Curus Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (3, 4, D:1) a stone (4, 5, D:1) a stone (11, -27, D:1) a +0 club (16, -5, D:1) a +0 club (20, -26, D:1) a +0 robe (23, -25, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) 23 stones (5, 17, D:2) 21 stones (6, -4, D:2) a +0 club (10, 4, D:2) a +0 whip (13, -10, D:2) a scroll of immolation (24, 4, D:2) a +0 hunting sling (30, -6, D:2) a +0 dagger (30, 24, D:2) a +0 short sword (31, -11, D:2) a +0 dagger (31, 25, D:2) a +0 club (34, -10, D:2) 2 stones (36, 13, D:2) a +0 scale mail Level 3 of the Dungeon (3, 10, D:3) a +0 club (14, -6, D:3) a +0 robe (15, 4, D:3) a +0 dire flail (22, -2, D:3) a +0 club (25, -17, D:3) a cursed -3 whip (28, 6, D:3) a +0 flail (33, -7, D:3) 3 stones (34, -8, D:3) a stone a +0 club (37, -8, D:3) a cursed -3 dagger (38, -27, D:3) a +0 ring mail (41, -8, D:3) 19 arrows (42, -11, D:3) 20 stones Level 4 of the Dungeon (4, 36, D:4) a +0 leather armour a +0 war axe (5, 35, D:4) a +0 whip a +0 leather armour (6, 36, D:4) a +0 dagger a +0 robe (6, 37, D:4) a cursed +0 flail a +0 leather armour (8, 43, D:4) a +0 ring mail (9, 19, D:4) a +0 scythe a +0 robe (37, 13, D:4) 24 bolts (39, 19, D:4) 21 bolts Level 5 of the Dungeon [Shop] Cavoa's Book Boutique a book of Air (525 gold) a book of Maledictions (375 gold) a book of Misfortune (300 gold) a book of Flames (525 gold) a manual of Polearms (1656 gold) a book of Transfigurations (825 gold) a book of Party Tricks (750 gold) a book of Geomancy (525 gold) a Young Poisoner's Handbook (600 gold) a Young Poisoner's Handbook (600 gold) a book of Debilitation (600 gold) (0, 0, D:5) a +0 shortbow (5, 41, D:5) the +1 robe of Trumpets {rF+ rC+ Str-5 Dex+3} It affects your strength (-5). It affects your dexterity (+3). It protects you from fire. It protects you from cold. (11, -2, D:5) a +0 leather armour (12, 17, D:5) 6 curare-tipped darts (23, 10, D:5) a +0 leather armour (24, 38, D:5) a cursed +0 mace (28, 43, D:5) a +0 vampiric dagger a +0 robe a cursed +0 club a cursed -2 dagger a +0 robe (30, 43, D:5) a +1 whip of freezing a +2 robe of the Archmagi a +0 giant club (31, 33, D:5) 14 stones (35, 35, D:5) a +0 dagger (43, 13, D:5) 25 stones (48, 45, D:5) a +0 quarterstaff (53, 22, D:5) 10 stones (53, 29, D:5) a book of Cantrips (53, 47, D:5) a +0 hand axe a +0 scale mail a +0 whip (54, 3, D:5) 20 bolts (54, 37, D:5) a +0 robe (54, 47, D:5) a +0 dagger a +0 robe (54, 49, D:5) a +0 war axe (57, 28, D:5) a +0 dagger (58, 22, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a potion of lignification (4, 6, D:6) 19 stones (6, -16, D:6) 25 stones (10, -8, D:6) a +1 flail of protection a +0 leather armour (14, -22, D:6) a +0 flail a +0 hunting sling (23, 6, D:6) a +0 war axe (25, -7, D:6) the +1 falchion of Domination {flame, rF- Str+5 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+3). It makes you vulnerable to fire. (34, 7, D:6) a +0 robe (53, -23, D:6) a +0 robe a cursed +0 great sword a +0 robe a +0 robe a cursed +3 scimitar of freezing Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 16 arrows (2, 0, D:7) an arrow (3, 0, D:7) an arrow (4, 1, D:7) 2 arrows (5, 1, D:7) an arrow (6, 1, D:7) an arrow (11, -4, D:7) a +2 dagger of venom a cursed +0 robe (12, -4, D:7) a +0 mace a +0 club a +0 leather armour a +0 flail a +0 scale mail (13, -9, D:7) a +0 spear (18, -12, D:7) 2 boomerangs (24, -16, D:7) a +0 mace (24, -9, D:7) a +1 mace of holy wrath (24, 11, D:7) 24 bolts (26, 9, D:7) a +0 leather armour (27, -15, D:7) a +2 quarterstaff of chaos (28, -5, D:7) a +0 giant club (28, 2, D:7) a +0 whip (33, 4, D:7) 10 arrows a cursed -3 shortbow (33, 5, D:7) 2 arrows a +0 club (33, 6, D:7) 5 arrows (34, 8, D:7) a +0 ring mail (48, -4, D:7) a +0 robe (50, -2, D:7) 22 stones (55, -7, D:7) 18 sling bullets (59, -4, D:7) 6 stones (61, -6, D:7) a +0 leather armour Level 8 of the Dungeon (4, 2, D:8) a +0 morningstar (6, 2, D:8) a +0 quarterstaff a +0 hunting sling a +0 leather armour 20 sling bullets (6, 37, D:8) a +0 scale mail (7, 30, D:8) a +1 scimitar of flaming a +2 robe of positive energy the human corpse of Erica (skeletalised by now) (8, 2, D:8) a sling bullet (12, 3, D:8) a sling bullet (18, 20, D:8) 25 sling bullets (19, 21, D:8) 20 stones (23, 13, D:8) a +0 flail (24, 13, D:8) a +0 trident of venom a +0 plate armour (25, 13, D:8) a +2 mace of holy wrath (28, 35, D:8) a +0 leather armour (33, 9, D:8) an orc skeleton (34, 9, D:8) a +0 dagger a +0 short sword an orc corpse (40, 42, D:8) a scorpion corpse (58, 42, D:8) a +0 robe