Dungeon Sprint DCSS version 0.14-a0-1546-g4b4961f (webtiles) character file. 861 Daniel the Impaler (level 7, 42/72 HPs) Began as a Minotaur Fighter on Dec 19, 2013. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:57 (147 turns). Daniel the Impaler (Minotaur Fighter) Turns: 147, Time: 00:01:57 HP 42/72 AC 29 Str 35 XL: 7 Next: 71% MP 3/3 EV 7 Int 5 God: Gold 0 SH 12 Dex 9 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . J - +5 demon trident rCold . . . Clarity . G - +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} rNeg . . . Conserve + a - +3 buckler rPois . rCorr + (helmet restricted) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . NoTele + (no amulet) NoCast + F - +6 ring of strength E - +6 ring of strength @: quite resistant to hostile enchantments, extremely unstealthy A: retaliatory headbutt, horns 2 a: no special abilities You were in the Dungeon. You were very full. You visited 1 branch Inventory: Hand weapons H - the cursed +13,+13 Scythe of Curses {drain, Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. I - a +5,+5 bardiche J - a +5,+5 demon trident (weapon) Armour a - a +3 buckler (worn) b - a +0 scale mail c - a +0 shield G - the cursed +15 Maxwell's patent armour (worn) {rCorr, Cons, -Cast -Tele MR+} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. K - a +5 gold dragon armour Magical devices y - a wand of disintegration (7) (quivered) z - a wand of fire (5) A - a wand of cold (5) B - a wand of draining (5) Comestibles d - 5 bread rations x - 4 meat rations Scrolls j - 4 scrolls of blinking o - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Jewellery C - a +6 ring of dexterity D - a +6 ring of intelligence E - a +6 ring of strength (left hand) F - a +6 ring of strength (right hand) Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of speed h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 2 potions of restore abilities n - 4 potions of resistance p - 5 potions of agility q - 5 potions of might Skills: + Level 10.0 Fighting * Level 15.0 Polearms + Level 10.0 Armour - Level 3.6 Shields You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Xom Yredelemnul Zin the Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You have reached level 7! Your damage is reflected back at you! You closely miss the crimson imp. The crimson imp picks up a dwarven hand axe. The crimson imp wields a dwarven hand axe. You puncture the crimson imp! The crimson imp is almost dead. You hit the crimson imp. You kill the crimson imp! Your Fighting skill increases to level 10! Your Armour skill increases to level 10! Things that are here: a dwarven hand axe; a robe Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering y - a wand of disintegration (7) for throwing. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓ ▓∙8Ω8∙▓ ▓∙∙∙∙∙▓ ▓∙∞∙)∙▓ ▓∙∙∙∙∙▓ ▓∙∙@∙∙▓ ▓∙∙∙∙∙▓ ▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures An unborn (D) A crimson imp (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Daniel, the Minotaur Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Found a white marble altar of Elyvilon. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an iron altar of Okawaru. 4 | D | Reached skill level 9 in Polearms 4 | D | Reached XP level 2. HP: 26/26 MP: 1/1 5 | D | Found a sparkling altar of Nemelex Xobeh. 5 | D | Found a basalt altar of Yredelemnul. 5 | D | Found a deep blue altar of Sif Muna. 5 | D | Found a radiant altar of Vehumet. 63 | D | Found a bloodstained altar of Trog. 83 | D | Found a shimmering altar of Xom. 130 | D | Entered arena 1. 130 | D | Noticed an unborn 130 | D | Noticed a crimson imp 142 | D | Killed an unborn 142 | D | Reached skill level 15 in Polearms 142 | D | Reached XP level 3. HP: 30/45 MP: 2/2 142 | D | Reached XP level 4. HP: 34/51 MP: 2/2 142 | D | Reached XP level 5. HP: 38/58 MP: 2/2 142 | D | Reached XP level 6. HP: 43/66 MP: 3/3 142 | D | Reached XP level 7. HP: 46/71 MP: 3/3 145 | D | Killed a crimson imp 145 | D | Reached skill level 10 in Fighting 145 | D | Reached skill level 10 in Armour 147 | D | Quit the game Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Demon trident | 12 | | 3 || 15 Use: Potion | 1 | | || 1