CryoSword Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 20, D:1) a +0 dagger 4 stones (5, 1, D:1) a +0 short sword (9, 5, D:1) a +0 war axe (17, 16, D:1) 19 stones (29, 18, D:1) 16 stones (31, -5, D:1) a +0 whip (31, -1, D:1) 20 stones (32, -6, D:1) a +0 war axe (35, -2, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Egevvoj's Weapon Emporium a +0 war axe (38 gold) a +0 trident (38 gold) 22 stones (24 gold) 16 stones (17 gold) 4 atropa-tipped darts (26 gold) a +0 hand axe (33 gold) a +0 long sword (38 gold) a +0 mace (33 gold) 13 stones (14 gold) [Shop] Gitiko's Antique Armour Shop a +0 robe (16 gold) a +0 robe (16 gold) a +0 scale mail (92 gold) a +0 pair of gloves (103 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) (0, 0, D:2) a +0 robe (4, -11, D:2) a +1 robe of positive energy (6, -33, D:2) a +0 short sword a +0 chain mail (8, -20, D:2) a +0 robe (8, -14, D:2) a +0 ring mail a +0 club (25, 9, D:2) a +0 dagger (26, -33, D:2) a +0 scale mail (32, -27, D:2) a +0 short sword (41, -34, D:2) a +0 spear (51, -2, D:2) a +0 robe Level 3 of the Dungeon [Shop] Xoawn's One-of-a-Kind Rings a +2 ring of slaying (294 gold) a +2 ring of protection (140 gold) a +4 ring of strength (378 gold) the ring of Comm {Fly rC+ EV+4 Str-2 Int+5} (817 gold) [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (-2). Int: It affects your intelligence (+5). rC: It protects you from cold. Fly: It grants you flight. (0, 0, D:3) a +0 robe (1, -35, D:3) a +0 dagger (5, -14, D:3) a +0 whip (44, -26, D:3) 18 stones Level 4 of the Dungeon (0, 0, D:4) 28 stones (3, -8, D:4) a +0 giant spiked club (3, 1, D:4) a +0 club (4, 14, D:4) a +0 flail (6, 16, D:4) a +0 war axe (7, 2, D:4) a +0 war axe a +0 leather armour (13, 23, D:4) a +0 flail (13, 27, D:4) 9 stones (15, 5, D:4) a +0 club (16, 6, D:4) 28 bolts a +0 leather armour a +0 hand axe (18, 16, D:4) a +0 leather armour (31, 3, D:4) a +0 dagger (44, 17, D:4) a +0 long sword (48, 18, D:4) 2 scrolls of noise {!r} Level 5 of the Dungeon [Shop] Ingodid's Magic Scroll Emporium a scroll of identify (22 gold) a scroll of blinking (82 gold) a scroll of enchant armour (82 gold) a scroll of blinking (82 gold) 2 scrolls of immolation (77 gold) a scroll of identify (22 gold) a scroll of magic mapping (38 gold) (0, 0, D:5) a +0 trident (3, 7, D:5) a +0 robe (6, 14, D:5) a +0 leather armour a +0 dagger (6, 15, D:5) a +0 hand axe a +0 mace (6, 16, D:5) a +0 chain mail a +0 short sword (7, 14, D:5) a +0 mace (20, -17, D:5) 12 gold pieces (21, -17, D:5) a +0 chain mail (21, -16, D:5) a +6 ring of dexterity (21, 7, D:5) 19 sling bullets (25, 14, D:5) a +0 club (28, -19, D:5) a +1 dagger of electrocution a +0 ring mail (38, 13, D:5) a +2 vorpal mace (39, 11, D:5) a +0 leather armour a +0 flail (40, 13, D:5) a +0 vorpal trident (41, 14, D:5) a +0 hand axe (42, 14, D:5) a +0 robe a +0 dagger a +0 whip (42, 15, D:5) a +0 leather armour a +0 club (43, -10, D:5) an orb of light (43, 13, D:5) a +0 robe a +0 dagger a +0 dagger (43, 15, D:5) a +0 mace a +0 leather armour (45, -24, D:5) a +0 ring mail (50, -8, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 16 sling bullets (4, 47, D:6) the +4 rapier of Unreason {vorpal, *Corrode rF+ rN+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (15, 16, D:6) a +0 ring mail (31, 39, D:6) a +0 robe (33, 11, D:6) a +0 glaive a +0 robe (34, 3, D:6) a +0 giant spiked club (45, 14, D:6) a +0 whip (45, 16, D:6) a +0 robe a +0 club a +0 club a +0 whip a +0 short sword 5 stones a +0 short sword a +0 short sword a +0 club (45, 27, D:6) a +0 club (45, 29, D:6) a +0 ring mail a +0 trident (46, 29, D:6) a +0 spear Level 7 of the Dungeon (8, 26, D:7) 15 bolts (8, 32, D:7) 28 stones (8, 35, D:7) a wand of mindburst (7) (10, -2, D:7) a scroll of immolation (17, 3, D:7) a +0 falchion (21, -4, D:7) a +0 quarterstaff (22, 0, D:7) a +0 dagger (23, 0, D:7) a +0 hand axe (still there?) a +0 club (still there?) a +0 leather armour (still there?) (25, 12, D:7) a +0 flail (26, 28, D:7) the +6 arbalest of the Destroying Fool {penet, Will++} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Will: It greatly increases your willpower. (27, 0, D:7) 18 sling bullets (32, -2, D:7) a +0 club (33, 19, D:7) a +0 quarterstaff (34, 5, D:7) 9 stones (38, 19, D:7) a +0 leather armour (39, 0, D:7) a scroll of torment a bailey (0, 0, Bailey) a kobold skeleton a kobold skeleton (0, 2, Bailey) a +0 war axe a kobold skeleton (0, 3, Bailey) a +0 broad axe a +0 ring mail (0, 4, Bailey) a +0 war axe a kobold skeleton (0, 23, Bailey) 4 datura-tipped darts (1, 2, Bailey) a kobold skeleton (1, 4, Bailey) a kobold skeleton (1, 6, Bailey) a +3 war axe (still there?) 3 curare-tipped darts (still there?) a kobold corpse (still there?) a kobold skeleton (still there?) (1, 9, Bailey) a +0 broad axe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (2, 9, Bailey) a +0 war axe