CuBeRJAN3 Level 1 of the Dungeon (4, -5, D:1) a +0 dagger (7, 9, D:1) a +0 leather armour (11, -30, D:1) a +0 ring mail (11, 11, D:1) a +0 long sword (38, 9, D:1) 17 sling bullets (47, 5, D:1) a +0 war axe (52, -30, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (3, 19, D:2) a +0 dagger (unseen) (3, 30, D:2) 19 arrows (4, 7, D:2) a +0 club (5, 22, D:2) a +0 hunting sling (9, 16, D:2) a +0 ring mail (19, 15, D:2) a +0 club (21, 26, D:2) 14 stones (36, -7, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 17, D:3) 16 sling bullets (6, 4, D:3) a +0 club (8, 29, D:3) a +0 short sword a +0 leather armour (12, 6, D:3) a +0 dagger (12, 8, D:3) 13 stones (still there?) a potion of lignification (still there?) 18 gold pieces (still there?) (14, 20, D:3) 15 stones (26, 7, D:3) a +0 dagger (28, 32, D:3) a +0 short sword 5 stones a +0 club (37, 37, D:3) a +0 scale mail (42, 30, D:3) a +0 rapier (unseen) (43, 28, D:3) a +0 giant club (unseen) (44, 22, D:3) 26 arrows (44, 30, D:3) a +0 ring mail a +0 whip (51, 19, D:3) 16 sling bullets (59, 0, D:3) a +0 dagger 2 stones (60, 11, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, -6, D:4) a +0 robe a +0 dagger (4, -6, D:4) a +0 dagger a +0 chain mail a +0 dagger a +0 robe (12, -14, D:4) 11 sling bullets (12, -6, D:4) a +0 robe a +0 dagger (19, 6, D:4) 9 stones (24, -7, D:4) a +0 short sword (26, -7, D:4) 4 stones a +0 club (26, 1, D:4) a +0 ring mail (28, -6, D:4) 4 stones a +0 dagger a +0 scale mail a +0 war axe (29, -6, D:4) a +0 robe (31, -5, D:4) a +0 giant spiked club a +0 robe a +0 dagger (31, -3, D:4) a +0 vorpal war axe (32, -5, D:4) a +0 chain mail a +0 flail (32, -4, D:4) a +0 club (43, -16, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) the +1 falchion of Gallantry {vamp, rC- rN+ Will+ rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (12, -6, D:5) a +0 robe (13, -15, D:5) a staff of cold (14, -3, D:5) a +0 robe (15, -7, D:5) a staff of death (16, -18, D:5) a +0 robe (17, -25, D:5) a +0 mace (18, -17, D:5) 19 stones (25, -15, D:5) 27 stones (29, 13, D:5) a +0 leather armour (30, 13, D:5) 23 stones (51, -28, D:5) a +0 giant spiked club Level 6 of the Dungeon (1, 1, D:6) a +0 whip (14, 7, D:6) a +4 quarterstaff of chaos a +0 cloak (15, 4, D:6) a +0 mace (28, 42, D:6) 20 arrows (32, 13, D:6) 21 stones (35, 27, D:6) a +0 pair of boots (36, 49, D:6) 20 arrows a +0 shortbow (38, 41, D:6) a +0 hand axe a +0 shortbow 16 arrows (39, 47, D:6) a +0 giant spiked club (40, 48, D:6) a +0 giant club (43, 2, D:6) a +0 leather armour (43, 17, D:6) a +0 mace (45, 4, D:6) 12 arrows (48, 4, D:6) 21 sling bullets 20 bolts Level 7 of the Dungeon (0, 0, D:7) a +4 battleaxe a +0 robe a +0 robe a +7 great sword (0, 2, D:7) a +0 dire flail a +0 robe (5, -10, D:7) a +0 flail a +0 trident a +0 scale mail (7, -10, D:7) a +1 whip of electrocution a +0 flail (9, 0, D:7) a +0 leather armour a +0 spear (13, -3, D:7) a +0 plate armour a +0 short sword (17, -14, D:7) a +0 rapier (30, -11, D:7) a +0 whip (31, -10, D:7) a +0 club (32, -10, D:7) a +0 flail a +0 leather armour (36, 1, D:7) a +0 flail a +0 leather armour (37, -22, D:7) 14 poisoned darts (40, 2, D:7) 14 poisoned darts (48, -14, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (17, 16, D:8) a water moccasin corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (17, 19, D:8) 6 arrows (19, 0, D:8) a +0 hunting sling (21, 3, D:8) 12 poisoned darts (21, 18, D:8) a +0 robe a +1 long sword of protection (22, 17, D:8) a +0 rapier (26, 25, D:8) a +0 club a +0 leather armour (26, 26, D:8) a +0 club (27, 24, D:8) a +0 club (27, 25, D:8) a +0 spear (28, 19, D:8) a +0 shortbow 23 arrows (30, 13, D:8) 18 bolts (31, 6, D:8) 22 stones (58, 41, D:8) a +0 hunting sling (64, 39, D:8) a +1 quarterstaff of speed Level 9 of the Dungeon (0, 0, D:9) a potion of ambrosia (5, -38, D:9) a +0 glaive (8, -7, D:9) a +0 leather armour (11, -1, D:9) a +0 pair of gloves (12, -40, D:9) 15 stones (12, -1, D:9) 21 gold pieces (22, 4, D:9) a book of Dreams (27, -35, D:9) a +0 short sword a wyvern corpse (skeletalised by now) (28, -35, D:9) a +0 short sword a curare-tipped dart (29, -35, D:9) a +0 short sword (29, -34, D:9) a +0 whip (still there?) a +0 whip (still there?) 3 stones (still there?) a kobold corpse (skeletalised by now) (still there?) Level 12 of the Dungeon (0, 0, D:12) a wand of paralysis (10) (3, -11, D:12) a book of Conjurations (3, 2, D:12) a potion of berserk rage (3, 3, D:12) 14 gold pieces (5, -10, D:12) a +0 shortbow (still there?) 24 arrows (still there?) a +0 dire flail (still there?) a +0 giant spiked club (still there?) a centaur corpse (still there?) a two-headed ogre corpse (still there?) (6, 0, D:12) a potion of might the Ecumenical Temple