DasRunzen the Dungeon (1, 3, D) a +2,+2 mace (2, 3, D) a +2,+2 elven falchion (3, 3, D) a +2,+2 trident (1, 4, D) a +2,+2 dagger (2, 4, D) a +2,+2 quarterstaff (9, 4, D) 10 stones (unseen) (5, 6, D) a +0,+0 orcish club 3 tomahawks a +0 orcish leather armour (6, 7, D) an orc skeleton a +0,+0 orcish trident (7, 8, D) a tomahawk (8, 8, D) a +1,+2 orcish war axe of electrocution (9, 8, D) a +0,+1 orcish trident (9, 9, D) a -1,+0 orcish long sword a +0 orcish plate armour (6, 14, D) a +0,+1 trident of dragon slaying (7, 14, D) a +1,+2 elven dagger of venom (8, 14, D) a +0,+2 mace of crushing (9, 14, D) a +0 scale mail (35, 14, D) an arrow (6, 15, D) a +3,+0 dwarven hand axe of freezing (8, 15, D) a +0,+5 quarterstaff of protection (9, 15, D) a +3 elven scale mail (35, 16, D) 2 arrows (36, 16, D) an arrow (34, 17, D) an arrow (37, 17, D) a +0,+0 bow (still there?) an arrow (still there?) (8, 19, D) a +1,+2 orcish dagger a +1 orcish robe (17, 19, D) a +4 scale mail (18, 19, D) a +5 ring mail (18, 20, D) a +0 helmet (17, 21, D) the +2,+2 scimitar of Gallantry {pain, +Rage rElec rF+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It lets you go berserk. (18, 21, D) a +2,+3 war axe of freezing (17, 22, D) a +4,+4 quarterstaff of speed (18, 22, D) a +2,+2 halberd of venom (17, 23, D) a +2,+2 cutlass of draining (18, 23, D) a +2,+2 orcish morningstar of crushing