DarkMoon Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -1, D:1) a +0 leather armour (5, 9, D:1) a +0 short sword (11, -27, D:1) a +0 club (16, -16, D:1) a cursed -1 club (17, 24, D:1) a +0 club (19, 5, D:1) a +0 robe (19, 7, D:1) a +0 ring mail (25, -18, D:1) a +0 club (30, -7, D:1) a stone (30, -6, D:1) a stone (31, -7, D:1) a +0 club (31, -6, D:1) a +0 short sword (32, -5, D:1) 14 stones (38, 7, D:1) a +0 club (47, -5, D:1) a +0 dagger Level 2 of the Dungeon (14, -9, D:2) a +0 dagger (15, -16, D:2) a +0 club (22, 6, D:2) a +0 club (27, 18, D:2) a +0 robe (62, 9, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 20 stones (0, 32, D:3) a +0 halberd (2, 25, D:3) 22 sling bullets (3, 33, D:3) a +0 spear (3, 34, D:3) a +0 whip (4, 34, D:3) a +0 halberd (10, 38, D:3) a +0 club (17, 17, D:3) a +0 mace (19, 16, D:3) a +2 quarterstaff of chaos (22, 31, D:3) a stone (22, 32, D:3) a stone (23, 30, D:3) a +0 hunting sling 9 stones (24, 22, D:3) a stone (24, 29, D:3) a +0 spear a +0 buckler (26, 24, D:3) a stone (28, 24, D:3) a stone (29, 24, D:3) a stone (30, 25, D:3) 9 stones (31, 23, D:3) a +0 spear a +0 mace (31, 24, D:3) a +0 club (31, 25, D:3) a +0 mace a +0 hunting sling 10 stones a +0 robe (38, 4, D:3) a +0 dagger (41, 1, D:3) 4 stones (43, -18, D:3) a +0 whip (46, -2, D:3) 21 stones (50, -5, D:3) a +0 dagger (51, -18, D:3) a +0 helmet a +0 trident a +0 animal skin (52, -18, D:3) a +0 club (52, -16, D:3) a +0 club a +0 club 18 arrows (53, -18, D:3) a +0 dagger a +0 hunting sling 12 stones (55, -9, D:3) a stone (55, -7, D:3) a +0 hunting sling 18 stones Level 4 of the Dungeon [Shop] Boikh's Antique Armour Shoppe a +0 shield (103 gold) a +0 plate armour (529 gold) a +0 scale mail of fire resistance (253 gold) the +0 hat of the Oligarchy {rElec rF- MR+ Regen+} (381 gold) It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. a +0 ring mail (92 gold) a +0 helmet (103 gold) a +0 ring mail (92 gold) a +0 robe (16 gold) a +0 pair of boots (103 gold) a +0 robe (16 gold) [Shop] Qounkor's Antique Armour Emporium a +0 leather armour (46 gold) a +2 helmet of see invisible (494 gold) a +2 chain mail of magic resistance (494 gold) a +0 centaur barding (529 gold) the cursed -6 pair of gloves "Odiwaaru" {-Tele rElec rF+ MR+} (2 gold) It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. a +0 ring mail (92 gold) a +0 plate armour (529 gold) a +0 leather armour (46 gold) a +0 shield (103 gold) (0, 0, D:4) 16 sling bullets (9, -57, D:4) a +0 giant spiked club (13, -48, D:4) a +0 short sword (17, -36, D:4) a +0 flail (17, -35, D:4) a +0 club (31, -14, D:4) a +0 leather armour (32, -49, D:4) a cursed -1 ring mail (34, -13, D:4) 19 stones (42, -34, D:4) a +0 robe (43, -55, D:4) a +0 helmet (49, -59, D:4) a +3 short sword (50, -55, D:4) 11 arrows Level 5 of the Dungeon (6, -22, D:5) a +2 flail of crushing a +0 leather armour (25, -40, D:5) 8 stones (35, -33, D:5) 13 arrows (36, -31, D:5) a +0 chain mail (36, 2, D:5) a +0 falchion (42, -35, D:5) a +0 scale mail (43, -23, D:5) a +0 long sword (59, 5, D:5) a +0 centaur barding (60, 13, D:5) a +0 robe (62, 7, D:5) a cursed -2 flail Level 6 of the Dungeon (0, 0, D:6) a +0 fustibalus (5, -9, D:6) a +0 giant spiked club (15, -4, D:6) a +0 whip a +0 flail an orc corpse the Ecumenical Temple