Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 18222537099958070341 958 DearestLeader the Destroyer (level 7, -1/38 HPs) Began as a Deep Elf Conjurer on June 8, 2022. Was an Initiate of Vehumet. Shot with an arrow by a centaur (10 damage) ... on level 5 of the Dungeon. The game lasted 00:11:44 (5332 turns). DearestLeader the Destroyer (Deep Elf Conjurer) Turns: 5332, Time: 00:11:45 Health: -1/38 AC: 2 Str: 4 XL: 7 Next: 91% Magic: 11/16 EV: 13 Int: 25 God: Vehumet [......] Gold: 220 SH: 0 Dex: 13 Spells: 2/16 levels left rFire + . . SeeInvis . t - +4 rapier "Luggat" {chaos, rN+} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ u - amulet of magic regeneration HPRegen 0.12/turn c - ring of protection from fire MPRegen 0.55/turn d - ring of willpower @: no status effects A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons b - a +0 whip t - the +4 rapier "Luggat" (weapon) {chaos, rN+} (You found it on level 3 of the Dungeon) Each time it hits an enemy it has a different, random effect. rN: It protects you from negative energy. Missiles r - a throwing net Armour a - a +0 robe (worn) h - an orb of wrath C - a +0 buckler Magical Staves x - a staff of death Jewellery c - a ring of protection from fire (left hand) d - a ring of willpower (right hand) u - an amulet of magic regeneration (around neck) Wands y - a wand of acid (9) D - a wand of flame (10) Scrolls e - a scroll of acquirement {unknown} f - 2 scrolls of silence {unknown} g - a scroll of immolation {unknown} i - 4 scrolls of identify m - a scroll of magic mapping {unknown} o - 3 scrolls of torment {unknown} q - a scroll of amnesia {unknown} v - 2 scrolls of vulnerability {unknown} w - a scroll of noise {unknown} z - a scroll of enchant armour {unknown} A - a scroll of teleportation {unknown} E - a scroll of fog {unknown} Potions j - 3 potions of curing k - 2 potions of lignification l - a potion of might {unknown} n - 2 potions of haste {unknown} p - a potion of flight {unknown} s - 3 potions of heal wounds {unknown} B - a potion of magic {unknown} Skills: - Level 1.1 Fighting + Level 3.2 Short Blades - Level 4.0 Dodging - Level 3.0 Stealth + Level 0.6 Shields - Level 5.0 Spellcasting * Level 8.2 Conjurations + Level 2.7 Hexes + Level 0.4 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 9% 4 d - Dazzling Flash Conj/Hex 66% N/A 2% 3 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 6% N/A 12% 2 Ozocubu's Armour Ice 6% N/A 24% 3 Animate Dead Necr 3% N/A 63% 4 Metabolic Englaciation Hex/Ice 6% N/A 78% 5 Excruciating Wounds Necr 3% N/A 92% 5 Simulacrum Ice/Necr 3% N/A 100% 6 Necromutation Tmut/Necr 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Elyvilon Fedhas Gozag Ru Sif Muna Uskayaw Vehumet The Shining One Annotations: D:4 Sigmund Message History The arrow hits you! Found a stone staircase leading down. A hound comes into view. The centaur shoots an arrow. The arrow hits you! The hound barks! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Okay, then. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (89% to hit) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! You die... .. #..##.........# #....... .# ##....(.......# #....... . #.#...........# #....... #.#.#######....##....... #.#..#### ##.#.###...... #.##....# #...# ##..... #.#####.# ##.. ###### #.# #.# .#. #. #@# #..# ##.# .. #c# h. #># .. You could see a centaur and a hound. Vanquished Creatures A water moccasin (D:5) A black bear (D:4) 2 necrophages A phantom (D:4) A howler monkey (D:4) A centaur zombie (D:4) A hound (D:4) A bullfrog skeleton (D:5) A gnoll shaman (D:4) Ijyb (D:4) 2 iguanas An orc wizard (D:3) A killer bee zombie (D:5) 4 gnolls 8 adders An ufetubus (D:4) 4 dart slugs 8 orcs 7 bats 5 endoplasms 3 giant cockroaches 10 goblins 7 hobgoblins 6 jackals A quokka (D:1) 7 ball pythons 6 frilled lizards 10 kobolds 14 rats 116 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 117 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DearestLeader the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 269 | D:1 | Learned a level 2 spell: Searing Ray 602 | D:1 | Found a faded altar of an unknown god. 790 | D:1 | Reached skill level 5 in Conjurations 1087 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 2205 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 2556 | D:3 | Reached skill level 1 in Fighting 2556 | D:3 | Reached skill level 6 in Conjurations 2556 | D:3 | Reached XP level 5. HP: 17/29 MP: 2/11 2740 | D:3 | Identified the +4 rapier "Luggat" {chaos, rN+} 3505 | D:4 | Reached skill level 1 in Short Blades 3521 | D:4 | Reached XP level 6. HP: 25/34 MP: 8/12 3684 | D:4 | Found an opulent altar of Gozag. 3780 | D:4 | Noticed Sigmund 3892 | D:4 | Found a shimmering blue altar of Sif Muna. 3937 | D:4 | Reached skill level 7 in Conjurations 4204 | D:4 | Found a staircase to the Ecumenical Temple. 4212 | Temple | Entered the Ecumenical Temple 4235 | Temple | Became a worshipper of Vehumet 4325 | D:4 | Found a hide-covered altar of Uskayaw. 4326 | D:4 | Noticed Ijyb 4331 | D:4 | Killed Ijyb 4339 | D:4 | Learned a level 4 spell: Fulminant Prism 4343 | D:4 | Learned a level 3 spell: Dazzling Flash 4445 | D:4 | Reached XP level 7. HP: 38/38 MP: 11/15 4452 | D:4 | Reached skill level 1 in Hexes 4631 | D:5 | Entered Level 5 of the Dungeon 4671 | D:5 | Got the Collected Works on Evil Arts 4708 | D:5 | Reached skill level 8 in Conjurations 4838 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5218 | D:5 | Reached skill level 5 in Spellcasting 5260 | D:5 | Found a glowing golden altar of the Shining One. 5332 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, minmay_hexomino_c4 D:2: layout_basic, minivault_23 D:3: minmay_skewed_foursquare, layout_basic, grunt_decor_clamped, chequers_decorated_corner, minmay_misc_feat_rugged, kennysheep_generic_room_10 D:4: minmay_angry_zag, layout_basic, mainiacjoe_overflow_catwalk, mainiacjoe_overflow_alcove_4, mainiacjoe_overflow_surrounded_room, minmay_temple_entry_arrows, serial_bayou_pond_b, uniq_ijyb, uniq_sigmund D:5: layout_rooms, nicolae_overflow_hidden_temple Temple: regret_index_temple_sphere_string Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Conjurations | 5 6 7 8 | 8.2 Dodging | 3 4 | 4.0 Fighting | 1 | 1.1 Short Blades | 1 2 3 | 3.2 Spellcasting | 4 5 | 5.0 Hexes | 2 | 2.7 Shields | | 0.6 Translocations | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Whip | 17 | 3 | || 20 Punch | 1 | | || 1 Rapier | | 6 | 38 || 44 Cast: Magic Dart | 75 | 63 | || 138 Searing Ray | 2 | 16 | 7 || 25 Dazzling Flash | | | 6 || 6 Iskenderun's Myst | | | 1 || 1 Fulminant Prism | | | 1 || 1 Use: Scroll | | 2 | || 2 Stab: Sleeping | | 3 | 2 || 5 Invisible | | | 1 || 1 Armor: Robe | 3 | 3 | 7 || 13 Dodge: Dodged | 21 | 13 | 30 || 64