ERROR in 'cloud.cc' at line 350: cloud in closed_door at (27,38) Version: Dungeon Crawl Stone Soup 0.14-a0-291-gb04d185 Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-b04d185340 -name Dalvant -rc /dgldir/rcfiles/crawl-git/Dalvant.rc -macro /dgldir/rcfiles/crawl-git/Dalvant.macro -webtiles-socket /crawl-master/webserver/sockets/Dalvant:spr-git.sock -morgue /dgldir/morgue/Dalvant/ -sprint RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 14 stack frames. /usr/games/crawl-git-b04d185340(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5f5dc3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-b04d185340(_Z13do_crash_dumpv+0x27a) [0x5fc45a]: do_crash_dump() /usr/games/crawl-git-b04d185340(_Z20crash_signal_handleri+0x74) [0x5f6034]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7fda26f244f0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fda2728aefb]: /usr/games/crawl-git-b04d185340() [0x5fbd84] /usr/games/crawl-git-b04d185340() [0x5fc0db] /usr/games/crawl-git-b04d185340(_Z13manage_cloudsv+0xe31) [0x5d7441]: manage_clouds() /usr/games/crawl-git-b04d185340(_Z12world_reactsv+0x205) [0x7b3d75]: world_reacts() /usr/games/crawl-git-b04d185340() [0x7be52c] /usr/games/crawl-git-b04d185340() [0x7bef9d] /usr/games/crawl-git-b04d185340(main+0x2f9) [0x4fc419]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fda26f10ead]: /usr/games/crawl-git-b04d185340() [0x56e42d] Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Oct 18 2013 at 06:45:26 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Icontrib/install/x86_64-linux-gnu/include -Iutil -I. -I/usr/include/lua5.1 -I/usr/include -Irltiles -I/usr/include/ncursesw -g -DTOURNEY='0.13' -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b04d185340/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b04d185340/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b04d185340/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = , absdepth0 = 0 Level vaults: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 14 at (26, 32): feature (stone_stairs_up_ii) Marker 16 at (27, 32): feature (stone_stairs_up_iii) Marker 17 at (27, 37): Terrain change marker (33->32, 465) Marker 20 at (28, 32): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Dalvant the Deep Elf Fire Elementalist. Press ? for a list of commands and other information. Found three staircases leading out of the dungeon. No target in view! You open the door. A brain worm comes into view. The brain worm's bulging head throbs. Something tries to feed on your intellect! There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm You miscast Flame Tongue. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm The flame hits the brain worm. The brain worm is moderately wounded. The brain worm's bulging head throbs. You feel dopey. Something feeds on your intellect! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (moderately wounded) The flame hits the brain worm. The brain worm is moderately wounded. The brain worm closely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (moderately wounded) The flame hits the brain worm. The brain worm is severely wounded. The brain worm barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The brain worm bites you but does no damage. You hit the brain worm. You kill the brain worm! Your Fighting skill gained 2 levels and is now at level 2! Your Stealth skill gained 2 levels and is now at level 4! Your Spellcasting skill increases to level 2! Your Conjurations skill gained 2 levels and is now at level 3! Your Fire Magic skill gained 3 levels and is now at level 6! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Unknown command. You start resting. You feel a strong urge to attack something. You start resting. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Your magical contamination has completely faded away. You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. Magic restored. You see here a brain worm corpse. A brain worm comes into view. Found 243 gold pieces. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm (resting) The flame hits the brain worm. The brain worm is heavily wounded. The brain worm bites you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (heavily wounded) The flame hits the brain worm. The brain worm is severely wounded. The brain worm barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded) The flame hits the brain worm. The brain worm is severely wounded. The brain worm barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded) The flame hits the brain worm. The brain worm is severely wounded. The brain worm bites you but does no damage. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded) The flame hits the brain worm. You kill the brain worm! Your Fighting skill increases to level 3! Your Conjurations skill increases to level 4! Your Fire Magic skill gained 2 levels and is now at level 8! You have reached level 4! You feel clever. This spell is slightly dangerous to cast. Memorise Sticky Flame, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Sticky Flame Adjust to which letter? c - Sticky Flame You start resting. Magic restored. You start resting. HP restored. 2 brain worms come into view. You see here a brain worm corpse. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm (resting) The flame hits the brain worm. The brain worm is lightly wounded. You see here a brain worm corpse. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (lightly wounded) The flame hits the brain worm. The brain worm is severely wounded. The brain worm bites you but does no damage. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded) The flame hits the brain worm. The brain worm is almost dead. The brain worm misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded) The flame hits the brain worm. You kill the brain worm! Your Fighting skill increases to level 4! Your Stealth skill increases to level 5! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 5! Your Fire Magic skill increases to level 9! You have reached level 5! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm The flame hits the brain worm. The brain worm is heavily wounded. The brain worm misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (heavily wounded) The flame hits the brain worm. The brain worm is almost dead. The brain worm's bulging head throbs. Something tries to feed on your intellect! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (almost dead) The flame hits the brain worm. You kill the brain worm! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. You start resting. Magic restored. This spell is quite dangerous to cast! Memorise Fireball, consuming 5 spell levels and leaving 0? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. You see here a brain worm corpse. You see here a brain worm corpse. You now have 263 gold pieces (gained 243). You see here a brain worm corpse. You see here a brain worm corpse. You see here a rotting brain worm corpse. There is an open door here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You open the door. A mermaid comes into view. There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - mermaid Aim: a mermaid (resting) The sticky flame hits the mermaid. The mermaid is lightly wounded. The mermaid is covered in liquid flames! The mermaid burns! The mermaid chants a haunting song. You are mesmerised by the mermaid! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - mermaid Aim: a mermaid (lightly wounded, covered in liquid flames, mesmerising) The flame hits the mermaid. The mermaid is moderately wounded. The mermaid burns! The mermaid chants her luring song. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - mermaid Aim: a mermaid (heavily wounded, covered in liquid flames, mesmerising) The flame hits the mermaid. The mermaid is heavily wounded. The mermaid burns! The mermaid hits you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - mermaid Aim: a mermaid (severely wounded, covered in liquid flames, mesmerising) The flame hits the mermaid. The mermaid is almost dead. The mermaid burns! The mermaid chants her luring song. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - mermaid Aim: a mermaid (almost dead, covered in liquid flames, mesmerising) The flame hits the mermaid. You break out of your daze! You kill the mermaid! Your Fighting skill increases to level 5! Your Stealth skill increases to level 6! Your Spellcasting skill gained 2 levels and is now at level 5! Your Conjurations skill increases to level 6! Your Fire Magic skill gained 2 levels and is now at level 11! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 7! You start resting. The walls and floor vibrate strangely for a moment. Found 243 gold pieces. You see here a mermaid corpse. You now have 506 gold pieces (gained 243). You start resting. HP restored. You start resting. Magic restored. You open the door. Found Pufyth's Jewellery Shoppe, Heved's Gadget Shoppe, Rarac's Antique Armour Emporium and Feisef's Food Emporium. Found Saty's Magic Scroll Emporium, Faned's Antique Weapon Emporium, Goac Zea's Jewellery Shoppe, Steask's Assorted Antiques and Enkei's Distillery. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. Found 27 stones. Found Ytac Thru's Antique Weapon Shoppe and Riwuelal's Gadget Emporium. A baby alligator comes into view. Found 81 gold pieces. Found Plog's Magical Wand Shoppe, Osubio's Distillery and Fuam's Book Shoppe. There is an open door here. Found 17 gold pieces and 19 darts. Found Wousob's Antique Armour Emporium. Marking area around the oklob plant as unsafe for travelling. Found a scroll labeled LEOSAUCIED. Found Uteitwe's Book Shoppe. The shining eye turns its gaze towards you. Found a potion of curing and 94 gold pieces. The shining eye turns its gaze towards you. Found 23 arrows of flame, a dwarven ring mail and a dwarven scale mail. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - baby alligator Aim: a baby alligator The flame hits the baby alligator. The baby alligator is moderately wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - baby alligator Aim: a baby alligator (moderately wounded) The flame hits the baby alligator. The baby alligator is moderately wounded. The shining eye turns its gaze towards you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f/p - baby alligator Aim: a baby alligator (moderately wounded) The sticky flame hits the baby alligator. The baby alligator is heavily wounded. The baby alligator is covered in liquid flames! The baby alligator burns! The baby alligator bites you. The baby alligator burns! The baby alligator burns! The baby alligator burns! The baby alligator closely misses you. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - baby alligator Aim: a baby alligator (almost dead, covered in liquid flames) You miscast Flame Tongue. You are very lightly contaminated with residual magic. Nothing appears to happen. The baby alligator burns! The baby alligator bites you! Ouch! That really hurt! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - baby alligator Aim: a baby alligator (almost dead, covered in liquid flames) The flame hits the baby alligator. You kill the baby alligator! Your Fighting skill increases to level 6! Your Conjurations skill increases to level 7! Your Fire Magic skill increases to level 12! Found 81 gold pieces. There is an entrance to Fuam's Book Shoppe here. The flying skull gives a hideous shriek! There is an entrance to Enkei's Distillery here. There is an entrance to Ytac Thru's Antique Weapon Shoppe here. There is an entrance to Riwuelal's Gadget Emporium here. There is an entrance to Steask's Assorted Antiques here. There is an entrance to Feisef's Food Emporium here. h - a choko Thank you for shopping at Feisef's Food Emporium! There is an entrance to Goac Zea's Jewellery Shoppe here. There is an entrance to Rarac's Antique Armour Emporium here. j - a runed robe; k - a bloodstained helmet; l - a pair of runed gloves; m - a runed cloak Thank you for shopping at Rarac's Antique Armour Emporium! Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your bloodstained helmet. Your magical contamination has completely faded away. You finish putting on the +1 helmet of the Queen {rPois SInv}. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 elven robe. You finish taking off your +0 elven robe. You start putting on your armour. You continue putting on your runed robe. You finish putting on your +2 robe of magic resistance. You feel resistant to hostile enchantments. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your pair of runed gloves. You finish putting on your cursed +0 pair of gloves. Oops, that feels deathly cold. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your runed cloak. You finish putting on your +1 cloak of preservation. There is an entrance to Heved's Gadget Shoppe here. There is an entrance to Faned's Antique Weapon Emporium here. There is an entrance to Pufyth's Jewellery Shoppe here. There is an entrance to Saty's Magic Scroll Emporium here. There is an entrance to Faned's Antique Weapon Emporium here. There is an entrance to Osubio's Distillery here. n - a potion of mutation Thank you for shopping at Osubio's Distillery! There is an entrance to Wousob's Antique Armour Emporium here. There is an entrance to Plog's Magical Wand Shoppe here. There is an entrance to Osubio's Distillery here. There is an entrance to Faned's Antique Weapon Emporium here. o - a polished hand axe Thank you for shopping at Faned's Antique Weapon Emporium! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) o - the +3,+11 hand axe of Mutilation (weapon) {chop, rF++} Search for what [? for help]? faith Can't find anything matching that. You start resting. The shining eye pulsates ominously. You start resting. The shining eye pulsates ominously. HP restored. Search for what [Enter for "faith", or ? for help]? artef There is an entrance to Heved's Gadget Shoppe here. Really walk into a travel-excluded area? Okay, then. There is an entrance to Faned's Antique Weapon Emporium here. There is an entrance to Heved's Gadget Shoppe here. Really walk into a travel-excluded area? The shining eye turns its gaze towards you. There is an entrance to Rarac's Antique Armour Emporium here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. A hippogriff and 2 giant centipedes come into view. There is a staircase leading out of the dungeon here. A giant centipede comes into view. Found 243 gold pieces. There is a staircase leading out of the dungeon here. A hippogriff and a giant centipede come into view. There is a staircase leading out of the dungeon here. The walls and floor vibrate strangely for a moment. You close the door. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - giant centipede Aim: a giant centipede The flame hits the giant centipede. The giant centipede is severely wounded. The giant centipede stings you. The giant centipede barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant centipede Aim: a giant centipede (severely wounded) The flame hits the giant centipede. You kill the giant centipede! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - giant centipede Aim: a giant centipede (resting) The flame hits the giant centipede. The giant centipede is lightly wounded. There is a staircase leading out of the dungeon here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant centipede Aim: a giant centipede (lightly wounded) The flame misses the giant centipede. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant centipede Aim: a giant centipede (lightly wounded) The flame hits the giant centipede. The giant centipede is moderately wounded. The giant centipede stings you but does no damage. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant centipede Aim: a giant centipede (moderately wounded) The flame hits the giant centipede. You kill the giant centipede! Your Spellcasting skill increases to level 6! The giant centipede stings you. You are poisoned. The giant centipede poisons you! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - giant centipede Aim: a giant centipede The flame misses the giant centipede. The giant centipede stings you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant centipede Aim: a giant centipede The flame hits the giant centipede. The giant centipede is lightly wounded. The giant centipede waves its antennae. The giant centipede barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant centipede Aim: a giant centipede (lightly wounded) The flame misses the giant centipede. The giant centipede stings you but does no damage. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant centipede Aim: a giant centipede (lightly wounded) The flame hits the giant centipede. You kill the giant centipede! Your Stealth skill increases to level 7! There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - giant centipede Aim: a giant centipede The flame hits the giant centipede. You kill the giant centipede! You feel sick. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 243 gold pieces. You feel sick. You now have 373 gold pieces (gained 243). You open the door. 2 electric eels and Menkaure come into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - Menkaure Aim: Menkaure (moderately damaged, hasn't noticed you) The flame hits Menkaure. Menkaure is burned terribly! Menkaure is moderately damaged. The electric eel shoots out a bolt of electricity! The bolt of electricity hits the electric eel. The bolt of electricity hits you! The electric eel shoots out a bolt of electricity! The bolt of electricity misses you. Menkaure is engulfed in a cloud of scalding steam. You feel sick. There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - Menkaure Aim: Menkaure (severely damaged) The flame hits Menkaure. Menkaure is burned terribly! You destroy Menkaure! You feel nervous for a moment... Your +0 elven robe glows black for a moment. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. You feel sick. You start resting. You feel sick. You feel your intelligence returning. You start resting. You feel sick. You start resting. Magic restored. You start resting. You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. You are feeling hungry. You start resting. * * * LOW HITPOINT WARNING * * * You feel sick. Eat which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) You feel better. Drink which item? (? for menu, Esc to quit) Okay, then. You start resting. You are feeling hungry. You start resting. You start resting. You feel your intelligence returning. You start resting. You are feeling very hungry. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. The electric eel shoots out a bolt of electricity! The bolt of electricity misses you. You close the door. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CLOSE_DOOR repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Dalvant] Species: Deep Elf Job: Fire Elementalist class_name: Fire Elementalist HP: 40/40; mods: 0/8 MP: 23/23; mods: 0/2 Stats: 5 (5) 21 (22) 15 (15) Position: (27, 37), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1670 | 186/495 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 1 | 10 | 7 | 887 | 55/238 Stabbing | | 1 | 0 | 0 | 0 | 0/42 Shields | | 1 | 0 | 0 | 0 | 0/70 Traps | | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 23 | 6 | 720 | 96/208 Conjurations | X | 2 | 29 | 7 | 1461 | 284/336 Hexes | | 1 | 0 | 0 | 0 | 0/29 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 38 | 12 | 3771 | 240/715 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/42 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 729 #13: 376 #27: 1170 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #14: +3,+11 hand axe of Mutilation {chop, rF++} eq slot #1, inv slot #12: +1 cloak of preservation eq slot #2, inv slot #10: +1 helmet of the Queen {rPois SInv} eq slot #3, inv slot #11: cursed +0 pair of gloves eq slot #6, inv slot #9: +2 robe of magic resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ############≈≈# ###########≈≈≈. ##.∩.∩....#≈≈≈≈. ##..∩.∩...#≈≈≈≈## ## ##...∩.∩..#≈≈≈≈#H# #H ##....∩.⌠.#≈≈### $#. ### ##...∩.∩..#≈##.###+# #.## ##..∩.∩...#≈#.%.##.###..# ##.∩.∩....'≈'.#.'<<<'##.+ ##∩.∩.....#≈#...##.##.#%# ###########≈##.###'###%## ##$GD######≈≈####.#.#### #?GD#D$ ##≈≈≈#..#..# #∩P(+[.#+ +#≈###@### #!..#[##§ ≈≈ #§# #$$.###.z §§§ ##+###.. ++#'' # ;;;§; §;§≈≈§ §§§§§§§ ≈§§§§§≈ ≈≈§ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (12, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (12, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (12, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (12, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (14, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (14, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (15, 23): {{{{ CLASS: TimedMarker dur: 15197 started: true ticktype: 1 msg: CLASS: TimedMessaging visible: true messages: 1: 1: 183084 2: 2: 1: 110655 2: 3: 1: 50298 2: 4: 1: 0 2: check: -259 range_adjectives: 1: 1: 900 2: $F, a long way away 2: 1: 225 2: distant 3: 1: 49 2: $F nearby 4: 1: 0 2: $F dur_short: 3000 props: low: 2000 high_short: 300 floor: floor low_short: 300 high: 3000 }}}} Lua marker 8 at (17, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (17, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (18, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (18, 43): {{{{ CLASS: FogMachine pow_min: 2 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 4 size_max: 4 pow_max: 4 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: foul pestilence pow_rolls: 3 walk_dist: 8 props: }}}} Lua marker 12 at (20, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 13 at (26, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 15 at (27, 21): {{{{ CLASS: FogMachine pow_min: 2 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 4 size_max: 4 pow_max: 4 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: freezing vapour pow_rolls: 3 walk_dist: 8 props: }}}} Lua marker 18 at (27, 43): {{{{ CLASS: FogMachine pow_min: 2 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 4 size_max: 4 pow_max: 4 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: rain pow_rolls: 3 walk_dist: 8 props: }}}} Lua marker 19 at (28, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (31, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 22 at (33, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 23 at (35, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (35, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (35, 48): {{{{ CLASS: FogMachine pow_min: 2 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 4 size_max: 4 pow_max: 4 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: mutagenic fog pow_rolls: 3 walk_dist: 8 props: }}}} Lua marker 26 at (36, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 27 at (36, 38): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 2 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: steam pow_rolls: 3 walk_dist: 8 props: }}}} Lua marker 28 at (37, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 29 at (38, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (39, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (39, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (41, 23): {{{{ CLASS: TimedMarker dur: 30357 started: true ticktype: 1 msg: CLASS: TimedMessaging visible: true messages: 1: 1: 183084 2: 2: 1: 110655 2: 3: 1: 50298 2: 4: 1: 0 2: check: -258 range_adjectives: 1: 1: 900 2: $F, a long way away 2: 1: 225 2: distant 3: 1: 49 2: $F nearby 4: 1: 0 2: $F dur_short: 4400 props: low: 4000 high_short: 440 floor: floor low_short: 440 high: 4400 }}}} Lua marker 33 at (42, 27): {{{{ CLASS: TimedMarker dur: 617 started: true ticktype: 1 msg: CLASS: TimedMessaging visible: true messages: 1: 1: 183084 2: 2: 1: 110655 2: 3: 1: 50298 2: 4: 1: 0 2: check: -258 range_adjectives: 1: 1: 900 2: $F, a long way away 2: 1: 225 2: distant 3: 1: 49 2: $F nearby 4: 1: 0 2: $F dur_short: 1200 props: low: 1000 high_short: 120 floor: floor low_short: 120 high: 1200 }}}} Lua marker 34 at (44, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 35 at (44, 22): {{{{ CLASS: FogMachine pow_min: 2 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 4 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: foul pestilence pow_rolls: 3 walk_dist: 12 props: }}}} Lua marker 36 at (46, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 37 at (47, 18): {{{{ CLASS: PortalDescriptor props: spawn_spot: 1 }}}} Lua marker 38 at (49, 20): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: sprint2_forest_area_1_mons_gen fn: [type function] props: listen_to_slaves: true only_at_slave: true triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: awoke: 0 }}}} Lua marker 39 at (50, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 40 at (53, 40): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: grey smoke pow_rolls: 3 walk_dist: 16 props: }}}} Lua marker 41 at (56, 49): {{{{ CLASS: FogMachine pow_min: 2 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 4 size_max: 4 pow_max: 4 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: poison gas pow_rolls: 3 walk_dist: 8 props: }}}} Lua marker 42 at (57, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 43 at (58, 24): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (58, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (60, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 46 at (62, 35): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 2 pow_max: 6 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 3 buildup_turns: 0 listener_only: false delay_max: 3 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 tile: kill_cat: other activated: true activating: false buildup_turns: 1 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: thin mist pow_rolls: 3 walk_dist: 8 props: }}}} Lua marker 47 at (64, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (64, 24): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (64, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (64, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (64, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 52 at (64, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (64, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (64, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (65, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (66, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (66, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (67, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (67, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (68, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (69, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (69, 24): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (69, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (69, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (69, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (69, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (69, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (69, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} >>>>>>>>>>>>>>>>>>>>>>