DarthKuruptios the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 7 potions of magic (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) a +0 hand axe a +0 animal skin the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a potion of agility (59, 37, D) a book of the Dragon (60, 37, D) a phantom mirror (61, 0, D) an uncursed staff of conjuration (61, 10, D) a jackal corpse (skeletalised by now) (61, 26, D) an uncursed ring of see invisible (61, 36, D) 2 potions of haste (61, 37, D) a stone of tremors (62, 1, D) a +1 ring of protection (62, 3, D) a river rat corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (62, 17, D) a +1 vampiric short sword (62, 36, D) a +3 leather armour of cold resistance (62, 37, D) a +3 battleaxe of venom (62, 44, D) a +7 antimagic war axe (63, 0, D) a lamp of fire (63, 8, D) an uncursed staff of air (63, 10, D) a river rat corpse (skeletalised by now) (63, 16, D) a +0 helmet of intelligence (63, 17, D) the +5 chain mail "Nuricew" {Int+6} It affects your intelligence (+6). (63, 21, D) a +4 antimagic long sword a +0 short sword the cursed +0 hand crossbow of Collusion {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It has a curse placed upon it. a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan skeleton (63, 22, D) a +3 antimagic broad axe (63, 26, D) a +1 war axe of chopping (63, 32, D) an uncursed staff of air (63, 36, D) the +6 executioner's axe of Qesta {freeze, +Inv rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you turn invisible. (63, 37, D) the +9 demon trident "Asahobiv" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (64, 16, D) the +3 falchion of Innocence {freeze, rElec Str-5 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+5). It insulates you from electricity. (64, 17, D) a +2 scale mail of cold resistance (64, 20, D) a +0 spear a +0 buckler (64, 21, D) a +0 dagger a +0 robe (64, 26, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (64, 27, D) an uncursed staff of earth (64, 33, D) an uncursed staff of fire (65, 26, D) an uncursed ring of protection from cold the ring of Amorality {Int+3 Dex+2} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+2). (67, 0, D) a lamp of fire (67, 4, D) a +0 short sword (unseen) (68, 0, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (68, 3, D) a +1 hand axe of electrocution (70, 8, D) an uncursed ring of ice (70, 29, D) a +2 flail of draining a merfolk skeleton (70, 39, D) a +1 bardiche of chopping (71, 8, D) the +4 quarterstaff "Mas Deqa" {vamp, +Rage Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It lets you go berserk. (71, 11, D) a +6 antimagic battleaxe (71, 12, D) a +2 arbalest of flaming (71, 16, D) the +7 chain mail of the Lonely Hells {SInv} It lets you see invisible. (71, 17, D) a +2 glaive of chopping (71, 21, D) a +0 dagger a +1 robe (71, 27, D) a +0 trident (71, 30, D) a +2 antimagic executioner's axe (71, 36, D) an uncursed staff of power (71, 37, D) an uncursed ring of wizardry (71, 40, D) a +0 flail a +0 leather armour (72, 17, D) the +5 scale mail of Qazlal's Indignation {MR+ MP-9 Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (72, 21, D) a +0 scimitar a +0 ring mail a +0 buckler (72, 22, D) 2 silver tomahawks (72, 27, D) an uncursed staff of conjuration (72, 29, D) 4 large rocks a +0 trident (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed ring of protection from cold (72, 40, D) the +10 hand axe "Itumehow" {venom, +Fly rC+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. It lets you fly. (73, 21, D) a +0 dagger a +0 robe (73, 27, D) an uncursed ring of poison resistance (73, 28, D) a +0 trident a +4 blowgun a merfolk skeleton (73, 29, D) a +0 trident (73, 41, D) a death scarab corpse (75, 1, D) a +5 mace of crushing