Darkell Level 1 of the Dungeon (0, 0, D:1) a stone (2, -1, D:1) a stone (5, -3, D:1) a +2 short sword of draining 2 stones (6, 10, D:1) a +0 whip (10, 12, D:1) a +0 dagger (13, 2, D:1) a +0 whip (18, 18, D:1) a +0 robe (26, 30, D:1) a +0 club (32, 25, D:1) 12 bolts (34, 14, D:1) 7 stones (38, 24, D:1) a +0 whip (43, 10, D:1) a +0 club (48, 8, D:1) a +0 scale mail (51, 35, D:1) a cursed -3 hand axe (55, 0, D:1) a +0 spear (55, 34, D:1) a +0 short sword (59, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 37, D:2) a +0 dagger (8, 1, D:2) a +0 large shield (9, 0, D:2) a +0 dagger (11, 8, D:2) a +0 rapier (17, 3, D:2) 26 arrows (19, 23, D:2) 21 stones (32, 9, D:2) 15 bolts (37, 8, D:2) a +0 ring mail (38, -1, D:2) a +0 club (40, 11, D:2) a +0 club (40, 16, D:2) a +1 antimagic dagger (43, -8, D:2) 2 stones (52, -5, D:2) 2 stones (52, -2, D:2) 2 stones (52, 1, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a cursed +0 robe (3, 19, D:3) a +0 club a +0 ring mail (4, 10, D:3) a +0 spear (7, 14, D:3) 18 stones (7, 20, D:3) 14 stones (14, 25, D:3) 12 sling bullets (15, 18, D:3) a +0 ring mail (21, 43, D:3) a +0 leather armour (23, 40, D:3) 20 arrows (32, 19, D:3) a cursed -1 hand axe (32, 38, D:3) a +0 blowgun a +0 short sword 12 poisoned needles (34, 6, D:3) 22 sling bullets (34, 43, D:3) a +0 club (36, 38, D:3) a poisoned needle (38, 38, D:3) a poisoned needle (42, 10, D:3) a +0 spear a cursed -3 halberd (44, 12, D:3) a +0 spear a +0 leather armour (44, 15, D:3) 19 arrows (45, 12, D:3) a +0 club (57, 51, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Irphotyme's Antique Armour Shoppe a +0 scale mail of fire resistance (253 gold) a +0 robe (16 gold) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (1216 gold) It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). a +0 pair of gloves (103 gold) a +0 leather armour (46 gold) a +0 ring mail (92 gold) the cursed +0 chain mail of the Dice {*Slow rC+ MR+++ Str-2} (388 gold) It affects your strength (-2). It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (1085 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. a +0 ring mail (92 gold) (2, 11, D:4) 7 tomahawks (7, -10, D:4) 4 large rocks (9, 13, D:4) a +0 spear (9, 27, D:4) 19 sling bullets (19, 25, D:4) a +0 robe (25, 3, D:4) a +0 hand axe a +0 ring mail a +0 dagger a +0 ring mail (36, 13, D:4) a +0 falchion a +0 club (37, 32, D:4) a +0 whip a +0 plate armour (41, -14, D:4) 17 stones (42, 16, D:4) 26 stones (45, 32, D:4) a +0 spear (49, 1, D:4) 17 stones (50, 4, D:4) a +0 spear (55, 5, D:4) a +0 giant spiked club (57, 18, D:4) 16 stones Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (14, 21, D:5) a cursed +0 shortbow 19 arrows (16, 17, D:5) 12 poisoned needles (19, 8, D:5) a +0 giant club (23, 4, D:5) a +0 whip (26, 39, D:5) a +0 dagger a +0 robe (26, 40, D:5) a +0 dagger a +0 robe (27, 37, D:5) a +0 club (27, 39, D:5) 4 tomahawks (29, 34, D:5) a tomahawk (43, 18, D:5) a +0 longbow (47, -8, D:5) a +0 giant club (48, 16, D:5) a +0 dagger (66, -9, D:5) 24 arrows (66, -4, D:5) 10 stones (67, 16, D:5) 23 arrows Level 6 of the Dungeon (0, 0, D:6) 15 stones (0, 3, D:6) 20 arrows (1, 30, D:6) a +0 rapier (2, 30, D:6) 20 stones (3, 17, D:6) a +0 hand axe a +1 war axe of chopping (4, 18, D:6) a +0 robe a +0 dagger (7, 29, D:6) a throwing net the Ecumenical Temple