Curus Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, 2, D:1) a cursed -2 club (5, -1, D:1) 12 stones (15, -1, D:1) a +0 club (15, 5, D:1) a +0 club (20, -2, D:1) 19 stones (25, 6, D:1) a +0 spear (25, 17, D:1) a +0 club (26, -1, D:1) a stone (26, 15, D:1) a +0 club (26, 16, D:1) 3 stones (26, 17, D:1) a +0 club a +0 club (26, 21, D:1) a +0 hand axe (27, -2, D:1) a stone (29, 25, D:1) a +0 shield (34, 28, D:1) 18 stones (41, 15, D:1) a +0 short sword (44, 16, D:1) a bat corpse (skeletalised by now) (47, 2, D:1) a +0 dagger a +0 ring mail Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 mace "Vuon" {elec, rElec MR+ Stlth+} (7490 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. the cursed ring of the Morning {Int+3 Slay-4} (980 gold) [ring of slaying] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It has a curse placed upon it. the cursed +1 scale mail of Necrig {rPois rC++ rCorr} (4030 gold) It greatly protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the cursed +1 dagger "Kaucs" {drain, *Rage +Rage rC+ MR+++} (3220 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (0, 0, D:2) 6 large rocks (4, 16, D:2) 3 javelins (10, 26, D:2) a giant cockroach corpse (28, 28, D:2) a ball python corpse (33, 30, D:2) a +0 club (35, 30, D:2) 24 sling bullets (38, 25, D:2) a scroll of enchant weapon