CryoSword Level 1 of the Dungeon [Shop] Gik Quplept's Antique Armour Shoppe +0 gold dragon scales (1600 gold) the +0 pair of gloves of Spite {rElec rC+ Str+4 SInv} (762 gold) Str: It affects your strength (+4). rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. the +1 plate armour "Meudeybb" {Rampage rCorr Int-2 Slay+4} (1064 gold) Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. a +0 leather armour (40 gold) a +0 leather armour (40 gold) a +3 plate armour of poison resistance (840 gold) the +2 leather armour of Amuyzi {rElec Int+10 Stlth-} (912 gold) Int: It affects your intelligence (+10). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. a +3 scale mail of fire resistance (520 gold) (16, -5, D:1) a +0 club a +0 dagger (17, -7, D:1) a +0 dagger 45 stones (24, 22, D:1) a +0 dagger (29, -5, D:1) a +0 buckler (29, 8, D:1) 26 stones (36, 22, D:1) 25 stones (45, -10, D:1) a +0 dagger (46, -11, D:1) an orb of wrath (58, 5, D:1) a +0 dagger (59, 0, D:1) the Unrestrained Analects Level 2 of the Dungeon [Shop] Zougir's Jewellery Shoppe an amulet of guardian spirit (420 gold) an amulet of reflection (420 gold) an amulet of guardian spirit (420 gold) a ring of protection from cold (350 gold) an amulet of reflection (420 gold) an amulet of magic regeneration (420 gold) (0, 0, D:2) a +0 dagger (5, -2, D:2) 5 stones a +0 dagger (10, 10, D:2) a +0 club (16, -2, D:2) a +0 leather armour (23, 8, D:2) a +0 club (27, 20, D:2) 24 stones (32, 4, D:2) a +0 club (36, 14, D:2) a +0 club (54, -1, D:2) 23 stones (62, -12, D:2) a +0 dagger 5 stones (63, -12, D:2) 21 stones (63, -7, D:2) a +0 vorpal quarterstaff Level 3 of the Dungeon [Shop] Focauqon's Assorted Antiques a +0 club (24 gold) a +0 leather armour (48 gold) a +0 scale mail (96 gold) a +0 spear (72 gold) (0, 0, D:3) a +0 hand axe (2, -20, D:3) a +0 leather armour a +0 hand axe (4, 23, D:3) a +0 dagger (6, -14, D:3) a +0 club (9, -21, D:3) a +0 dagger (20, 8, D:3) a +0 dagger (20, 12, D:3) a +0 leather armour (29, -16, D:3) a +0 mace (30, -16, D:3) a +0 whip (33, -15, D:3) a +0 club (34, 10, D:3) 15 stones (39, -6, D:3) a ring of fire 2 potions of curing {@q1} a potion of heal wounds an amulet of magic regeneration (39, 17, D:3) a +0 dagger (40, -14, D:3) a +0 flail (40, -8, D:3) a +0 club (40, 0, D:3) a +0 club (40, 4, D:3) an amulet of guardian spirit (40, 6, D:3) a book of Weapons Level 4 of the Dungeon (0, 0, D:4) a +0 helmet (5, -2, D:4) a +0 mace a +0 leather armour (8, 26, D:4) a +0 animal skin a +0 dagger (9, 25, D:4) a +0 rapier a +0 leather armour (15, -3, D:4) a +0 robe (25, 13, D:4) a book of Minor Magic (36, 5, D:4) a +0 dagger a +0 leather armour (37, 6, D:4) a +0 mace a +0 scale mail (37, 8, D:4) a +0 spear (40, -7, D:4) a +0 dagger (42, -7, D:4) 7 stones (43, 8, D:4) a +0 dagger (45, -7, D:4) a +0 helmet Level 5 of the Dungeon [Shop] Wyimist's Armour Emporium the +3 leather armour of Monotheism {rElec} (372 gold) rElec: It insulates you from electricity. a +1 chain mail of positive energy (162 gold) a +0 chain mail (54 gold) a +0 robe (8 gold) a +2 ring mail of willpower (252 gold) +0 storm dragon scales (960 gold) a +0 pair of gloves (54 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 pair of gloves (54 gold) (3, 1, D:5) a +0 helmet (11, -29, D:5) a +0 short sword (16, 11, D:5) a book of Frost (18, 0, D:5) 2 scrolls of vulnerability {!r} (19, -35, D:5) a +0 whip a +0 whip a +0 club a +0 leather armour a +0 whip (19, -30, D:5) a +1 dagger of speed (19, -20, D:5) a +0 robe (20, -35, D:5) a +0 whip a +0 spear (20, 17, D:5) 24 stones (25, -33, D:5) a +0 dagger of venom (27, -4, D:5) a +0 whip (29, -29, D:5) a +0 short sword a +0 club a +0 leather armour (30, -20, D:5) a book of Minor Magic (31, -22, D:5) a +0 rapier (34, -13, D:5) a +0 mace (48, -31, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 trident a +0 robe (1, -23, D:6) 24 stones (5, -19, D:6) a book of Minor Magic (22, -18, D:6) a +0 giant club (26, -16, D:6) a +0 whip a +0 leather armour a +0 short sword a +0 flail a +0 short sword a +1 plate armour of willpower (27, 11, D:6) a +0 giant club a +0 robe a +0 flail a +5 short sword of freezing a +0 robe a +0 falchion a +0 robe a +0 falchion a +0 leather armour a scroll of vulnerability {!r} a +2 spear a +0 robe a +0 whip a +0 robe (28, 6, D:6) a +0 dagger a +0 leather armour (32, -4, D:6) 12 stones (41, 3, D:6) a +0 dagger (44, -23, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (7, 0, D:7) a book of Spatial Translocations (8, -17, D:7) a wand of polymorph (11) (13, -28, D:7) a +0 dagger (14, -2, D:7) a +0 short sword (17, 6, D:7) a +0 robe a +2 dire flail (19, 13, D:7) +0 acid dragon scales (20, 4, D:7) a potion of brilliance a +0 robe a +4 falchion of freezing a +0 robe a +0 falchion (20, 9, D:7) a +0 dagger a +0 robe (21, 9, D:7) a +0 dagger a +0 robe a +1 dagger of venom a +0 robe (22, 9, D:7) a +0 hand axe (23, 19, D:7) a staff of poison (32, -10, D:7) a +0 long sword (32, 11, D:7) a +0 leather armour (34, -30, D:7) a +0 shortbow (40, -26, D:7) a +0 halberd a +0 halberd (41, -26, D:7) a +0 whip a +0 robe (41, -25, D:7) a +0 club a +0 flail (53, -10, D:7) a wand of paralysis (7) (54, -3, D:7) a +0 club a +0 leather armour (55, -4, D:7) a +2 dagger of flaming a +0 robe (55, -3, D:7) a +0 trident a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (1, 22, D:8) a +0 shortbow (8, -9, D:8) a +0 robe (22, -7, D:8) a +0 club (22, 20, D:8) a +0 flail a +3 scale mail (23, -7, D:8) a +0 short sword (23, -3, D:8) a wand of charming (15) (23, 9, D:8) a +0 club (24, 9, D:8) a +2 short sword of speed a +2 antimagic dagger 2 stones (25, 9, D:8) a +0 short sword a +0 whip (27, 25, D:8) a +0 leather armour (30, 9, D:8) a +0 shortbow 21 stones a scroll of vulnerability {!r} (41, 23, D:8) a +0 trident a +0 long sword a +0 chain mail a +0 dagger a +0 robe (42, 23, D:8) a +0 dagger a +0 robe a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (1, 2, D:9) a potion of magic a scroll of immolation {!r} (3, 20, D:9) a +0 mace (16, -2, D:9) a +0 robe (16, 25, D:9) a +0 flail (36, 28, D:9) +0 steam dragon scales (40, 5, D:9) a +0 mace (51, 20, D:9) a +0 club (53, -8, D:9) a wand of polymorph (4) Level 10 of the Dungeon (0, 0, D:10) a +0 troll leather armour (0, 11, D:10) a +2 flail a +0 robe (2, 8, D:10) a +3 long sword a +0 robe (2, 9, D:10) a +5 dagger a +0 robe (5, -24, D:10) 10 stones (13, -22, D:10) a +0 pair of gloves (18, -23, D:10) a +0 robe (21, -23, D:10) a scroll of immolation (22, 13, D:10) a +0 scale mail (35, -2, D:10) a +0 shortbow (44, 8, D:10) a +0 ring mail (45, 14, D:10) the +1 ring mail of the Tanner {Harm rF+ rC- Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. (46, 4, D:10) a +0 ring mail (49, -24, D:10) a +0 dagger a +0 robe a +0 morningstar (50, -25, D:10) a +0 dagger a +0 robe (50, -24, D:10) a +0 dagger (51, -25, D:10) a +0 battleaxe a +0 plate armour (58, -7, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a book of Rime (0, 21, D:11) the Handbook of Captivating Cold Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Frozen Ramparts Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. (1, 20, D:11) a potion of brilliance (6, 21, D:11) a +0 giant club a +0 giant club (14, -14, D:11) a +0 hunting sling (27, 3, D:11) a +0 shortbow a +0 troll leather armour (28, 4, D:11) a +0 dagger a +0 robe (30, -6, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe (30, -5, D:11) a +0 halberd of venom a +0 plate armour (31, -11, D:11) a book of Blasting (31, -4, D:11) a +0 flail a +0 robe a +0 shortbow (31, 28, D:11) a +0 spear (34, -14, D:11) 30 stones (44, 25, D:11) a +0 club a +0 dagger a +0 dagger a +0 robe (45, 5, D:11) an amulet of magic regeneration (45, 13, D:11) a +0 dagger 2 stones (45, 14, D:11) a +0 whip (45, 25, D:11) a +0 club (47, -3, D:11) a +0 shortbow (49, 23, D:11) a +0 short sword 2 stones Level 1 of the Lair of Beasts (1, 22, Lair:1) the +10 dagger of Fae True Grit {venom, rC+} It poisons the flesh of those it strikes. rC: It protects you from cold. (11, 33, Lair:1) a +0 rapier (22, 2, Lair:1) a +0 long sword a +0 animal skin a wand of flame (3) (22, 14, Lair:1) a +0 spear (23, 11, Lair:1) a +0 chain mail (27, 48, Lair:1) a wand of paralysis (5) (53, 39, Lair:1) a +0 robe (53, 40, Lair:1) a +0 morningstar Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 pair of boots (36, 23, Lair:2) a wolf corpse (skeletalised by now) (40, 24, Lair:2) a wolf corpse (skeletalised by now) (44, 24, Lair:2) a cane toad corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) a rime drake corpse (skeletalised by now) (still there?) (44, 25, Lair:2) a rime drake corpse (skeletalised by now) (45, 25, Lair:2) a blink frog corpse (skeletalised by now) (46, 24, Lair:2) an elephant corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) (54, 29, Lair:2) 13 gold pieces