Curus Level 1 of the Dungeon (0, 0, D:1) 2 potions of lignification (9, -11, D:1) a +0 club (14, 16, D:1) a +0 club (15, 26, D:1) 26 stones (19, -19, D:1) a +0 leather armour (19, -11, D:1) a +0 mace (23, 14, D:1) 19 stones (26, 23, D:1) a +0 club (29, 4, D:1) a stone (30, 3, D:1) a stone (43, -25, D:1) a +0 robe (44, -7, D:1) a cursed -2 club (44, 25, D:1) a +0 leather armour (49, -7, D:1) 15 stones (49, 32, D:1) a +0 club (58, 7, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 22 stones (6, -23, D:2) a +0 hunting sling 13 stones (8, -21, D:2) a stone (9, -20, D:2) a stone (9, 2, D:2) a +0 mace (11, -18, D:2) a stone (11, -17, D:2) a stone (15, 5, D:2) a +0 club a cursed -1 club (16, -2, D:2) a +0 club a +0 dagger (16, 15, D:2) a +0 hunting sling (21, -22, D:2) a scroll of noise (26, -22, D:2) 19 arrows (27, -27, D:2) 36 stones (33, -10, D:2) a +0 short sword of venom (36, 7, D:2) a +0 club a +0 club a +0 club (41, -22, D:2) 5 stones a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 leather armour (0, 37, D:3) a +0 dagger (0, 41, D:3) a cursed -2 trident (1, 0, D:3) a +0 war axe a cursed +0 leather armour a +0 whip (3, 56, D:3) a +0 whip of venom 4 stones (7, -2, D:3) a +0 club a +0 dagger a +0 robe a +0 leather armour (11, 11, D:3) a +0 long sword (13, 31, D:3) a potion of lignification (17, 17, D:3) 12 stones (27, 43, D:3) a +0 trident a cursed +0 leather armour (30, 34, D:3) a +0 short sword a potion of lignification (31, 9, D:3) a poisoned dart (32, 8, D:3) 23 stones (32, 12, D:3) a poisoned dart (32, 14, D:3) a +0 dagger a poisoned dart (36, 17, D:3) a +0 robe (47, 38, D:3) a cursed -1 short sword (59, 44, D:3) a +2 whip of freezing Level 4 of the Dungeon (0, 0, D:4) a cursed +0 quarterstaff (4, 2, D:4) a throwing net (33, -4, D:4) a +0 whip (34, 16, D:4) a +0 giant club (35, -8, D:4) 16 stones (41, 7, D:4) the +3 spear of the Doomed Warrior {vorpal, rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. (47, 21, D:4) a +0 hunting sling (48, 22, D:4) a +0 rapier (51, 21, D:4) a +0 whip of draining Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (6, -33, D:5) 6 javelins (7, -10, D:5) a potion of lignification (8, -23, D:5) a cursed +2 long sword of freezing a +0 robe (10, -24, D:5) a +0 spear a +0 robe (10, -23, D:5) a +0 falchion a +0 robe (10, -22, D:5) a cursed -3 halberd a cursed +0 robe (31, -9, D:5) a +0 leather armour (37, -13, D:5) a +0 trident (37, 17, D:5) a +0 giant spiked club 24 sling bullets (43, -34, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) 22 stones (2, 33, D:6) a +0 robe (3, -1, D:6) a +0 falchion of electrocution (3, 48, D:6) 2 throwing nets (4, 25, D:6) a +0 flail (4, 30, D:6) 13 arrows a +0 shortbow (4, 33, D:6) an arrow (4, 37, D:6) 4 arrows (7, 18, D:6) 4 boomerangs (13, 17, D:6) a +2 robe of cold resistance a +2 whip of freezing (13, 54, D:6) a +0 club (14, 42, D:6) a +0 leather armour (unseen) (43, 13, D:6) 18 stones (59, 26, D:6) a +0 short sword a cursed +0 ring mail a +0 dagger a +0 robe (60, 26, D:6) a +0 hand axe a +0 mace (61, 26, D:6) a cursed -2 dagger Level 7 of the Dungeon [Shop] Hamimn's Antique Weapon Emporium a +0 morningstar (92 gold) a +4 lajatang of speed (1541 gold) a +9 giant spiked club (1124 gold) a +0 demon trident of draining (667 gold) a +0 hand crossbow (80 gold) a +4 vorpal hand axe (609 gold) the +3 whip of Destruction {venom, rN+ MR+} (800 gold) It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. a cursed -3 morningstar (2 gold) a +0 giant spiked club (43 gold) a +0 vorpal war axe (165 gold) a +0 flail (80 gold) the +0 sword of Power (1840 gold) a +0 dagger (46 gold) (0, 0, D:7) a +0 war axe (1, 1, D:7) 11 arrows (3, -24, D:7) a +0 leather armour (3, -17, D:7) a cursed -3 hand axe (17, -14, D:7) 14 bolts (24, 3, D:7) 23 bolts (27, -12, D:7) a +0 ring mail a +0 hand axe (27, -11, D:7) a cursed -3 club (28, -31, D:7) a cursed +0 hunting sling (28, -13, D:7) a +0 ring mail a +0 whip a +0 club a +0 ring mail (29, -16, D:7) 18 bolts (29, -12, D:7) a +0 leather armour (34, -30, D:7) a +0 leather armour (36, -30, D:7) a +1 falchion a +0 robe (36, -29, D:7) a +0 scimitar a +0 robe (36, -28, D:7) a +2 hand axe a +0 robe a +3 falchion a +0 robe (38, -5, D:7) a +0 trident (39, -31, D:7) a +0 ring mail (39, -3, D:7) a +0 glaive a +0 trident a +0 leather armour (39, -2, D:7) a +0 leather armour (40, -19, D:7) a +0 giant club (48, -24, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Afeecw's Distillery a potion of brilliance (56 gold) a potion of invisibility (112 gold) a potion of magic (112 gold) a potion of berserk rage (70 gold) a potion of invisibility (112 gold) 3 potions of degeneration (42 gold) 2 potions of brilliance (112 gold) (13, -20, D:8) 9 stones (16, -16, D:8) a +0 robe (16, -5, D:8) 7 sling bullets (32, 25, D:8) a +1 scale mail of fire resistance (37, -12, D:8) a +0 ring mail (48, -7, D:8) 13 stones (49, -13, D:8) 15 stones a +0 robe a cursed +5 war axe of freezing a +0 robe a cursed -2 hand axe a +0 great sword a +0 robe (50, -13, D:8) a +0 robe a +4 dagger (51, -11, D:8) a +0 robe (53, -19, D:8) 22 stones Level 9 of the Dungeon (0, 0, D:9) a +0 morningstar (11, -11, D:9) a cursed -1 spear (12, -10, D:9) a +0 whip (14, -10, D:9) a +0 flail a +0 giant spiked club a +0 giant club (16, -2, D:9) a +0 ring mail a +0 club (16, -1, D:9) a +0 leather armour a +0 whip (17, -2, D:9) a +0 flail (18, -33, D:9) a book of Battle (23, -3, D:9) 4 boomerangs (26, 1, D:9) a +0 quarterstaff (31, -42, D:9) a +0 troll leather armour (31, 1, D:9) a +0 hunting sling (43, -17, D:9) 17 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (3, 23, D:10) a +0 spear (9, -13, D:10) a +0 leather armour (9, -10, D:10) the cursed +0 trident of Big Damage {distort, rC+ Int-4 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. a +3 leather armour (14, -5, D:10) the +8 rapier of Juomyh {speed, Int-5 Dex+8} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It affects your dexterity (+8). (17, 0, D:10) an arrow (17, 36, D:10) 5 silver javelins (18, 0, D:10) a +0 robe a cursed +1 scimitar (19, 0, D:10) a +0 robe a cursed +4 battleaxe 14 arrows a +0 shortbow a +0 hand axe a +0 club a +0 dagger a +0 hand axe a +0 giant club (20, 0, D:10) an arrow (21, -1, D:10) a +0 robe a +5 falchion a +0 robe a cursed +0 hand axe (28, 38, D:10) a +0 leather armour (30, 23, D:10) 2 boomerangs (33, -11, D:10) a +0 war axe (38, 35, D:10) a +0 ring mail (41, 26, D:10) a +0 giant spiked club (43, 29, D:10) 19 stones (46, 14, D:10) a +0 spear (48, 35, D:10) 18 stones (50, -1, D:10) a +2 dagger of chaos a +0 robe Level 11 of the Dungeon (0, 0, D:11) 2 large rocks (0, 10, D:11) a large rock (0, 42, D:11) a +0 hand crossbow (1, 0, D:11) 4 large rocks (1, 1, D:11) a +0 battleaxe of freezing 5 large rocks (1, 2, D:11) a +0 dire flail a +0 dire flail (1, 4, D:11) a large rock (1, 10, D:11) 3 large rocks (1, 11, D:11) 2 large rocks (1, 12, D:11) a large rock (1, 13, D:11) a large rock (2, 0, D:11) a large rock (2, 11, D:11) 4 large rocks (2, 16, D:11) a large rock (4, -8, D:11) a cursed staff of conjuration (4, 3, D:11) a +1 battleaxe of distortion (4, 4, D:11) the cursed +2 great sword of Theory {flame, +Rage Dex+7 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (4, 5, D:11) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. Trog disapproves of the use of such an item. (4, 6, D:11) a +2 fustibalus of freezing (5, -9, D:11) a +3 scale mail (5, -8, D:11) a tin of tremorstones (3/3) (5, -7, D:11) 25 stones (5, 2, D:11) a +2 executioner's axe of venom (5, 3, D:11) the +7 scimitar "Fetedopp" {vorpal, +Inv Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you turn invisible. It makes you more stealthy. (5, 4, D:11) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (5, 5, D:11) a +3 falchion of electrocution (5, 6, D:11) the +6 arbalest "Damnation" {damnation} (6, -7, D:11) a +0 cloak (6, 44, D:11) a +0 giant club a +0 giant club a +0 giant spiked club a +0 whip a +0 robe a +0 giant club (8, -8, D:11) a tin of tremorstones (3/3) (9, -7, D:11) the Catalogue of Arcane Weapons and the Snowflakes Spells Type Level Known a - Freeze Ice 1 no b - Stone Arrow Conjuration/Earth 3 no c - Hailstorm Conjuration/Ice 4 no d - Irradiate Conjuration/Transmutation 5 no e - Orb of Destruction Conjuration 7 no Trog disapproves of the use of such an item. (10, 37, D:11) a large rock (10, 40, D:11) 3 large rocks (11, 33, D:11) a cursed -1 war axe (12, -4, D:11) 7 arrows (12, 19, D:11) a large rock (12, 35, D:11) 2 large rocks (13, 20, D:11) a large rock (13, 35, D:11) a large rock (13, 36, D:11) a large rock (14, -5, D:11) 3 large rocks (14, -4, D:11) a +0 dagger (14, 25, D:11) a large rock (14, 35, D:11) a large rock (14, 51, D:11) a +0 leather armour (15, -6, D:11) a +0 dagger a +0 robe (15, 3, D:11) a +0 short sword of draining a +0 ring mail (15, 7, D:11) a large rock (15, 27, D:11) a large rock (15, 36, D:11) 2 large rocks (15, 39, D:11) a large rock (16, 28, D:11) a large rock (17, -3, D:11) a large rock (17, 10, D:11) a large rock (17, 38, D:11) 2 large rocks (19, 24, D:11) a +0 dire flail a +0 dire flail (19, 25, D:11) a large rock (20, 31, D:11) 2 large rocks (22, 14, D:11) a large rock (22, 29, D:11) 4 large rocks (23, 22, D:11) 2 large rocks (23, 27, D:11) a large rock (24, 10, D:11) a +0 leather armour (24, 24, D:11) a large rock (27, 16, D:11) a +0 scale mail a +0 hand axe (27, 17, D:11) a +0 hand axe a +0 plate armour a +0 long sword (34, 36, D:11) a +0 dagger (unseen) (34, 46, D:11) 16 sling bullets (37, 45, D:11) a +0 scimitar (39, 37, D:11) a tin of tremorstones (3/3) (42, 37, D:11) a +0 spear (42, 46, D:11) a book of Spatial Translocations (44, 7, D:11) 18 poisoned darts (47, 24, D:11) a +0 chain mail (51, 46, D:11) +0 steam dragon scales Level 12 of the Dungeon (0, 0, D:12) a +0 leather armour (2, -11, D:12) 16 gold pieces (2, 1, D:12) a +0 giant spiked club a +0 giant club (4, 4, D:12) a +0 giant club a cursed -2 giant spiked club (5, 4, D:12) a +0 hand axe (5, 21, D:12) a +0 mace (6, 23, D:12) a +0 giant spiked club (6, 24, D:12) 15 arrows (13, -4, D:12) a +0 dagger of venom (16, 34, D:12) 21 sling bullets Level 1 of the Orcish Mines (0, 0, Orc:1) 15 gold pieces (3, -2, Orc:1) 32 gold pieces (6, -11, Orc:1) a large rock (6, -6, Orc:1) a large rock (6, -4, Orc:1) 22 gold pieces (8, 1, Orc:1) 30 gold pieces (9, -12, Orc:1) 19 gold pieces (12, -14, Orc:1) 15 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hunting sling (9, -7, Lair:1) a book of Battle (12, -6, Lair:1) 2 boomerangs (18, -14, Lair:1) a potion of degeneration (37, -27, Lair:1) a +0 plate armour (38, -36, Lair:1) 16 bolts (51, -47, Lair:1) 13 poisoned darts (51, -25, Lair:1) 13 stones (57, -32, Lair:1) the +10 triple sword of Satyriasis {vorpal, +Rage MR+ MP-9 SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. It lets you go berserk. a +0 flail of protection a +0 chain mail a cursed +0 dire flail a +0 scale mail a +0 flail a +0 leather armour a +0 robe a +1 mace (65, -2, Lair:1) 7 datura-tipped darts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (5, -25, Lair:2) 16 stones (9, -17, Lair:2) 25 stones (10, -13, Lair:2) a +0 short sword (12, -53, Lair:2) 20 stones (12, -31, Lair:2) 17 stones (14, -26, Lair:2) 18 stones (24, -32, Lair:2) a +0 club (33, -24, Lair:2) 13 stones (37, -14, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 scythe (3, -20, Lair:3) a +0 chain mail (4, 6, Lair:3) 2 datura-tipped darts (6, -9, Lair:3) a +0 plate armour (8, -25, Lair:3) a +0 morningstar (11, -23, Lair:3) a +0 long sword of electrocution (12, -24, Lair:3) a +0 war axe (12, -23, Lair:3) a +0 robe a +0 war axe (22, 13, Lair:3) a phial of floods (34, 16, Lair:3) a book of Beasts (36, -14, Lair:3) a lightning rod (4/4) (36, -9, Lair:3) a potion of lignification (41, -11, Lair:3) a +0 chain mail (47, -14, Lair:3) a +0 ring mail (49, 3, Lair:3) 17 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of noise (14, -11, Lair:4) a +0 hunting sling (25, -44, Lair:4) a +0 plate armour (27, 1, Lair:4) 22 sling bullets (35, -25, Lair:4) a scroll of amnesia (41, 1, Lair:4) a +0 leather armour (53, -4, Lair:4) a +0 trident (53, 1, Lair:4) 23 poisoned darts Level 5 of the Lair of Beasts (4, 9, Lair:5) 14 stones (4, 18, Lair:5) a +0 vorpal great mace a +1 scale mail of cold resistance (6, 18, Lair:5) 13 poisoned darts (23, -23, Lair:5) a +0 spear (27, 18, Lair:5) 18 arrows (37, -13, Lair:5) a +0 chain mail (43, -12, Lair:5) 18 stones (49, -23, Lair:5) a cursed -1 rapier (49, 9, Lair:5) a +0 robe (50, -31, Lair:5) a +0 long sword (62, -20, Lair:5) 18 arrows (63, 8, Lair:5) a +0 ring mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 hand axe (3, -30, Lair:6) a +3 hunting sling of flaming (4, -29, Lair:6) 14 bolts (5, -30, Lair:6) a +0 plate armour (7, -19, Lair:6) a +0 short sword a +0 robe a +2 vampiric spear (8, -19, Lair:6) a +0 dagger a +0 robe a +0 buckler (11, -17, Lair:6) a +0 short sword of speed a +0 robe a +0 buckler a +0 dagger a +1 robe of fire resistance (16, -25, Lair:6) a +2 rapier of venom a +2 robe of magic resistance (17, -25, Lair:6) a +0 dagger a +0 robe (17, -24, Lair:6) a +0 rapier of protection a +0 robe (18, -26, Lair:6) a +0 spear a +0 buckler (20, -20, Lair:6) a +0 dagger a +0 robe a +0 buckler (21, -20, Lair:6) a +0 rapier a +0 robe (21, -19, Lair:6) a +0 short sword a cursed +0 robe a +0 short sword a +0 robe (26, -10, Lair:6) 24 arrows (29, -11, Lair:6) 17 bolts (30, 30, Lair:6) 19 stones (30, 32, Lair:6) 23 sling bullets (31, 30, Lair:6) a +0 scale mail (31, 33, Lair:6) a +0 great sword (32, 25, Lair:6) a book of Ice (33, 31, Lair:6) an uncursed staff of air (34, 30, Lair:6) a +0 glaive (34, 33, Lair:6) an uncursed staff of death (35, -11, Lair:6) a +0 falchion (41, -23, Lair:6) a scroll of noise (46, -29, Lair:6) a +0 ring mail Level 1 of the Abyss (0, 0, Abyss:1) a raiju skeleton (1, -2, Abyss:1) a +0 whip of pain a +0 robe (4, -14, Abyss:1) a +1 scimitar of flaming (7, -6, Abyss:1) the +9 scimitar "Passaina" {vorpal, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5).