Decipherer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -3, D:1) a +0 whip (19, -31, D:1) 4 stones (21, 2, D:1) a +0 club (28, 7, D:1) 4 stones (30, 14, D:1) 6 stones (31, 15, D:1) a +0 dagger (35, -9, D:1) a +0 club (43, -8, D:1) a +0 robe (47, -16, D:1) a +0 club Level 2 of the Dungeon (48, 7, D:2) a ring of wizardry (50, -16, D:2) a +0 scale mail an orb of guile a stone (53, 12, D:2) a +1 barding a +0 animal skin (57, -21, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +2 dagger of venom (1, -13, D:3) a +0 sling of electrocution (2, -31, D:3) a potion of degeneration (18, 3, D:3) a +0 dagger 3 stones (24, 5, D:3) 8 stones (25, 18, D:3) a +0 sling (26, -22, D:3) a +0 whip 2 stones (31, 19, D:3) 5 stones (32, 16, D:3) a +0 robe (36, 0, D:3) a +0 short sword (39, 20, D:3) a +0 club (48, -19, D:3) a +0 robe (49, -3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (3, 0, D:4) a +0 dagger (11, -5, D:4) a +0 spear (20, 5, D:4) a staff of conjuration (25, 6, D:4) a +0 mace an amulet of guardian spirit (29, 32, D:4) a +0 dagger a +0 robe a +0 flail a +0 leather armour (30, 31, D:4) a +0 falchion (30, 33, D:4) a +0 dagger a +0 robe (31, 19, D:4) a +0 club (31, 33, D:4) a +0 club (33, 19, D:4) a +0 leather armour (34, 34, D:4) a +0 club (35, 16, D:4) a +0 trident (48, 41, D:4) a +0 whip (52, 2, D:4) a +0 ring mail (52, 40, D:4) a +0 leather armour Level 5 of the Dungeon (9, 18, D:5) a +0 leather armour (9, 33, D:5) a +0 ring mail (21, -1, D:5) a +0 robe a +0 dagger (23, -4, D:5) 9 stones a +0 dagger (24, -4, D:5) a +0 leather armour a +0 dagger (50, -6, D:5) 4 stones (50, 8, D:5) a +0 hand axe (51, -7, D:5) a +0 ring mail (52, -20, D:5) a +0 dagger (52, -19, D:5) a +0 club (52, -18, D:5) a +0 hand axe (53, -19, D:5) a +0 shortbow (57, 20, D:5) a +0 dagger a +0 dagger a +0 club (58, 20, D:5) a +0 short sword a stone a +0 dagger (61, 30, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +4 quarterstaff of chaos (1, -3, D:6) a +3 hammer (3, 20, D:6) +0 steam dragon scales (8, 7, D:6) a +0 dagger a +0 robe (8, 8, D:6) a +2 dagger of venom a +0 robe (9, 8, D:6) a +0 dagger (9, 9, D:6) a +0 dagger a +0 robe (15, 18, D:6) a +0 whip (15, 20, D:6) a +0 short sword a +0 dagger (16, 11, D:6) a potion of degeneration (16, 20, D:6) a +0 club (17, 19, D:6) 7 stones (20, 18, D:6) a +0 short sword 3 stones (21, 12, D:6) a +0 club (21, 14, D:6) a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour (21, 21, D:6) a +0 short sword 2 stones (38, 24, D:6) +0 steam dragon scales (40, 22, D:6) a +0 rapier a +0 leather armour (41, 22, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 trident (1, -2, D:7) a +0 glaive a +0 arbalest a +0 chain mail (2, 11, D:7) a +1 heavy glaive +0 steam dragon scales (4, -3, D:7) a +0 club a +0 ring mail (5, -4, D:7) a +0 dagger (5, -3, D:7) a +0 dire flail a +0 plate armour (6, -5, D:7) a +0 flail a +0 whip a +0 ring mail (6, -4, D:7) a +0 dagger a +0 robe a +0 dagger (7, -5, D:7) a +0 dagger a +0 ring mail (16, -13, D:7) a +0 buckler a +0 cloak (28, 6, D:7) a +0 ring mail (42, -16, D:7) a +0 robe (47, -27, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (3, 39, D:8) a +0 pair of gloves the +11 short sword of Inconvenience {vamp, Contam rPois Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. an amulet of the acrobat (4, 1, D:8) a +0 long sword (13, 15, D:8) a +0 giant club a +0 giant spiked club (14, -5, D:8) a -2 heavy spear a +0 animal skin (23, 27, D:8) a +0 club (27, -3, D:8) a +0 whip (42, 45, D:8) a +0 scale mail Level 9 of the Dungeon [Shop] Vaufotog's Assorted Antiques a lightning rod (4/4) (780 gold) a potion of heal wounds (130 gold) a +0 leather armour (52 gold) a scroll of identify (52 gold) a +0 flail (91 gold) a scroll of identify (52 gold) the +2 scale mail of a Million Dreams {Int+7 Dex+2} (1037 gold) Int: It affects your intelligence (+7). Dex: It affects your dexterity (+2). a scroll of enchant armour (195 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (907 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a scroll of fog (104 gold) a +0 whip (65 gold) (0, 0, D:9) a +0 robe (1, -12, D:9) a +0 ring mail (3, -11, D:9) a +0 dagger (4, -12, D:9) a +0 whip 4 stones a +0 whip (4, -11, D:9) a +0 dagger a +0 short sword (5, 19, D:9) a stone (5, 20, D:9) 6 stones (5, 21, D:9) a wand of polymorph (1) (6, 19, D:9) 7 stones (6, 20, D:9) 25 gold pieces (6, 21, D:9) 12 gold pieces (7, 19, D:9) a scroll of identify (7, 20, D:9) a phantom mirror (7, 21, D:9) 4 gold pieces (8, 8, D:9) a +0 battleaxe (18, -13, D:9) a +0 long sword (19, 14, D:9) a +0 dagger (21, 12, D:9) a +0 short sword (22, 9, D:9) a +0 trident (22, 11, D:9) a +0 longbow a +2 long sword of flaming (23, 8, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (7, 28, D:10) a +0 chain mail (13, 13, D:10) a potion of brilliance a potion of magic the +4 quarterstaff of Upheaval {protect, rElec Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (15, 4, D:10) a +0 rapier (15, 35, D:10) a +0 arbalest (16, 47, D:10) a +0 long sword (17, 45, D:10) a +0 long sword (18, 29, D:10) 4 stones (19, 13, D:10) a +0 dire flail a +0 giant club (19, 50, D:10) a +0 long sword (20, 12, D:10) a +6 dire flail a +0 dire flail a +0 giant spiked club (21, 41, D:10) a +0 long sword (21, 45, D:10) a book of Dreams (21, 49, D:10) a +0 long sword (22, 35, D:10) a +0 trident (23, 40, D:10) a +0 long sword (24, 1, D:10) a +0 leather armour (25, 45, D:10) a +0 long sword (26, 43, D:10) a +0 long sword (47, 20, D:10) a stone Level 11 of the Dungeon (0, 0, D:11) 2 stones (8, 20, D:11) a +0 leather armour (10, 1, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (10, 3, D:11) 6 stones (15, 11, D:11) a +0 trident (20, 19, D:11) a +2 morningstar of flaming (21, -5, D:11) a +0 dire flail a +0 dire flail a two-headed ogre corpse (skeletalised by now) (22, 18, D:11) a +0 hand axe (26, 10, D:11) a +0 giant club a +0 giant club a two-headed ogre skeleton (29, 4, D:11) 4 stones (33, 21, D:11) 4 large rocks a cyclops corpse (skeletalised by now) (34, -9, D:11) a +0 club (46, 1, D:11) the +1 robe of Qenoydi {rF+ Str+2} Str: It affects your strength (+2). rF: It protects you from fire. Level 12 of the Dungeon (0, 0, D:12) a +0 hand axe of electrocution (still there?) an orc corpse (still there?) (9, 3, D:12) a +1 troll leather armour {Snorg} the troll corpse of Snorg (12, 3, D:12) a staff of cold