DarthKuruptios the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) a +0 animal skin a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 7 potions of magic a +0 hand axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a book of Death (36, 0, D) a +1 short sword of venom (36, 1, D) a disc of storms (37, 0, D) an ornate deck of wonders (37, 1, D) a book of Frost (38, 0, D) an uncursed staff of fire (38, 1, D) a cursed -2 ring of intelligence (39, 0, D) a +0 leather armour of cold resistance (39, 1, D) a box of beasts (39, 8, D) a +3 broad axe of flaming (40, 0, D) a +2 ring mail of cold resistance (40, 1, D) a +0 demon whip of venom (40, 7, D) a hell hog corpse (41, 0, D) a manual of Stealth (41, 1, D) a book of Summonings (42, 0, D) a +4 ring of slaying (42, 1, D) a book of Ice (49, 0, D) a +4 ring of dexterity (49, 1, D) a +0 helmet of see invisible (49, 12, D) a crystal ball of energy (50, 0, D) a +4 ring mail of fire resistance (50, 1, D) a cursed staff of death (50, 12, D) a +1 scale mail of fire resistance (50, 13, D) a plain deck of changes a wand of disintegration (7/24) a plain deck of changes (50, 24, D) a +6 ring of strength (50, 39, D) a +7 hand crossbow of flaming (50, 41, D) the amulet of the Kraken {Reflect rC+ Dex+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+4). It protects you from cold. It affects your SH (+2). a +0 flail a +0 leather armour (51, 1, D) a +2 battleaxe of electrocution (51, 12, D) a +0 trident (51, 13, D) the ring "Anieg" {rElec rC+ rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (51, 15, D) a +0 trident of freezing (51, 16, D) a +1 rapier of venom a +0 plate armour a +0 giant spiked club (51, 17, D) a +0 broad axe a +0 chain mail a cursed +0 giant spiked club a +0 glaive a +0 chain mail (51, 24, D) a +6 hunting sling of flaming (51, 25, D) a box of beasts (51, 37, D) a +3 chain mail of poison resistance (51, 41, D) a +3 short sword of draining (51, 42, D) a +5 hand axe of chopping (52, 0, D) a +6 shortbow (52, 13, D) the +8 arbalest of Light {freeze, Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). (52, 15, D) a +0 glaive a +0 chain mail (52, 16, D) a +3 broad axe of electrocution a +0 dagger a +0 robe (52, 17, D) a +1 antimagic battleaxe 8 javelins of penetration (52, 25, D) a +0 greatsling of evasion (52, 31, D) a +1 hunting sling of freezing (still there?) a +1 hunting sling of freezing (still there?) the +7 broad axe "Bapir" {holy, rElec Str+9 Dex-5} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+9). It affects your dexterity (-5). It insulates you from electricity. (52, 33, D) an uncursed ring of protection from magic (52, 36, D) a +0 antimagic hand axe (53, 1, D) an uncursed staff of wizardry (53, 12, D) a +2 vampiric trident (53, 13, D) a +0 hand axe (53, 15, D) a +0 trident a cursed -1 plate armour an orc skeleton (53, 16, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail (53, 17, D) a +0 hand axe a +0 plate armour (53, 24, D) a lamp of fire (53, 36, D) the cursed -2 pair of boots "Febacwosu" {rElec Int-5 Dex+7 Stlth-} It affects your intelligence (-5). It affects your dexterity (+7). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (54, 0, D) a +4 amulet of reflection (54, 1, D) a +2 leather armour of magic resistance (54, 12, D) a +1 cloak of magic resistance (54, 24, D) a +1 cloak of magic resistance a +3 ring of dexterity (54, 25, D) the +1 robe of Wariness {rF+ rN+ MP-9} It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). (55, 0, D) a +1 falchion of holy wrath (55, 1, D) a scroll of brand weapon (55, 12, D) an uncursed staff of conjuration (55, 24, D) a +1 arbalest of velocity (59, 36, D) the +1 robe of Activism {Int+9 Dex+2 Slay-4} It affects your intelligence (+9). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (59, 37, D) a +3 leather armour of poison resistance (60, 36, D) the +12 hunting sling of Imbalance {flame, rPois Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. (60, 41, D) a +3 longbow of velocity (61, 8, D) a +2 morningstar of flaming (61, 16, D) a +0 buckler of protection (61, 26, D) an uncursed staff of conjuration (61, 31, D) the +5 lajatang of the Magi {drain, MR+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +0 robe (62, 1, D) the +9 morningstar of Xeaxeuc {holy, rPois rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from poison. (62, 8, D) a +1 long sword of holy wrath (62, 9, D) a crystal ball of energy (62, 17, D) an uncursed ring of sustain attributes (62, 26, D) a lamp of fire (62, 27, D) a cursed +0 buckler a +0 dagger (62, 31, D) a +0 short sword a cursed +0 robe a +0 buckler (62, 32, D) a +4 quarterstaff of protection (62, 36, D) a cursed staff of fire (62, 37, D) 2 scrolls of brand weapon (63, 0, D) the +3 quarterstaff of Keculul {crush, Str+5 Int-4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-4). (63, 17, D) an uncursed ring of fire (63, 21, D) the +11 broad axe "Pumilej" {chop, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (63, 26, D) a +2 long sword of holy wrath (63, 27, D) the cursed +1 war axe of Excruciating Pain {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (64, 16, D) an uncursed staff of wizardry (64, 26, D) an uncursed ring of ice (64, 27, D) the ring "Xousmu" {rCorr *Confuse Int+3 Dex+2} [ring of resist corrosion] It affects your intelligence (+3). It affects your dexterity (+2). It may confuse you when you take damage. (67, 0, D) a +0 scale mail of cold resistance (67, 2, D) a +0 rapier (unseen) (67, 4, D) a +0 short sword (68, 4, D) a +6 dire flail of draining (69, 0, D) the +0 scale mail of Polytheism {Dex+9 Stlth-} It affects your dexterity (+9). It makes you less stealthy. (69, 36, D) a +4 giant club (70, 9, D) a +6 battleaxe of venom (70, 36, D) a +0 trident of protection (70, 40, D) the +7 shortbow "Xadaolep" {freeze, rElec rC+ Str+2 Dex-3} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. the +7 shortbow "Xadaolep" {freeze, rElec rC+ Str+2 Dex-3} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. a +0 dagger (still there?) a +0 robe (still there?) (70, 41, D) a +0 spear (70, 42, D) the +11 demon whip "Umaqe" {freeze, *Confuse rElec Str+4 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. It may confuse you when you take damage. a +0 robe (71, 8, D) an uncursed staff of conjuration (71, 12, D) a +4 antimagic quarterstaff (71, 16, D) a +4 ring of dexterity (71, 17, D) a cursed -5 ring of dexterity (71, 26, D) an uncursed ring of see invisible (71, 27, D) an uncursed ring of flight (71, 37, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 41, D) a +7 battleaxe of flaming (72, 8, D) an uncursed amulet of the gourmand (72, 9, D) the +6 halberd of Risk Management {elec, rF++ rC- Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+8). It greatly protects you from fire. It makes you vulnerable to cold. (72, 16, D) the +9 lajatang of the Hummingbird {slice, *Corrode rPois Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It may corrode you when you take damage. (72, 17, D) a +1 long sword of slicing (72, 27, D) the +4 hand axe "Muixtomimm" {pain, rPois rF+ Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It protects you from fire. It protects you from poison. (72, 32, D) the +1 war axe of Generosity {venom, *Noise +Inv +Fly Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It lets you turn invisible. It lets you fly. It may make noises in combat. 4 poisoned javelins (72, 36, D) the ring of the Two Names {*Confuse +Fly rN+++ MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you fly. It may confuse you when you take damage. the ring of Nasouh {rN+ Slay-4 SInv Stlth-} [ring of loudness] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It lets you see invisible. It makes you less stealthy. (72, 37, D) a +0 great mace of holy wrath (73, 1, D) a +1 hand crossbow of velocity (73, 16, D) a +8 blowgun (73, 17, D) a +2 war axe of flaming (73, 26, D) an uncursed staff of summoning (73, 27, D) an uncursed staff of wizardry (73, 36, D) a +0 short sword