Dungeon Crawl Stone Soup version 0.29-a0-909-g30c7767f5c (webtiles) character file. Game seed: 13907864111250233070 0 Cthan the Magician (level 1, 17/17 HPs) Began as a Djinni Wanderer on July 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). Cthan the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:10 Health: 17/17 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 15 God: SH: 3 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Potions c - a potion of attraction e - a potion of lignification Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.1 Dodging + Level 1.0 Shields + Level 2.4 Spellcasting + Level 2.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 36% 1d5 11% 1 b - Anguish Hex/Necr 4% N/A 71% 4 c - Vampiric Draining Necr 9% 2d6 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Cthan the Djinni Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a potion of attraction, a +0 robe, a potion of lignification; and the following spells memorised: Necrotise, Anguish, Vampiric Draining. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #.@.+ #...+ #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cthan the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Cthan set off with the following items: a +0 dagger, a +0 | buckler, a potion of attraction, a +0 robe, a potion of | lignificationthe following spells memorised: Necrotise, | Anguish, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, nicolae_kite_square_tiling_tiny, minmay_statues_item Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+