Decipherer Level 1 of the Dungeon (0, 0, D:1) 17 bolts (2, 12, D:1) a +0 hand axe (4, -31, D:1) a +0 club (22, -12, D:1) a +0 club (37, -35, D:1) a +0 club (44, -11, D:1) a +0 short sword (49, -14, D:1) 18 sling bullets (52, 14, D:1) a +1 short sword of flaming (59, 2, D:1) 23 stones (61, 8, D:1) a +0 plate armour a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) 10 stones (5, -3, D:2) a +0 short sword (7, -10, D:2) a +0 club (7, -2, D:2) a +0 ring mail (23, 11, D:2) a +0 dagger (26, -24, D:2) 30 stones (30, 2, D:2) a +0 club a +2 animal skin (30, 5, D:2) a +0 dagger a +0 hunting sling 11 stones (31, 3, D:2) a +0 club (31, 5, D:2) a +0 dagger (32, 1, D:2) a +0 club (32, 2, D:2) a staff of conjuration (33, 7, D:2) a +0 short sword (34, 1, D:2) a +0 club a +0 hunting sling 17 sling bullets a +0 club (47, -7, D:2) a +0 club (47, 17, D:2) a +0 chain mail (51, 13, D:2) a +0 club 21 stones (51, 15, D:2) a +0 whip (52, 13, D:2) a +0 dagger 4 stones (53, 5, D:2) a +0 robe (58, 8, D:2) a +0 short sword Level 3 of the Dungeon (10, 36, D:3) a +0 dagger (13, 13, D:3) 18 stones (16, 32, D:3) a +0 robe (16, 51, D:3) 16 stones (17, 28, D:3) 19 bolts (24, 45, D:3) a +0 club (30, 11, D:3) a +0 flail (31, 11, D:3) a +1 flail of protection a +0 whip of electrocution (36, 9, D:3) a +0 falchion a +0 leather armour a +0 dagger a +0 dagger (37, 9, D:3) a +0 dagger a +0 robe a +2 dagger of draining a +0 robe (46, -3, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (14, -6, D:4) a +0 hand axe (19, 35, D:4) 14 stones (23, -26, D:4) a +0 plate armour a +0 scale mail (33, 13, D:4) 15 sling bullets (34, -9, D:4) 9 arrows (48, 18, D:4) a +0 mace Level 5 of the Dungeon [Shop] Yddok's Weapon Shoppe a +0 quarterstaff (60 gold) the +6 great mace "Foeggeem" {pain, Fly rF- Str+3 Dex+6} (1008 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. Fly: It grants you flight. Trog disapproves of the use of such an item. the +11 long sword "Haemma Jaxy" {elec, rElec rN+ rCorr Int+3} (1407 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. 7 poisoned darts (42 gold) a +2 quarterstaff of draining (288 gold) a +2 spectral quarterstaff (330 gold) a +0 whip (37 gold) a +0 rapier (60 gold) a +0 battleaxe (97 gold) a +0 long sword (52 gold) a +1 glaive of distortion (348 gold) a +0 hand axe (45 gold) a +0 trident (52 gold) a +1 falchion of holy wrath (186 gold) (0, 0, D:5) a +0 robe (13, -1, D:5) a quokka corpse (skeletalised by now) a hound corpse (skeletalised by now) (14, -1, D:5) a +0 shortbow 30 arrows (20, 11, D:5) a curare-tipped dart (20, 13, D:5) a +0 spear a gnoll corpse (20, 14, D:5) a +0 whip a gnoll corpse (21, 13, D:5) a curare-tipped dart (22, 13, D:5) a +0 whip a +0 robe (22, 14, D:5) a +0 whip a +0 ring mail (26, 33, D:5) a hound corpse (skeletalised by now) a hound corpse (skeletalised by now) (27, 33, D:5) an iguana corpse (skeletalised by now) (43, 12, D:5) a +0 club a +0 leather armour an orc corpse (43, 26, D:5) a +3 dagger (46, 9, D:5) a +0 hand axe a +0 leather armour an orc corpse (48, 9, D:5) a +0 flail a +0 leather armour an orc corpse