Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 7599944631462250126 75 CuBeRJAN3 the Magician (level 4, -1/32 HPs) Began as a Djinni Conjurer on Mar 29, 2022. Slain by a gnoll ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (2295 turns). CuBeRJAN3 the Magician (Djinni Conjurer) Turns: 2295, Time: 00:04:02 Health: -1/32 AC: 2 Str: 6 XL: 4 Next: 55% Gold: 75 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of summoning {unknown} d - a scroll of teleportation {unknown} Potions e - a potion of attraction {unknown} Skills: + Level 1.5 Fighting + Level 2.9 Dodging + Level 2.2 Stealth * Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 26% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 f - Freeze Ice 80% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll shouts! Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 hand axe (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you with a +0 hand axe. You die... # # ..#####.# ##.#### .......)# #.# ###.###.# #.# #.###.###.# ##'## #.........# ##...## #####.#######.....## ##.## ##.......## # ###########...####.........#### #.............@g)).........'... ###########...####.....(...#### ##.## ##.......## # #.# ##.....## #.# ##...## #.# ##+## #.# #.# #.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:1) An adder skeleton (D:2) A dart slug (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins 4 jackals 3 quokkas (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CuBeRJAN3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 956 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 956 | D:1 | Learned a level 1 spell: Freeze 1198 | D:1 | Reached skill level 1 in Fighting 1376 | D:2 | HP: 1/27 [gnoll/+0 halberd (9)] 1899 | D:2 | Noticed an ogre 2232 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 2295 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_loops_corners, shapermc_ecumenical_altar_mp_highgroup, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 55 | || 55 Searing Ray | 8 | 2 || 10 Armor: Robe | 4 | || 4 Dodge: Dodged | 13 | 1 || 14