Curus Level 1 of the Dungeon (0, 0, D:1) 29 stones (1, -15, D:1) a +0 plate armour (10, -3, D:1) a +0 dagger (20, -6, D:1) 19 arrows (26, 36, D:1) a +0 ring mail (29, 29, D:1) a +0 leather armour (31, 25, D:1) a +0 club (32, 25, D:1) a +0 dagger (33, 25, D:1) a +0 short sword (33, 26, D:1) a stone (33, 28, D:1) a stone (38, 21, D:1) a +0 club (39, 27, D:1) 16 stones (43, 21, D:1) 15 stones (44, 28, D:1) a stone (44, 29, D:1) a stone (46, 28, D:1) a stone (48, 20, D:1) 23 stones (49, 28, D:1) a +0 short sword (52, 15, D:1) a +0 club (52, 22, D:1) 13 arrows (53, 15, D:1) a +0 short sword (53, 20, D:1) a +0 short sword (57, -9, D:1) a +0 club (57, 1, D:1) 26 stones (63, 21, D:1) a +0 dagger (65, 20, D:1) 25 arrows (66, 1, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe a +0 ring mail a +1 vorpal flail 4 boomerangs a +0 flail a +0 dagger a cursed +0 robe (4, 1, D:2) a +0 hand axe (11, -10, D:2) a +0 dagger 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (3, -1, D:4) a rat skeleton a rat skeleton (3, 0, D:4) a rat corpse (5, 1, D:4) a +0 hunting sling (5, 2, D:4) the +9 hand crossbow "Vatz" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (7, 1, D:4) a +0 dagger