D1HalberdGnoll Level 1 of the Dungeon (0, 0, D:1) a +4 whip (4, -10, D:1) a +0 short sword (4, 17, D:1) 11 arrows (11, 5, D:1) a +0 short sword (18, 10, D:1) a +0 spear (18, 18, D:1) 20 sling bullets (30, 9, D:1) a +0 spear (32, 6, D:1) a +0 dagger (35, 17, D:1) a +0 hand axe (41, -7, D:1) a cursed +0 club (46, 0, D:1) a +0 ring mail (57, 6, D:1) a +0 whip 2 stones (58, 8, D:1) a stone (59, 8, D:1) a cursed -2 club (59, 10, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 24 sling bullets (0, 28, D:2) a +0 ring mail (3, 36, D:2) a +0 mace (5, -4, D:2) 2 stones (5, 0, D:2) a stone (5, 3, D:2) a stone (16, 15, D:2) a +0 club (16, 26, D:2) a +0 ring mail (17, 15, D:2) a +0 short sword (22, 24, D:2) 28 stones (32, 9, D:2) a +0 club (35, 15, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -14, D:3) 13 stones (1, -2, D:3) a +0 ring mail (4, 7, D:3) an uncursed amulet of harm (8, 34, D:3) a +0 robe a +0 short sword (10, -11, D:3) a +0 leather armour (10, 2, D:3) a +0 spear (16, 42, D:3) 6 boomerangs (22, 28, D:3) a +0 dagger 2 stones (22, 31, D:3) a stone (23, 32, D:3) a stone a +0 club (24, 35, D:3) a stone (38, -10, D:3) a +0 chain mail (47, 41, D:3) a +0 dagger (48, 7, D:3) a +0 dagger a stone (55, 28, D:3) a +0 club (56, 28, D:3) a stone (57, 28, D:3) a +0 spear a +0 animal skin a +0 helmet a +0 hunting sling 24 stones a +0 club a +0 dagger a +0 dagger (58, 28, D:3) a +0 club (58, 29, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Kewulihe's Antique Weapon Emporium the +7 great sword "Hecagres" {freeze, rElec MR+ Str+2 Dex+4} (2445 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 war axe (108 gold) a +0 falchion (93 gold) a +0 hand crossbow (108 gold) a +0 quarterstaff (124 gold) a +0 flail (108 gold) the cursed +0 trident of the Bouncing Nights {freeze, Int+5 Dex+3 Stlth+} (926 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. a +0 flail (108 gold) a +0 hand crossbow (108 gold) a +0 hand axe (93 gold) a +0 hand axe (93 gold) (0, 4, D:4) a +1 dagger of draining a +0 mace a +0 robe a +0 dagger a +0 robe (1, 6, D:4) a +0 flail (18, 17, D:4) 33 stones (19, 21, D:4) a cursed -1 flail a +0 scale mail a +0 mace 3 boomerangs a +0 flail (20, 22, D:4) a +0 mace (22, 16, D:4) a +0 robe a +0 halberd (23, 26, D:4) a +0 chain mail (23, 33, D:4) 15 arrows (24, 20, D:4) a +0 ring mail (30, 44, D:4) a +0 spear (30, 46, D:4) a +0 spear a +0 flail (31, 27, D:4) a +0 robe a +1 dagger of holy wrath (32, 26, D:4) a cursed +0 hand axe (32, 27, D:4) a +0 leather armour a +0 dagger (33, 15, D:4) a +1 mace of protection (34, 14, D:4) a cursed -3 giant club (41, 10, D:4) 12 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (6, -1, D:5) a +2 antimagic dagger a +0 robe (9, -2, D:5) Sif Muna's Almanac of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 (9, -1, D:5) a +1 dagger of venom (still there?) 7 poisoned darts (still there?) (35, -9, D:5) a +0 ring mail a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (37, -19, D:5) a cursed -2 trident a +0 leather armour (37, -18, D:5) a +0 short sword a +0 leather armour a +0 ring mail (38, -9, D:5) a +0 club a +0 scale mail (40, -10, D:5) a +2 ring mail of poison resistance (43, -6, D:5) 21 bolts (44, -15, D:5) a +0 leather armour (51, -3, D:5) 9 bolts (59, -23, D:5) a cursed +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (18, -46, D:6) a +0 dagger a +0 robe (20, -46, D:6) a +0 club a +0 dire flail a +0 chain mail (21, -3, D:6) an uncursed ring of wizardry a +0 buckler (21, 10, D:6) 21 arrows (27, -19, D:6) a stone (27, -17, D:6) a stone (28, -22, D:6) a stone (28, -21, D:6) 4 large rocks (29, -18, D:6) 19 gold pieces (31, -22, D:6) 6 large rocks (31, -17, D:6) a stone (32, -7, D:6) a +0 leather armour (35, -2, D:6) a +0 dagger a +0 robe (37, 1, D:6) a +0 club a +0 leather armour a +0 club (50, -48, D:6) a cursed -3 mace a +0 leather armour (54, -42, D:6) an arrow (54, -40, D:6) a +0 shortbow 20 arrows Level 7 of the Dungeon [Shop] Lih Coegh's Weapon Shop 20 arrows (56 gold) a +0 whip (35 gold) a +0 morningstar (56 gold) the +8 morningstar of Resumed Hostilities {drain, *Rage MP+9 Str+5 Int-2} (1082 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (-2). It affects your magic capacity (+9). It may make you go berserk in combat. a +2 giant spiked club (194 gold) a cursed -2 great mace (1 gold) a +0 dire flail (56 gold) the +6 great sword of the Orcish Mines {flame, rElec} (779 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. a +1 great sword of electrocution (324 gold) a +0 falchion (42 gold) a +0 flail (49 gold) 15 arrows (42 gold) a +6 hunting sling of velocity (478 gold) a +0 spear (42 gold) a +0 broad axe (56 gold) (0, 0, D:7) 10 stones (1, 10, D:7) a +1 dagger of venom a +0 robe (2, 10, D:7) a +0 war axe a +0 plate armour (3, 8, D:7) 15 bolts (4, 4, D:7) a +0 war axe (6, 1, D:7) a cursed -1 war axe a +0 dagger (13, 10, D:7) 23 stones (14, 6, D:7) a +0 mace (22, -6, D:7) a +1 spear of freezing (22, 19, D:7) a stone (22, 21, D:7) a +0 halberd (22, 22, D:7) a +0 whip a +0 giant spiked club a +1 flail of crushing (23, 16, D:7) a +0 club (23, 18, D:7) a stone (31, 9, D:7) 21 stones (32, 1, D:7) a cursed +0 leather armour (34, -9, D:7) 17 stones (37, 5, D:7) an uncursed ring of ice (37, 33, D:7) a +0 short sword (43, 32, D:7) 8 boomerangs Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (0, 2, D:8) a +0 ring mail (1, 4, D:8) a +0 whip a +0 ring mail a +0 dagger a +0 robe (1, 5, D:8) a +2 hand axe of venom (2, 28, D:8) a +0 ring mail (7, -5, D:8) a +0 mace a +0 leather armour (7, 39, D:8) a +0 leather armour (15, 39, D:8) 19 stones (26, 34, D:8) a +0 short sword a +2 cloak (29, 5, D:8) a +0 leather armour (34, 24, D:8) 23 stones (38, 3, D:8) a large rock (39, 3, D:8) a large rock (41, 17, D:8) 22 stones (52, 29, D:8) 23 stones (54, 21, D:8) 27 stones Level 9 of the Dungeon (0, 0, D:9) a cursed -1 giant club (2, -1, D:9) a +0 quarterstaff (3, -25, D:9) a +0 dagger of speed (3, -24, D:9) a +0 club a +0 ring mail a +0 trident a +0 hand axe a +0 short sword a +0 giant club a +0 club a +0 giant club (3, -23, D:9) a +3 dagger of venom a +1 falchion a +0 chain mail (4, -4, D:9) a +0 chain mail a +0 glaive (8, -8, D:9) a +0 club (8, -7, D:9) a +0 chain mail a cursed -3 dire flail (10, -19, D:9) a +0 chain mail a +0 long sword (10, -11, D:9) a +0 trident (13, -12, D:9) a +0 giant spiked club a +0 giant club a -2 glaive a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (22, -22, D:9) a +0 dagger a +0 robe (23, -22, D:9) a +0 vampiric spear (still there?) a cursed -1 short sword (still there?) a hound corpse (still there?) an orc corpse (still there?) (24, -23, D:9) a stone a +0 club a +0 chain mail a +0 flail a cursed +0 leather armour a cursed -3 dagger an orc corpse a crocodile corpse (25, -23, D:9) a poisoned dart