Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 3300519147824113816 10 DAR the Magician (level 2, -1/21 HPs) Began as a Djinni Hedge Wizard on Apr 12, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:59 (330 turns). DAR the Magician (Djinni Hedge Wizard) Turns: 330, Time: 00:02:59 Health: -1/21 AC: 2 Str: 9 XL: 2 Next: 30% Gold: 16 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls g - a scroll of silence Potions f - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 18% N/A 11% 2 c - Conjure Flame Conj/Fire 9% 6-21 22% 3 i - Call Imp Summ 9% N/A 11% 2 m - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 s - Slow Hex 36% N/A 8% 1 z - Magic Dart Conj 36% 1d4 8% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. You aren't carrying any items that you can evoke. As you read the scroll labelled COAGGU REYLI, it crumbles to dust. It is a scroll of identify. g - a scroll of silence The jackal bites you but does no damage. Your magical contamination has completely faded away. Okay, then. Unknown command. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The jackal barely misses you. You are too berserk! You hit the jackal. You kill the jackal! You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You puncture the endoplasm! You kill the endoplasm! You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. There is a staircase leading out of the dungeon here. You start resting. A jackal is nearby! You barely miss the jackal. The jackal barks! The jackal bites you but does no damage. The jackal misses you. Are you sure you want to leave the Dungeon? This will make you lose the game! The jackal barely misses you. The jackal bites you. You die... #.#..###...### ..# #...##.#...#.# .## ###.###.....# #.### #. #..##.....##..... . ###. ##".............# .. ... #.......#.....#... .#.###.##......###....# ..............#h..#....# ..............#.@.#......# .........###.........###.. ........#..#..#...#..# #. ...........#..#...#..# ......†....#..##.##..# ........#.#....#.# ... ................#. .. ...........###.. .. ####......## .. You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 5 jackals (D:1) A bat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DAR the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | DAR set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 298 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 307 | D:1 | HP: 1/31 [jackal (3)] 330 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring, ebering_ecumenical_altar_sacrificial, serial_bayou_pond_d, hangedman_decor_diamond_cutter Action || total -------------------------++------- Melee: Dagger || 11 Cast: Magic Dart || 17 Slow || 1 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 2 Armor: Robe || 6 Dodge: Dodged || 20