Curus Level 1 of the Dungeon (1, -21, D:1) a +0 club (2, 0, D:1) a +0 club (4, -31, D:1) a +0 club (16, -8, D:1) 23 stones (18, -5, D:1) 23 arrows (22, -38, D:1) a +0 club (38, -45, D:1) 27 bolts (38, -13, D:1) a stone (39, -45, D:1) a +0 club (41, -32, D:1) 20 stones (43, -8, D:1) a +0 whip (48, -19, D:1) a +0 club (48, -14, D:1) a +0 hand axe (54, -19, D:1) a +0 club Level 2 of the Dungeon (3, 3, D:2) 27 sling bullets (6, -2, D:2) a +0 club (11, -6, D:2) a +0 hand axe (12, 1, D:2) a +0 dagger (15, -14, D:2) a +0 club (16, -18, D:2) a +3 short sword of flaming (17, -34, D:2) a +0 robe (20, -21, D:2) a stone Level 3 of the Dungeon (0, 6, D:3) a +0 flail a +0 chain mail (23, 29, D:3) a +0 short sword 5 boomerangs a +0 leather armour (24, 28, D:3) a +0 club a +0 leather armour a +0 trident (25, 28, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, -1, D:4) a +0 quarterstaff (17, 14, D:4) the +5 hunting sling "Paem" {velocity, rElec rC+ MR+ Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (21, 23, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a cursed +0 robe (1, 0, D:5) a cursed -1 club a +2 leather armour of magic resistance an orc corpse (skeletalised by now) (11, -1, D:5) 8 boomerangs a +0 robe (13, -27, D:5) a +0 spear (14, -25, D:5) an uncursed ring of protection from magic (16, -6, D:5) a potion of mutation