DEFE Level 1 of the Dungeon [Shop] Omaghin's General Store a +1 pair of boots of stealth (181 gold) a potion of cancellation (88 gold) a scroll of teleportation (33 gold) a +0 whip (27 gold) a +0 club (11 gold) a scroll of fog (44 gold) a potion of brilliance (44 gold) the +2 ring mail "Xorr" {Dex+4} (323 gold) Dex: It affects your dexterity (+4). a scroll of fog (44 gold) [Shop] Ashrok Tuecus's Antique Weapon Emporium a +0 dagger (52 gold) a +0 trident (91 gold) a +3 morningstar of protection (566 gold) a +0 sling (39 gold) a +2 rapier of venom (436 gold) the +5 scimitar "Mionnit" {flame, *Slow rN+ Str+5} (1255 gold) Str: It affects your strength (+5). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. a +0 sling (39 gold) a +0 dagger (52 gold) a +0 club (26 gold) a +0 dagger (52 gold) a +5 broad axe of venom (826 gold) [Shop] Uwniest's Antique Armour Shop a +0 chain mail (81 gold) a +0 robe (12 gold) a +0 ring mail (72 gold) a +3 chain mail of fire resistance (477 gold) a +0 robe (12 gold) a +0 cloak (81 gold) a +0 ring mail (72 gold) a +0 ring mail (72 gold) a +4 plate armour of poison resistance (846 gold) a +0 scale mail (72 gold) [Shop] Etre Hoschu's Jewellery Shoppe an amulet of regeneration (420 gold) an amulet of magic regeneration (420 gold) a +6 ring of dexterity (504 gold) a +4 ring of protection (504 gold) an amulet of magic regeneration (420 gold) the amulet "Jialusm" {Spirit rF+ rCorr} (694 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a ring of wizardry (420 gold) a ring of see invisible (210 gold) a ring of poison resistance (280 gold) a ring of resist corrosion (280 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, -34, D:1) a +0 spear (5, -31, D:1) a +0 short sword a +0 dagger (17, 11, D:1) 3 stones (19, 12, D:1) a frilled lizard corpse (skeletalised by now) (40, -21, D:1) a +0 scale mail (41, -21, D:1) 6 stones (44, -19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 3 stones