Dai1001 the Dungeon (0, 14, D) a +2 vampiric hand axe (1, 17, D) a cursed -2 falchion a +0 ring mail (1, 20, D) 2 arrows a +0 falchion (3, 19, D) a +0 shortbow (unseen) (4, 9, D) a +0 flail a +0 war axe (5, 4, D) a +2 trident (5, 20, D) a +0 rapier (unseen) (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +0 hand axe of freezing (8, 11, D) a +1 trident of piercing (8, 21, D) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) an iguana corpse (skeletalised by now) (8, 22, D) a bullfrog corpse (skeletalised by now) (9, 8, D) a +3 ring mail (9, 9, D) a +2 long sword of flaming (9, 10, D) a +1 dagger of electrocution (9, 11, D) a +1 mace of protection (9, 21, D) a snapping turtle corpse (skeletalised by now) (17, 21, D) a +2 morningstar of protection (17, 22, D) a +1 broad axe of freezing (18, 21, D) the +2 halberd of the Shallot {chaos, +Rage MR- Str-4 Int+6} Each time it hits an enemy it has a different, random effect. It affects your strength (-4). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you go berserk. (18, 22, D) a +2 rapier of venom (18, 23, D) a +2 scimitar of holy wrath (35, 17, D) a book of Debilitation