Csabeeboy Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 31, D:1) a cursed +0 helmet (9, 32, D:1) a +0 ring mail (19, 24, D:1) 2 stones (19, 33, D:1) a +0 club (20, -1, D:1) a +0 hand axe (21, 24, D:1) a stone (22, 24, D:1) a stone (27, -4, D:1) 3 stones (31, -18, D:1) a +0 shield (34, 20, D:1) a +0 hand axe (36, 1, D:1) a +0 dagger (36, 8, D:1) a +0 club a +0 club (40, 6, D:1) a +0 mace (47, 2, D:1) 16 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 20, D:2) 12 poisoned needles (14, -4, D:2) a +0 short sword (17, 31, D:2) a +0 club (18, 15, D:2) a +0 buckler (22, 5, D:2) 30 stones (22, 14, D:2) 14 stones (23, 37, D:2) a +0 ring mail (26, 36, D:2) 2 stones (29, 18, D:2) a +0 club (30, 36, D:2) a +0 club (33, 7, D:2) a +0 mace (40, 11, D:2) 26 arrows (40, 32, D:2) a cursed -1 mace (59, 29, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 war axe (9, 5, D:3) a +0 club 2 stones (9, 7, D:3) 3 stones (12, 19, D:3) a +0 club (13, 23, D:3) 20 stones (27, 21, D:3) a +0 scale mail (27, 22, D:3) a +0 dagger a +0 robe (27, 23, D:3) a +0 mace (31, -5, D:3) 12 arrows (33, 36, D:3) a +0 club (34, 26, D:3) a +0 dagger (38, -4, D:3) a +0 whip (39, 3, D:3) a +0 leather armour (41, 24, D:3) a +0 dagger (45, 24, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Jeps's Antique Weapon Shop a +0 dagger (36 gold) a +0 dagger (36 gold) the +3 arbalest of the Sneaky Mice {penet, rN+ Str+2} (748 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It protects you from negative energy. a +2 dagger of freezing (280 gold) a +0 hand axe (54 gold) a +3 giant club (336 gold) a +0 falchion (54 gold) a +7 mace of protection (730 gold) the +3 shortbow "Upleg" {freeze, rC+ Int+4} (770 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. (0, 0, D:4) a +2 scale mail of fire resistance (1, 0, D:4) a -1 falchion (8, 9, D:4) a +0 dagger (9, 11, D:4) a +0 spear (10, 20, D:4) 17 stones (13, 16, D:4) a +0 mace a +0 leather armour (14, 15, D:4) a +0 trident a +0 club (20, -13, D:4) a +0 leather armour a +0 giant spiked club (20, -1, D:4) a +0 giant spiked club (20, 0, D:4) a +0 flail a +0 ring mail (21, 4, D:4) a +0 whip (28, 20, D:4) 31 stones (29, 2, D:4) a +0 robe (39, -13, D:4) a +0 dagger (42, 22, D:4) a +0 club (44, 20, D:4) a +0 hand axe a +0 animal skin Level 5 of the Dungeon (2, 31, D:5) 12 bolts (3, 19, D:5) 2 arrows (4, 12, D:5) a +0 dagger a +0 chain mail a +0 whip (4, 21, D:5) a +0 shortbow 11 arrows (5, -8, D:5) a +3 leather armour a +0 short sword (5, 19, D:5) an arrow (7, 9, D:5) a +0 club a +0 dagger a +0 robe (8, -14, D:5) a +0 mace (10, 2, D:5) a +0 long sword (20, 15, D:5) a +0 ring mail (35, 35, D:5) a +0 robe (36, -2, D:5) a +0 mace a +0 whip a +0 dagger a cursed +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 robe (39, 46, D:5) a +1 chain mail of fire resistance (43, -2, D:5) a +0 whip (46, 6, D:5) a +0 hand axe (50, 22, D:5) 21 stones Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe a gnoll skeleton a jackal skeleton (1, 5, D:6) a +0 trident (5, -8, D:6) a +0 shield (13, 2, D:6) a jackal corpse (13, 13, D:6) a necrophage corpse (14, 10, D:6) a +0 short sword (unseen) (16, 10, D:6) a +0 ring mail (23, 4, D:6) a +0 club