CryoSword Level 1 of the Dungeon (0, 0, D:1) 21 stones (2, -5, D:1) a +0 robe (12, 13, D:1) a +0 dagger (15, 13, D:1) a +0 dagger (16, -7, D:1) 7 stones (16, 33, D:1) 16 sling bullets (26, -9, D:1) a +0 club a +0 club (30, -4, D:1) a +0 mace (32, 21, D:1) 21 arrows (52, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 17 stones (9, -2, D:2) a +0 robe (15, 32, D:2) 15 stones (18, -6, D:2) a +0 mace (18, -5, D:2) a +0 dagger of venom (19, 0, D:2) a +0 ring mail (23, -9, D:2) a +0 scimitar (24, 27, D:2) a +0 whip (25, -10, D:2) a staff of death (25, 27, D:2) 22 arrows (25, 40, D:2) 10 stones (25, 46, D:2) a +0 mace (27, -6, D:2) a +0 club (27, 27, D:2) a +0 club (28, 26, D:2) 21 sling bullets (29, -1, D:2) a +0 mace (32, -11, D:2) a +0 trident (40, 6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 2 stones (1, 10, D:3) 18 stones (2, -1, D:3) a +0 short sword (7, 34, D:3) 26 bolts (10, 34, D:3) 19 sling bullets (13, 35, D:3) a +0 whip (15, 12, D:3) a +0 short sword a +0 dagger (17, 10, D:3) a +0 robe a +0 scythe (28, 18, D:3) a +0 club (29, 7, D:3) a +0 chain mail (29, 22, D:3) a +0 dagger (29, 32, D:3) a +0 dagger (30, 3, D:3) a +0 hand axe (30, 22, D:3) a +0 dagger (30, 23, D:3) a +0 club (still there?) a +0 club (still there?) (30, 24, D:3) a +0 helmet a +0 animal skin a +0 spear (30, 25, D:3) 24 arrows (31, 26, D:3) a +0 dagger (41, 12, D:3) a +0 dagger (45, 11, D:3) a +0 whip a +0 leather armour Level 4 of the Dungeon [Shop] Nemumatwu's Jewellery Shoppe the ring of Archaxza {Fire rElec rN+++ MP+9 Stlth-} (852 gold) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. an amulet of faith (440 gold) a +4 ring of protection (396 gold) a ring of fire (275 gold) a ring of protection from fire (275 gold) an amulet of the acrobat (330 gold) a ring of see invisible (165 gold) a +6 ring of strength (643 gold) a +6 ring of strength (643 gold) (0, 0, D:4) a +0 flail (1, -8, D:4) a +0 spear (3, -3, D:4) a +0 scale mail (5, -26, D:4) a +2 dagger of holy wrath (10, -25, D:4) a +0 robe (17, -31, D:4) a +0 club (18, -5, D:4) 27 stones (23, -6, D:4) a +0 flail (26, -5, D:4) a +1 short sword of venom a +0 scale mail (27, -7, D:4) a +0 dagger of flaming (28, -7, D:4) a +0 robe a +0 short sword a +0 leather armour a +0 dagger a +0 leather armour a +0 mace (35, -24, D:4) 27 arrows (41, -19, D:4) 28 stones (56, -26, D:4) a +0 whip (59, -11, D:4) a +0 club a +0 leather armour a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (still there?) a +0 club (still there?) (2, 36, D:5) a +0 giant spiked club (3, 3, D:5) 18 sling bullets (5, 13, D:5) the +2 leather armour of Proximity {-Tele rN+ Regen+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. (7, 1, D:5) a +0 mace a +0 club a +0 robe a +0 dagger a +0 robe a +0 dagger (19, 30, D:5) a +0 short sword (26, 34, D:5) a +0 robe (35, 13, D:5) a book of Decay (35, 39, D:5) a +0 club (47, 48, D:5) a +0 great sword (56, 7, D:5) 12 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (2, -2, D:6) 11 sling bullets (4, -1, D:6) a +0 war axe (5, 35, D:6) a +0 rapier (7, 2, D:6) a +0 short sword (10, 1, D:6) a +0 mace (12, 3, D:6) a +0 dagger (13, 8, D:6) 15 sling bullets (14, 3, D:6) a scroll of vulnerability {!r} (14, 6, D:6) a +0 chain mail (15, 3, D:6) a +0 giant club (18, 2, D:6) 15 arrows (19, 10, D:6) a +0 leather armour (20, 14, D:6) a +0 whip (20, 32, D:6) a +0 falchion a +0 leather armour a +0 morningstar a +0 chain mail a +0 whip (21, 32, D:6) a +0 hand axe a +0 leather armour a +2 whip of venom (26, 28, D:6) a +0 plate armour (32, 19, D:6) a +0 club (34, 30, D:6) a +0 club (36, 36, D:6) a +0 leather armour (40, 35, D:6) a +1 hand axe of distortion {!w} Level 7 of the Dungeon [Shop] Inaopes's General Store the +0 plate armour of Grace {+Blink rElec Int+3 Dex+4} (763 gold) Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. a Necronomicon (728 gold) 15 arrows (39 gold) the +8 whip "Snakebite" {venom, curare, rPois} (704 gold) It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a book of the Hunter (338 gold) a potion of mutation (104 gold) (0, 0, D:7) a wand of mindburst (16) (5, -15, D:7) 20 arrows a +0 shortbow (13, -9, D:7) a +0 whip (15, -10, D:7) a +1 pair of gloves (19, -9, D:7) a +0 trident 22 arrows a +0 shortbow (20, -17, D:7) a +0 hand axe (23, -9, D:7) a +1 leather armour of poison resistance a +0 hand axe (24, 30, D:7) a scroll of immolation {!r} (25, -13, D:7) a +0 club a +0 club a +0 scale mail a +0 flail a +0 short sword a +0 leather armour a +1 morningstar of protection (26, -13, D:7) a +0 dagger a +0 robe (34, -7, D:7) a +0 spear (38, 5, D:7) a +0 mace (38, 12, D:7) a potion of brilliance (39, 0, D:7) 14 bolts (43, 9, D:7) a +0 dagger a +0 scale mail a +0 whip (45, -1, D:7) a +0 dagger (45, 8, D:7) a +0 trident (45, 9, D:7) a +0 leather armour a +1 mace of protection (46, -7, D:7) a +0 plate armour a +0 hand axe (49, -1, D:7) a +0 leather armour (49, 21, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 18 sling bullets (2, -28, D:8) 30 bolts (7, -7, D:8) a +0 scale mail a +0 trident (10, -10, D:8) a +0 club (10, -9, D:8) a +0 chain mail a +0 hand axe (14, -24, D:8) a +0 plate armour (15, -32, D:8) the +6 dagger "Qeyweuge" {vorpal, rPois rN+ Str-5 Int+3} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Int: It affects your intelligence (+3). rPois: It protects you from poison. rN: It protects you from negative energy. (20, -4, D:8) a +0 short sword (20, -3, D:8) a +0 leather armour a +0 flail a +0 robe a +0 dagger (27, -20, D:8) a +1 mace of venom (31, -14, D:8) 20 arrows a +0 shortbow (40, -14, D:8) 9 bolts (42, -31, D:8) a +2 buckler (43, -11, D:8) 10 arrows a +0 shortbow (48, 6, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant spiked club (6, -9, D:9) a +0 robe (6, 9, D:9) the +0 pair of gloves of Waigeen {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (8, -19, D:9) a +0 halberd (9, -18, D:9) a +0 flail (10, -20, D:9) a +0 club a +0 halberd (10, -19, D:9) a +0 club a +0 flail (11, -20, D:9) a +0 leather armour a +0 club (11, -19, D:9) a +0 scale mail a +1 spear of venom (12, -21, D:9) a +0 robe a +0 dagger (22, -6, D:9) a +0 arbalest (24, 21, D:9) a +0 short sword (25, -23, D:9) a +0 shortbow 25 arrows (25, 21, D:9) a +2 hand axe of electrocution (26, 20, D:9) a +0 dagger a +0 robe a +0 mace of protection a +0 chain mail (29, -20, D:9) a wand of charming (1) (29, 13, D:9) 26 stones (36, -2, D:9) 20 stones (36, 24, D:9) a +0 helmet (40, -6, D:9) a +0 dagger (41, 17, D:9) a scroll of amnesia (43, -7, D:9) 14 stones (44, 8, D:9) a scroll of noise (45, 7, D:9) a scroll of noise (48, 2, D:9) a +0 robe (50, -3, D:9) a +0 short sword (50, -2, D:9) a +0 short sword (51, -3, D:9) 2 stones a +0 dagger a +0 dagger (51, 9, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (still there?) 18 arrows (still there?) (27, -8, D:10) a potion of heal wounds (29, 14, D:10) a +0 giant club (still there?) a +0 giant club (still there?) (33, 14, D:10) a potion of mutation (39, -6, D:10) a +0 ring mail (40, -16, D:10) a potion of mutation (43, -7, D:10) a +0 hand axe (43, 0, D:10) a +2 helmet of intelligence