Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 10356142542008503526 98 CuBeRJAN3 the Magician (level 5, 38/38 HPs) Began as a Djinni Conjurer on Oct 24, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:06:08 (3072 turns). CuBeRJAN3 the Magician (Djinni Conjurer) Turns: 3072, Time: 00:06:08 Health: 38/38 AC: 3 Str: 6 XL: 5 Next: 0% Gold: 180 EV: 12 Int: 20 God: SH: 0 Dex: 12 rFire + + . SeeInvis . m - +2 dagger (holy) rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn h - ring of positive energy MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons m - a +2 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery h - a ring of positive energy (left hand) Scrolls f - a scroll of teleportation g - a scroll of magic mapping {unknown} i - a scroll of fog {unknown} Potions b - 3 potions of curing c - a potion of degeneration {unknown} e - a potion of flight k - a potion of attraction {unknown} l - a potion of invisibility {unknown} Skills: * Level 2.0 Fighting + Level 0.8 Short Blades + Level 2.8 Dodging + Level 2.1 Stealth * Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Foxfire Conj/Fire 76% 2x1d7 2% 1 g - Call Imp Summ 19% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm but does no damage. The worm is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'g'. You start resting. HP restored. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. Save game and exit? Welcome back, CuBeRJAN3 the Djinni Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .# ####..# #....# ###@# #...# #.### #.# #.....# ####.... ..##..# ### #... ...# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 worms (D:2) 2 dart slugs (D:2) 5 endoplasms 6 giant cockroaches 7 goblins 5 hobgoblins 9 jackals 2 quokkas 4 ball pythons (D:2) 3 bats 4 frilled lizards (D:2) 6 kobolds 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CuBeRJAN3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 525 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1195 | D:1 | Reached skill level 1 in Fighting 1236 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 1236 | D:1 | Learned a level 1 spell: Foxfire 1879 | D:2 | Found a faded altar of an unknown god. 2284 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 2516 | D:2 | Noticed Sigmund 2951 | D:2 | Reached XP level 5. HP: 27/38 MP: 0/0 2951 | D:2 | Learned a level 2 spell: Call Imp 3072 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic D:2: minmay_door_path, layout_rooms, basic_ecumenical_altar, minmay_joined_circles, uniq_sigmund D:3: kennysheep_slugbush, layout_rooms, chequers_serial_rivers_micro_e, lemuel_old_faithful, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.1 Short Blades | | 0.8 Dodging | | 2.8 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 51 | 5 || 56 Cast: Magic Dart | 64 | 27 || 91 Searing Ray | 2 | 7 || 9 Use: Scroll | | 3 || 3 Stab: Sleeping | 1 | || 1 Armor: Robe | 13 | 7 || 20 Dodge: Dodged | 54 | 10 || 64