0 club (43, 11, D:10) a +0 hand axe (43, 16, D:10) a +0 shortbow (44, 11, D:10) a +0 club (48, -14, D:10) a +0 giant spiked club Level 11 of the Dungeon [Shop] Zaisch Wabu's Book Shoppe a book of Debilitation (560 gold) a book of Summonings (980 gold) a book of Power (630 gold) a book of Fire (910 gold) a book of the Earth (910 gold) a book of Alchemy (1050 gold) a book of Minor Magic (280 gold) a book of Misfortune (280 gold) a book of Maledictions (350 gold) a book of the Tempests (980 gold) the Guide on Transmigration and the Glacier (676 gold) Spells Type Level Known a - Freeze Ice 1 no b - Sting Transmutation/Poison 1 no c - Frozen Ramparts Ice 3 no d - Ice Form Ice/Transmutation 4 yes e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Statue Form Transmutation/Earth 6 no (0, 0, D:11) a +0 broad axe (9, 0, D:11) a +0 whip (9, 1, D:11) a +0 club (9, 2, D:11) a +0 short sword (10, 0, D:11) a +0 dagger a +0 club (10, 37, D:11) a +0 dagger (10, 38, D:11) a +0 club a +0 hand axe (10, 39, D:11) a +0 robe a +0 dagger (10, 41, D:11) a +3 long sword of electrocution (14, 20, D:11) a +0 chain mail (15, 16, D:11) a +0 hand axe a +0 giant spiked club a +0 giant spiked club (16, 15, D:11) a +0 scale mail (17, 5, D:11) a +0 giant club (17, 6, D:11) a +0 dagger a +0 robe (17, 7, D:11) a +0 whip (17, 16, D:11) a +0 falchion (17, 17, D:11) a +0 dagger a +0 robe (18, 5, D:11) a +0 chain mail a +0 halberd (21, 15, D:11) a +0 leather armour (34, -2, D:11) a +0 dagger (37, 26, D:11) a wand of flame (15) Level 12 of the Dungeon [Shop] Zousur's Distillery a potion of lignification (45 gold) a potion of lignification (45 gold) a potion of curing (45 gold) 2 potions of heal wounds (150 gold) a potion of brilliance (60 gold) a potion of curing (45 gold) a potion of cancellation (120 gold) a potion of heal wounds (75 gold) a potion of magic (120 gold) (0, 0, D:12) a +0 dagger 5 stones (0, 2, D:12) a +0 short sword (2, 1, D:12) a +0 short sword 5 stones (2, 2, D:12) 5 stones (3, 3, D:12) a +0 club 2 stones (8, -9, D:12) a +0 flail (10, -36, D:12) a +0 whip (17, -8, D:12) a +0 barding (21, -30, D:12) 18 stones (24, -10, D:12) 28 arrows (34, -38, D:12) a +0 dagger (35, -39, D:12) a +1 vampiric scimitar a +0 plate armour (36, -39, D:12) a +0 dagger (46, -25, D:12) a +0 pair of boots Level 13 of the Dungeon (0, 0, D:13) a +0 hunting sling (2, -2, D:13) 12 stones (8, 2, D:13) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe (8, 3, D:13) a +0 dagger a +0 robe (9, 2, D:13) a +1 long sword of protection a +0 chain mail (9, 21, D:13) a +0 flail a +0 ring mail a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +1 dagger of speed a +0 robe a +3 mace a +0 dagger a +0 robe (9, 22, D:13) a +0 club (22, -4, D:13) a +0 club (25, 30, D:13) 19 arrows (28, 0, D:13) a +0 shortbow 19 arrows (34, 31, D:13) a +0 arbalest (35, 33, D:13) a +4 demon trident of venom 4 javelins a +0 scale mail (37, 18, D:13) 25 arrows a +0 shortbow (37, 22, D:13) a +0 war axe a +0 hand axe of draining (37, 30, D:13) a +1 chain mail of fire resistance a +1 great mace of draining (45, 20, D:13) 12 arrows a +0 shortbow (49, 7, D:13) a +0 ring mail a +0 battleaxe (50, -16, D:13) a +0 flail (51, -6, D:13) a +0 buckler the Ecumenical Temple Level 1 of the Lair of Beasts (10, 12, Lair:1) 14 stones (11, -4, Lair:1) 18 stones (11, 31, Lair:1) 14 sling bullets (16, 6, Lair:1) a scroll of torment (16, 31, Lair:1) 10 stones (16, 33, Lair:1) 29 stones (16, 35, Lair:1) 8 stones (16, 45, Lair:1) 21 arrows (17, 33, Lair:1) 29 stones (18, 33, Lair:1) 32 stones (18, 34, Lair:1) 18 stones (32, 46, Lair:1) a +0 broad axe (33, 8, Lair:1) 17 stones (36, 0, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 whip (2, 11, Lair:2) the +3 arbalest of Siok {venom, Fragile rElec Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It insulates you from electricity. It will be destroyed if unequipped. (6, 31, Lair:2) a +0 rapier (10, 38, Lair:2) a +0 pair of boots (17, 44, Lair:2) a +0 club (33, 33, Lair:2) a scroll of noise {!r} (43, 44, Lair:2) a ring of wizardry an amulet of guardian spirit Level 3 of the Lair of Beasts (1, 50, Lair:3) a wand of random effects (14) (7, 53, Lair:3) a wand of random effects (18) (10, 11, Lair:3) a +0 scale mail (18, 18, Lair:3) a +0 morningstar (31, 4, Lair:3) a wand of paralysis (8) (32, 52, Lair:3) a +0 dagger (39, 28, Lair:3) a +0 quarterstaff (39, 53, Lair:3) a +0 battleaxe (40, 2, Lair:3) a +0 flail (59, 10, Lair:3) a +0 cloak Level 4 of the Lair of Beasts (0, 0, Lair:4) 20 stones (3, 10, Lair:4) 4 stones (5, 2, Lair:4) 20 stones (12, -4, Lair:4) 17 stones (21, 26, Lair:4) 23 arrows (42, 33, Lair:4) a wand of polymorph (10) (48, 22, Lair:4) the +11 chain mail of Weightlessness {Will- Dex+4 SInv} It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. It lets you see invisible. (53, 18, Lair:4) 20 arrows (53, 21, Lair:4) 13 stones Level 1 of the Abyss (0, 0, Abyss:1) the +1 robe of Gemneoc {*Contam rPois rC++ Dex+4} It affects your dexterity (+4). It greatly protects you from cold. It protects you from poison. It causes magical contamination when unequipped.