Curus Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 5, D:1) a +1 robe of fire resistance (5, -1, D:1) a stone (5, 0, D:1) a stone (6, -6, D:1) a +0 short sword (6, -3, D:1) 2 stones (11, 16, D:1) 18 sling bullets (12, -1, D:1) 22 sling bullets (12, 3, D:1) a +0 dagger (14, 14, D:1) a +0 spear (19, -14, D:1) a +0 short sword (19, -13, D:1) a +0 club (20, 12, D:1) a +0 club a cursed +0 club (21, 10, D:1) 19 arrows (25, 15, D:1) 4 datura-tipped darts (28, 19, D:1) 13 poisoned darts (37, -17, D:1) a +0 club (39, 7, D:1) 16 arrows Level 2 of the Dungeon (0, 1, D:2) a +0 short sword a stone (2, -12, D:2) a +0 leather armour (3, 2, D:2) a stone (4, 2, D:2) a stone (17, -3, D:2) a +0 leather armour (32, -27, D:2) 22 bolts (36, -31, D:2) a +0 short sword (36, -27, D:2) a +0 mace (36, -23, D:2) a +0 spear (43, -13, D:2) a cursed +0 club (43, 18, D:2) 3 atropa-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (4, 6, D:3) a +0 ring mail a +0 trident (4, 7, D:3) a +0 dagger of venom (6, 4, D:3) a +0 robe (14, 33, D:3) a +0 club (20, 20, D:3) a cursed +0 dagger (22, 27, D:3) 8 stones a +0 dagger a +0 hunting sling (24, 28, D:3) a +0 hunting sling a +0 leather armour a +0 club a cursed +0 mace (25, 28, D:3) 23 arrows (36, 18, D:3) a +0 dagger (36, 33, D:3) a +0 mace (37, 34, D:3) a +0 mace a +0 hand axe (37, 44, D:3) a potion of mutation (38, 33, D:3) a +0 hand axe (41, 15, D:3) a stone (42, 16, D:3) a stone (42, 58, D:3) a +0 ring mail (43, 16, D:3) a stone (44, 19, D:3) 4 large rocks (45, 6, D:3) 6 bolts (45, 30, D:3) a cursed -2 rapier (53, 9, D:3) a +2 great sword of flaming (53, 31, D:3) 15 stones (54, 18, D:3) 24 arrows Level 4 of the Dungeon [Shop] Qyvek's Weapon Boutique the +7 fustibalus of Joyjum {freeze, rElec Dex-3 SInv} (960 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. a +0 falchion (39 gold) a +0 dagger (26 gold) a +1 double sword of freezing (442 gold) 21 bolts (54 gold) a +0 war axe (45 gold) 6 boomerangs (39 gold) a +0 quarterstaff (52 gold) a +2 quarterstaff of crushing (234 gold) (0, 0, D:4) a +0 leather armour (0, 6, D:4) 18 stones (1, 15, D:4) an uncursed staff of energy (12, 7, D:4) 23 stones (23, -10, D:4) a +0 centaur barding (28, 8, D:4) 24 sling bullets (35, -27, D:4) a +0 whip (38, -19, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (6, 44, D:5) a +0 hand axe (unseen) (7, 44, D:5) a +3 hand axe of chopping (unseen) (8, 41, D:5) a +0 leather armour 3 chunks of flesh an orc skeleton (11, 37, D:5) a +0 leather armour (15, 50, D:5) a hound corpse (skeletalised by now) (16, 25, D:5) a jackal corpse (skeletalised by now)