Dungeon Sprint DCSS version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 18137739684299169289 426 Dadi the Destroyer (level 6, -11/32 HPs) Began as a Deep Elf Conjurer on July 27, 2021. Was an Initiate of Vehumet. Mangled by a centaur warrior (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:05:25 (815 turns). Dadi the Destroyer (Deep Elf Conjurer) Turns: 815, Time: 00:05:25 Health: -11/32 AC: 2 Str: 4 XL: 6 Next: 64% Magic: 11/23 EV: 13 Int: 25 God: Vehumet [......] Gold: 297 SH: 0 Dex: 13 Spells: 15/29 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.18/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch You collected 297 gold pieces. Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 12.0 Spellcasting + Level 12.5 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level d - Dazzling Flash Conj/Hex 92% 1% 3 f - Fulminant Prism Conj/Hex 23% 3% 4 i - Iskenderun's Mystic Conj/Tloc 46% 3% 4 m - Magic Dart Conj 100% 1% 1 s - Searing Ray Conj 100% 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} g - a scroll of random uselessness {unknown} h - a scroll of blinking {!r} Potions c - a potion of curing {@q1} d - a potion of heal wounds {@q2} e - a potion of haste {@q3} f - 3 potions of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D } ################ #<.#..'..#..'..# #..[).#..)..#..+ #..#####'#####'# #..####..#...#.# ##§§ #..#__####..##@#§§§.c# #..#_____##'#_§c§§≈..+ #⌠⌠#_.∩...'.†§_#≈§≈..# ####_..__##_.#+##+#### #_____###+# ####### You could see a centaur warrior (blind). Message History Casting: Fulminant Prism (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (4% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the yak! The yak is knocked back by the mystic blast. 😎 MP[-4] You lost 4 mp, and now have 15/23 mp. Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 0% to evade) The magic dart hits the yak. You kill the yak! Vehumet accepts your kill. Your Conjurations skill gained 2 levels and is now at level 12! There is an open door here. Found seven altars. There is an open door here. Found a sparkling altar of Nemelex Xobeh. There is an entrance to Dicecagh's Gadget Emporium here. 😎 MP[+1] There is an open door here. 😎 MP[+1] You see here a yak corpse. You start resting. 😎 MP[+6] Your mp is fully restored (23). There is an ornate altar of the Wu Jian Council here. You open the door. A centaur warrior comes into view. The centaur warrior moves out of view. A centaur warrior comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior moves out of view. 😎 MP[-4] You lost 4 mp, and now have 19/23 mp. Casting: Fulminant Prism (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target You can't see that place. [some shallow water.] Okay, then. You close the door. You hear a loud crackle. You hear an explosion! You hear a shout! x2 You open the door. Casting: Fulminant Prism (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to cast (3% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. 😎 MP[-4] You lost 4 mp, and now have 15/23 mp. You close the door. You hear a loud crackle. 😎 MP[+1] A centaur warrior opens the door. The blast of energy engulfs the centaur warrior! The blast of energy engulfs you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * 😨 HP[-16] You take 16 damage, and now have 16/32 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Fulminant Prism (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The centaur warrior is dazzled. The centaur warrior hits you! * * * LOW HITPOINT WARNING * * * 😨 HP[-7] MP[-3] You take 7 damage, and now have 9/32 hp. MASSIVE DAMAGE!! (PAUSE) You lost 3 mp, and now have 13/23 mp. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, quivering 30 arrows (purple smoke, heavily wounded, blind, 13% to evade) The searing ray hits the centaur warrior! (Press . to maintain the ray.) The centaur warrior hits you. * * * LOW HITPOINT WARNING * * * The centaur warrior hits you! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 8 12 | 12.0 Conjurations | 10 12 | 12.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 7 | 1 || 8 Searing Ray | 1 | 2 || 3 Fulminant Prism | | 8 || 8 Dazzling Flash | | 2 || 2 Iskenderun's Myst | | 1 || 1 Use: Potion | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 5 | || 5 Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Dadi the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | magus.rc [v1.10.3.2021-6-05.01:30:15PM] 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 17 | D | Reached skill level 8 in Spellcasting 17 | D | Reached XP level 2. HP: 14/15 MP: 1/13 106 | D | Learned a level 2 spell: Searing Ray 124 | D | Noticed an ogre 128 | D | Killed an ogre 129 | D | Reached skill level 12 in Spellcasting 129 | D | Reached XP level 3. HP: 19/19 MP: 8/18 129 | D | Reached XP level 4. HP: 24/24 MP: 8/20 196 | D | Noticed Sigmund 202 | D | Learned a level 3 spell: Dazzling Flash 207 | D | Learned a level 4 spell: Fulminant Prism 212 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 215 | D | HP: 6/24 [spore (18)] 222 | D | Killed Sigmund 223 | D | Reached skill level 10 in Conjurations 223 | D | Reached XP level 5. HP: 5/28 MP: 6/21 483 | D | Found an ornate altar of the Wu Jian Council. 483 | D | Found a shimmering blue altar of Sif Muna. 487 | D | Reached XP level 6. HP: 32/32 MP: 18/23 488 | D | Found a radiant altar of Vehumet. 495 | D | Became a worshipper of Vehumet 514 | D | Found Dicecagh's Gadget Emporium. 514 | D | Found an ancient bone altar of Kikubaaqudgha. 514 | D | Found a hazy altar of Hepliaklqana. 514 | D | Found a hide-covered altar of Uskayaw. 514 | D | Found a basalt altar of Yredelemnul. 514 | D | Found an opulent altar of Gozag. 514 | D | Found a snail-covered altar of Cheibriados. 514 | D | Found a sacrificial altar of Ru. 514 | D | Found a shadowy altar of Dithmenos. 514 | D | Noticed a yak 515 | D | HP: 8/32 [spore (24)] 759 | D | Killed a yak 760 | D | Reached skill level 12 in Conjurations 761 | D | Found a stormy altar of Qazlal. 761 | D | Found a blossoming altar of Fedhas. 761 | D | Found a bloodstained altar of Trog. 761 | D | Found an iron altar of Okawaru. 761 | D | Found a glowing golden altar of the Shining One. 761 | D | Found a glowing silver altar of Zin. 761 | D | Found a white marble altar of Elyvilon. 762 | D | Found a sparkling altar of Nemelex Xobeh. 806 | D | Noticed a centaur warrior 807 | D | Noticed a centaur warrior 815 | D | HP: 5/32 [centaur warrior (4)] 815 | D | Mangled by a centaur warrior Vanquished Creatures Sigmund (D) A yak (D) An ogre (D) A jelly (D) Ijyb (D) A fulminant prism (D) 6 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms (D) 7 creatures vanquished. Grand Total: 13 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 609 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 609 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 609.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 609.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 823 | 823 | 0 | 658 | 0 | 1 | 823.0 | Dungeon | 823 | 823 | 0 | 658 | 0 | 1 | 823.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 823 daAuts