Curus Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 15, D:1) a +0 club (5, -32, D:1) a +0 club (18, -5, D:1) a +0 club (18, -4, D:1) a +0 dagger (19, -5, D:1) a +0 club (25, -21, D:1) a +0 short sword (26, -42, D:1) a +0 club (27, -26, D:1) 2 stones (28, -26, D:1) a stone (36, -13, D:1) 21 stones (42, 1, D:1) 16 arrows (45, -27, D:1) a +0 club (49, 2, D:1) a +0 club (51, -7, D:1) 29 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (3, -24, D:2) a +0 dagger (3, -19, D:2) 17 arrows (5, -39, D:2) 16 stones (9, -48, D:2) 13 stones (12, -19, D:2) a +1 dagger of electrocution (15, -3, D:2) a cursed -1 dagger (18, -4, D:2) 6 boomerangs (21, -9, D:2) a +0 club (23, -16, D:2) a +3 ring mail (32, -18, D:2) a stone (33, -20, D:2) a stone (42, -28, D:2) a +0 dagger (45, -46, D:2) 16 sling bullets (46, -33, D:2) a cursed +0 long sword Level 3 of the Dungeon (3, 0, D:3) 23 stones a +0 dagger a +0 hunting sling (3, 18, D:3) a +0 mace (6, -1, D:3) a stone (6, 0, D:3) a stone (6, 17, D:3) a +0 club (7, -2, D:3) a stone (8, -2, D:3) a stone (9, -2, D:3) a stone (9, 17, D:3) 5 boomerangs (9, 23, D:3) a +0 halberd (9, 40, D:3) a +0 club (10, 22, D:3) a +0 falchion (12, 44, D:3) 5 stones (23, -3, D:3) 3 poisoned darts a +0 whip (23, -2, D:3) a stone (24, -4, D:3) a +0 dagger (24, -3, D:3) 2 stones a cursed +0 dagger a poisoned dart (25, -2, D:3) a stone (26, -1, D:3) a stone a poisoned dart (26, 0, D:3) 4 stones (27, -1, D:3) a poisoned dart (27, 1, D:3) a stone (28, 38, D:3) 17 bolts (31, 36, D:3) a +1 dagger of draining Level 4 of the Dungeon (0, 5, D:4) a scroll of identify (10, 4, D:4) a +0 scimitar (12, 40, D:4) a +0 spear a +1 animal skin a +1 helmet (20, 4, D:4) a +0 club (21, 4, D:4) a cursed +0 dagger (21, 6, D:4) a +0 giant club a +0 dagger a +0 dagger (22, 4, D:4) 20 stones a cursed -1 hunting sling (22, 6, D:4) a +0 dagger a +0 dagger (25, -5, D:4) a +0 mace a +0 hand axe a +0 dagger a +0 robe (27, 2, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, 12, D:5) a +0 hand axe (5, -13, D:5) a +0 scythe a +0 robe (5, 12, D:5) a +0 flail a +0 dagger a +0 robe (5, 13, D:5) a +0 leather armour (8, -22, D:5) 26 arrows a +0 shortbow (8, -21, D:5) an arrow (8, -20, D:5) an arrow (16, -7, D:5) 24 stones (33, -23, D:5) a +0 rapier a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 16 arrows (0, 1, D:6) a cursed -2 whip the +0 robe of Deadill {*Drain rC+++ Dex+2} It affects your dexterity (+2). It renders you almost immune to cold. It causes draining when unequipped. (15, -10, D:6) a +1 vampiric dagger a cursed +0 robe (16, -11, D:6) a +0 flail 5 boomerangs a +0 war axe a +0 club (32, -15, D:6) a +0 ring mail (32, -14, D:6) a +0 flail (33, -14, D:6) a +0 dagger a +0 robe (40, -3, D:6) a +0 hand axe (41, -4, D:6) a +0 whip a +0 flail (41, -3, D:6) a +0 spear 2 boomerangs a +0 chain mail (45, 31, D:6) 19 stones (50, 27, D:6) an arrow (51, -8, D:6) a +0 chain mail (52, 28, D:6) 16 arrows a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (3, -1, D:7) an arrow (4, -6, D:7) 19 arrows a +0 shortbow (4, -1, D:7) an arrow (5, -5, D:7) an arrow (5, -4, D:7) 2 arrows (5, -3, D:7) a +0 robe an arrow (17, 5, D:7) a +0 dagger a +0 robe (17, 6, D:7) a +0 rapier a +0 ring mail (28, -25, D:7) 23 arrows (29, -22, D:7) a +0 giant club (29, -3, D:7) a +0 robe a +0 dagger (30, -3, D:7) a +0 mace (30, -2, D:7) a +0 short sword a +1 dagger of venom a +0 flail (33, -24, D:7) a +0 tower shield (41, -18, D:7) 21 bolts (48, 26, D:7) a +0 leather armour a +0 short sword (48, 27, D:7) a +0 scale mail (49, 26, D:7) a +0 robe a +0 dagger (49, 28, D:7) a +0 robe a +1 dagger of venom a +0 dagger (51, 12, D:7) a +0 robe (52, 31, D:7) a +2 flail of holy wrath Level 8 of the Dungeon (0, 0, D:8) a +0 trident (0, 17, D:8) a +0 club (5, 18, D:8) a +0 giant club a +0 giant club (14, 28, D:8) 17 arrows a +0 shortbow (16, 28, D:8) an arrow (17, 28, D:8) an arrow (18, 5, D:8) 18 arrows (18, 27, D:8) an arrow (19, 26, D:8) 3 arrows (20, -5, D:8) 11 stones (20, 25, D:8) an arrow (21, 18, D:8) an arrow (21, 28, D:8) 3 arrows (22, 17, D:8) an arrow (23, 16, D:8) 2 arrows (24, 8, D:8) 18 stones (25, 16, D:8) a +0 shortbow (32, 19, D:8) the +7 morningstar of War {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (37, 21, D:8) a +0 ring mail (45, 3, D:8) a +0 short sword (49, 22, D:8) a +0 ring mail (52, 22, D:8) a +0 giant spiked club (53, 6, D:8) a +0 hunting sling (53, 21, D:8) +0 steam dragon scales Level 9 of the Dungeon (1, 9, D:9) a +0 giant spiked club a +0 giant club (4, 10, D:9) an arrow (4, 12, D:9) a +0 shortbow 23 arrows (17, -5, D:9) a book of Cantrips (24, 34, D:9) a +0 giant spiked club a +0 giant club (29, 17, D:9) a +0 hunting sling (37, -4, D:9) a +0 dagger a +0 robe (42, -5, D:9) a +0 robe a +0 dagger (43, -5, D:9) a +0 robe a +0 dagger (44, -5, D:9) a cursed -3 mace (48, 30, D:9) a +0 falchion Level 10 of the Dungeon (3, -28, D:10) a +0 war axe (5, -26, D:10) a +0 club (7, -7, D:10) a +0 flail a +0 robe (8, -7, D:10) a +5 short sword a +0 robe a cursed +0 hand axe a +0 robe (12, -2, D:10) a +2 short sword a +0 robe (17, -22, D:10) a +3 halberd a +0 robe (18, -29, D:10) a +0 dagger a +0 robe (18, -22, D:10) a +0 trident a +0 robe (18, -21, D:10) a cursed +0 scimitar of draining a cursed +0 robe (19, -24, D:10) a +0 short sword a +0 robe (20, -28, D:10) a +0 dagger a +0 robe (20, -27, D:10) a +0 falchion (20, -26, D:10) a +0 whip a cursed +0 ring mail Level 11 of the Dungeon Level 1 of the Lair of Beasts (0, 0, Lair:1) a silver javelin (1, -6, Lair:1) a +0 great mace a +0 chain mail (1, -5, Lair:1) 2 silver javelins (1, -4, Lair:1) a silver javelin (1, 0, Lair:1) a silver javelin (2, 0, Lair:1) 2 silver javelins (7, 19, Lair:1) a +0 leather armour (7, 26, Lair:1) a +0 war axe (7, 27, Lair:1) a tin of tremorstones (3/3) (10, 4, Lair:1) a +0 flail (10, 26, Lair:1) a potion of lignification (31, 39, Lair:1) 15 arrows (63, 32, Lair:1) a +0 plate armour (63, 38, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 short sword (8, -12, Lair:2) a book of Cantrips (17, 5, Lair:2) a scroll of torment (19, -12, Lair:2) a +0 rapier (19, -10, Lair:2) a +0 glaive (23, 21, Lair:2) 2 arrows (23, 22, Lair:2) an arrow (23, 24, Lair:2) 12 arrows a +0 shortbow (24, 23, Lair:2) 5 arrows (24, 24, Lair:2) 8 arrows a +0 shortbow (25, 22, Lair:2) an arrow (25, 23, Lair:2) 19 arrows a +0 shortbow (31, 26, Lair:2) a +0 plate armour (32, 23, Lair:2) 18 stones (40, 15, Lair:2) a +0 flail (41, -9, Lair:2) 21 sling bullets (46, 12, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (19, -14, Lair:3) a +1 centaur barding (27, -23, Lair:3) 8 stones (38, -30, Lair:3) a +1 troll leather armour {Snorg} (54, 13, Lair:3) 33 bolts Level 4 of the Lair of Beasts (0, 28, Lair:4) a +0 robe (2, 19, Lair:4) a +0 falchion (5, -5, Lair:4) 23 stones (6, 37, Lair:4) 28 arrows (9, 19, Lair:4) a +0 war axe a +0 robe (14, 19, Lair:4) a +0 giant club (20, 17, Lair:4) 16 arrows (33, 15, Lair:4) a +0 ring mail a +0 war axe (35, -1, Lair:4) a cursed +0 robe a +1 vorpal hand axe (38, 24, Lair:4) the +6 lajatang "Killer Bee's Death" {flame, rPois rF+ Str-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It protects you from fire. It protects you from poison. It makes you more stealthy. (63, -8, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (3, -5, Lair:5) 19 bolts (7, -24, Lair:5) 13 stones (12, -44, Lair:5) 11 stones (19, -49, Lair:5) a +0 scale mail (37, -46, Lair:5) a +0 leather armour (37, -7, Lair:5) a +0 lajatang (41, -9, Lair:5) 24 arrows (57, -7, Lair:5) a +0 scimitar (62, -17, Lair:5) a +0 leather armour (63, -8, Lair:5) 19 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 chain mail (1, -32, Lair:6) a hornet corpse (1, -31, Lair:6) a +0 short sword a +0 robe a +0 rapier a +0 robe a polar bear corpse a polar bear corpse a crocodile corpse a spriggan corpse a wolf corpse (1, -30, Lair:6) a wolf corpse (3, 8, Lair:6) a spiny frog corpse (skeletalised by now) (10, 7, Lair:6) the +9 quarterstaff "Beetlebane" {freeze, Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). (21, -38, Lair:6) a +0 arbalest (22, -33, Lair:6) a hydra corpse (31, -7, Lair:6) a +0 club (31, 3, Lair:6) 24 bolts (32, -17, Lair:6) 29 sling bullets