Cykl0x Level 1 of the Dungeon [Shop] Taunn's Jewellery Shop the ring of Coronation {Wiz rElec rPois Int+2 SInv} (735 gold) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. a ring of protection from fire (325 gold) a +4 ring of evasion (468 gold) a ring of magical power (260 gold) a ring of flight (227 gold) a +6 ring of dexterity (760 gold) a ring of magical power (260 gold) [Shop] Docvi's Antique Weapon Shop a +0 short sword (66 gold) a +0 mace of draining (162 gold) the +9 falchion "Sooppa Faxam" {flame, SInv} (1355 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. a +0 whip (55 gold) a +0 club (22 gold) a +4 dagger of draining (563 gold) a +0 club (22 gold) a +1 vorpal hand crossbow (268 gold) a +0 flail (77 gold) [Shop] Ozxateuv's Book Emporium a book of the Hunter (312 gold) a book of Iron (432 gold) a book of Air (264 gold) a book of Frost (264 gold) the Catalogue of the Fulmar (456 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Spellforged Servitor Conjuration/Summoning 7 no c - Necromutation Transmutation/Necromancy 8 no a book of Armaments (432 gold) a book of Frost (264 gold) a book of Callings (240 gold) (0, 8, D:1) a +0 club (0, 15, D:1) a +0 whip (5, 34, D:1) 2 poisoned darts (16, -3, D:1) 14 bolts (28, -1, D:1) a +0 leather armour (33, 27, D:1) a +0 dagger (39, 21, D:1) a +0 dagger (39, 35, D:1) a +0 dagger (51, 19, D:1) 5 javelins (51, 56, D:1) a +0 dagger Level 2 of the Dungeon (2, -18, D:2) a +0 hand axe (11, -7, D:2) a +0 cloak (23, -16, D:2) a +0 club (50, 2, D:2) a +0 trident (51, -27, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (17, -3, D:3) a +0 dagger (17, -1, D:3) a +0 war axe (17, 14, D:3) a +0 short sword (34, 11, D:3) a +0 ring mail (37, -13, D:3) the +1 long sword of the Vestibule of Hell {pain, Int+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (38, 10, D:3) a +0 short sword (42, 11, D:3) a +0 spear (48, -3, D:3) a +0 spear (50, -6, D:3) a +0 whip (51, -16, D:3) a +0 robe (51, -5, D:3) a +0 club (59, 5, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 scale mail a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (2, -3, D:4) a +0 leather armour (3, 0, D:4) a quokka corpse (skeletalised by now) (14, -1, D:4) a +0 short sword a +0 chain mail an orc skeleton (26, 7, D:4) 20 sling bullets (29, -18, D:4) a +0 flail (29, -17, D:4) a +0 spear a gnoll corpse (29, -16, D:4) a +0 spear a gnoll corpse (36, -16, D:4) a +0 mace (44, 3, D:4) 22 arrows (47, 19, D:4) a wand of paralysis (13) (48, 16, D:4) 18 gold pieces (49, 8, D:4) a +0 dagger (49, 10, D:4) a +0 club an orc corpse (49, 15, D:4) 8 gold pieces (50, 9, D:4) a +0 war axe (55, 9, D:4) a +0 ring mail of poison resistance