Dauddaud Level 1 of the Dungeon (3, -9, D:1) a +0 mace of protection (4, -21, D:1) a +0 whip (4, -9, D:1) a +0 dagger a +0 short sword (5, -9, D:1) a +0 dagger (7, -18, D:1) 16 stones (24, 1, D:1) a +0 dagger (27, -4, D:1) 3 datura-tipped darts (28, 13, D:1) 12 stones (29, -14, D:1) a There-And-Back Book (36, -5, D:1) a +0 ring mail (39, 17, D:1) a +0 club (40, -5, D:1) 2 poisoned darts (45, 14, D:1) a +0 hand axe (47, 14, D:1) a +0 hunting sling (50, 3, D:1) a +0 whip 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (20, -10, D:2) a +0 short sword 5 stones (42, 2, D:2) a scroll of fog (55, -10, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 0, D:3) a +0 short sword a +0 dagger a +0 robe (4, 34, D:3) 21 stones (6, -5, D:3) Sif Muna's Collected Works on Changing Spells Type Level a - Sting Transmutation/Poison 1 Trog disapproves of the use of such an item. (6, 18, D:3) a +0 dagger a +0 club a +2 dagger of protection a +0 hunting sling a +0 club a +0 animal skin a +0 helmet (6, 19, D:3) a +0 club a +0 club a +0 club a +0 dagger a +0 club (7, -5, D:3) Sif Muna's Almanac of Stones Spells Type Level a - Sandblast Earth 1 Trog disapproves of the use of such an item. (8, -5, D:3) Sif Muna's Guide on Intoxication Spells Type Level a - Sting Transmutation/Poison 1 Trog disapproves of the use of such an item. (11, -12, D:3) a book of Weapons (49, -9, D:3) a +0 ring mail (52, 4, D:3) a +0 hunting sling (55, -5, D:3) a book of Spectacle (58, 14, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, 10, D:4) a +0 robe a +0 leather armour (3, -9, D:4) a +0 club a +0 robe a +0 dagger (4, -10, D:4) a +0 robe a +0 dagger (4, -9, D:4) a +0 whip a +0 short sword (8, -20, D:4) a +2 glaive of venom (8, -12, D:4) 19 stones (11, -14, D:4) a +0 spear (11, -12, D:4) a book of Cantrips (11, -6, D:4) a +0 short sword (unseen) (21, -9, D:4) a +0 club (23, -23, D:4) a +0 hunting sling (29, -12, D:4) a +0 short sword a +0 club a +0 hunting sling (36, -1, D:4) a +0 leather armour (37, -2, D:4) a +0 leather armour a +0 short sword (38, -2, D:4) a +0 club a +0 short sword (38, -1, D:4) a +0 ring mail a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 18 stones (0, 2, D:5) 21 stones (5, 3, D:5) a +1 rapier of protection a +1 leather armour of positive energy (8, -3, D:5) a +0 quarterstaff (14, 4, D:5) a +1 flail of draining a +0 scale mail (16, 17, D:5) the +11 mace "Onouchi" {pain, Fragile rElec rPois Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+7). rElec: It insulates you from electricity. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Trog disapproves of the use of such an item. (19, 16, D:5) a +2 quarterstaff of chaos (23, -8, D:5) a +0 dagger (25, -12, D:5) a +0 chain mail (25, -8, D:5) a +0 dagger a +0 robe (29, -22, D:5) a +0 mace a +0 short sword a +0 dagger a +0 robe (29, -21, D:5) a +0 dagger a +0 leather armour a +0 mace a +0 ring mail 21 stones (39, -10, D:5) a +1 mace of draining (46, -8, D:5) 20 stones (54, -33, D:5) a book of Burglary (59, -19, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (12, -17, D:6) a +0 shortbow (14, -9, D:6) a +0 hand axe (30, 9, D:6) a +0 whip (30, 17, D:6) a +5 war axe a +0 robe (31, 13, D:6) a +4 battleaxe a +0 robe a +4 short sword a +0 robe a +0 falchion a +0 robe a +2 falchion a +0 robe of willpower a +3 halberd a +0 robe (39, 12, D:6) a +0 ring mail a +0 robe a +0 spear a +0 great sword a +0 robe (48, -4, D:6) a book of Necromancy (51, 1, D:6) 18 stones (54, -13, D:6) a +0 robe a +0 whip (55, -1, D:6) a +0 robe a +0 dagger a +0 dagger (56, -1, D:6) a +0 plate armour a +0 dire flail (57, -1, D:6) a +0 dagger (63, 7, D:6) a +2 falchion a +0 robe (64, 4, D:6) a +4 short sword a +0 robe a +0 morningstar a +0 robe a +2 spear of freezing a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 short sword 4 stones (0, 2, D:7) a +0 dagger a +0 hand crossbow (1, -1, D:7) a +0 dagger 6 poisoned darts (1, 2, D:7) a +0 dagger (6, -5, D:7) a +0 whip (6, -4, D:7) a +0 club a +0 robe (7, -5, D:7) a +0 flail a +0 flail a +0 leather armour a +0 club a +0 battleaxe a +0 plate armour a +0 whip a +0 club (8, 11, D:7) a +0 dagger (9, -12, D:7) a +0 scythe (10, -12, D:7) a +0 scale mail (12, -12, D:7) a +0 halberd (14, -15, D:7) a +0 short sword (14, -14, D:7) a +0 club (15, -14, D:7) a +0 short sword a stone a +0 club 9 poisoned darts a +0 club a +0 short sword (28, 1, D:7) a +2 robe of cold resistance (34, 4, D:7) a +0 robe (41, -29, D:7) a +0 rapier Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (5, -14, D:8) 19 stones (6, -5, D:8) 16 stones (7, -29, D:8) a +0 chain mail a +0 battleaxe (7, -4, D:8) a +0 quarterstaff (8, -38, D:8) a +0 club (10, -34, D:8) the +7 rapier "Maojec" {drain, rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. (11, -20, D:8) a +0 dagger (13, -27, D:8) a +0 ring mail (14, -44, D:8) a +0 short sword (20, -50, D:8) a +0 chain mail (23, -50, D:8) a +0 ring mail a +0 quarterstaff a +0 hunting sling (23, -5, D:8) 6 stones (32, -30, D:8) a +0 trident (34, 0, D:8) a +0 quarterstaff (36, -31, D:8) a +0 robe (43, -33, D:8) a +0 club a +0 ring mail a +0 dagger (43, -32, D:8) a +0 glaive a +0 plate armour (61, -39, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (0, 11, D:9) a +0 ring mail (7, 18, D:9) a +0 shortbow (8, -3, D:9) 5 stones a +0 dagger (8, 21, D:9) a +0 shortbow (10, -4, D:9) a +0 club 17 stones a +0 leather armour (10, 12, D:9) 27 stones (11, -5, D:9) a +0 dagger (12, -4, D:9) a +0 club 4 poisoned darts (16, 11, D:9) a +0 short sword (26, 1, D:9) a -1 spear a +1 animal skin (32, -11, D:9) a +0 dagger (32, -10, D:9) a +0 plate armour a +0 flail (33, -11, D:9) a +0 flail a +0 scale mail a +0 hand axe (33, -10, D:9) a +0 shortbow a +0 club (34, -11, D:9) 4 stones a +0 short sword (36, -28, D:9) 12 stones (36, 5, D:9) a +0 dagger (41, 7, D:9) a +0 trident (46, -3, D:9) a +0 flail a +0 scale mail (47, -3, D:9) a +0 falchion a +0 hand axe a +0 chain mail a +0 dagger a +0 robe a +0 flail a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) 26 stones (2, 34, D:10) a +0 leather armour (5, 22, D:10) 26 stones (5, 25, D:10) a +0 pair of gloves (7, 3, D:10) a +0 dagger a +0 robe (8, 3, D:10) a +3 scimitar of flaming (9, 4, D:10) a +0 troll leather armour (9, 7, D:10) a +0 club (23, -13, D:10) a +0 spear a spriggan corpse (skeletalised by now) (24, -12, D:10) the +7 spear of the Building Genius {venom, Fly Dex-2 SInv Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-2). SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you more stealthy. (27, 10, D:10) a +0 troll leather armour (30, 20, D:10) 26 stones (37, -23, D:10) a +0 hunting sling (38, 12, D:10) a +0 dagger (42, 8, D:10) a +0 club (43, 8, D:10) a +0 hand axe a +0 whip a +0 battleaxe a +0 plate armour a +0 short sword a +0 leather armour a +0 flail a +0 chain mail a +0 war axe (44, -24, D:10) a +0 rapier (46, 37, D:10) a +0 short sword (55, -12, D:10) 19 stones Level 11 of the Dungeon (3, 17, D:11) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (4, 17, D:11) a +0 giant club (4, 18, D:11) a +0 giant spiked club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (10, 8, D:11) a +0 hand axe a +0 leather armour an orc corpse (12, 12, D:11) a +0 whip an orc corpse (12, 22, D:11) a +0 dagger (13, 12, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +2 falchion of distortion an orc corpse an orc corpse (18, 27, D:11) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (18, 28, D:11) a +0 shortbow (26, 14, D:11) a +0 pair of gloves (31, 7, D:11) a +0 giant spiked club a +0 giant spiked club