Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11319512535692045192 49 DAR the Magician (level 4, 31/31 HPs) Began as a Djinni Earth Elementalist on Apr 12, 2023. Got out of the dungeon alive. The game lasted 00:06:51 (1147 turns). DAR the Magician (Djinni Earth Elementalist) Turns: 1147, Time: 00:06:51 Health: 31/31 AC: 7 Str: 7 XL: 4 Next: 2% Gold: 46 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . SeeInvis + g - +4 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . n - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn c - +4 ring of protection MPRegen 0.00/turn a - ring of see invisible @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons g - a +4 dagger (weapon) Armour n - a +0 leather armour (worn) Jewellery a - a ring of see invisible (right hand) c - a +4 ring of protection (left hand) Scrolls d - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} h - a scroll of poison {unknown} i - a scroll of vulnerability {unknown} l - a scroll of teleportation {unknown} m - 2 scrolls of blinking {unknown} Potions b - a potion of berserk rage {unknown} e - 3 potions of curing {unknown} j - 3 potions of heal wounds {unknown} k - 2 potions of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Passwall Tmut/Erth 13% N/A 8% 2 c - Stone Arrow Conj/Erth 32% 3d9 16% 3 d - Petrify Tmut/Erth 16% N/A 45% 4 z - Sandblast Erth 32% 2d9 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The blast of sand hits the ball python. You kill the ball python! A rat comes into view. Casting: Sandblast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (82% to hit) The blast of sand hits the rat! You kill the rat! There is an open door here. A jackal comes into view. The jackal barks! Casting: Sandblast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (77% to hit) The blast of sand hits the jackal. You kill the jackal! A jackal comes into view. You have reached level 4! You feel agile. Casting: Sandblast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 77% to hit) The blast of sand hits the jackal! You kill the jackal! You see here a jackal corpse. There is an open door here. Done exploring. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ................##..........##..# ..#.......##....##....##....>##.# ..........##..........##........# .....##.........................# .....##...................##....# ..........................##....# ...............................## ...##...........>..............# ...##...........@..........##..# ...........................##..# ...............................# ....##.........................# ....##...................##....# ....†....................##....# ........##..........##.........# ........##....##....##.......### ..............##............## There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:2) 3 ball pythons 3 bats 2 endoplasms (D:2) 3 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) 4 jackals (D:1) 2 kobolds A quokka (D:1) A frilled lizard (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DAR the Djinni Earth Elementalist began the quest for the | Orb. 0 | D:1 | DAR set off with the following spells memorised: Sandblast, | Passwall, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 258 | D:1 | Found a faded altar of an unknown god. 271 | D:1 | You are sucked into a shaft and drop 1 floor! 359 | D:2 | Reached XP level 2. HP: 10/21 MP: 0/0 559 | D:2 | Reached skill level 3 in Spellcasting 669 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 669 | D:2 | Learned a level 1 spell: Magic Dart 1102 | D:1 | Reached XP level 4. HP: 30/31 MP: 0/0 1147 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, shapermc_ecumenical_altar_ellora D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Dagger | 2 | || 2 Cast: Sandblast | 43 | 1 || 44 Armor: Robe | 1 | || 1 Leather armour | 2 | || 2 Dodge: Dodged | 7 | || 7