Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Decritt7 the Magician (Djinni Conjurer) Turns: 1017, Time: 00:01:25 Health: 21/27 AC: 3 Str: 6 XL: 3 Next: 40% Gold: 38 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + + SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . e - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn b - ring of protection from fire MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) Jewellery b - a ring of protection from fire (left hand) c - a ring of fire Potions d - a metallic pink potion f - a bubbling puce potion Skills: + Level 1.4 Fighting - Level 2.4 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting You cannot memorise any spells. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 d - Dazzling Flash Conj/Hex 38% N/A 9% 3 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Necrotise Necr 76% 1d7 2% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Saving game... please wait. ###'# .... #<... #..# ##### #..# ##. #.. .#######.. #.. .......... #.# ########.. #.# #... #@# #.# #.## #.# #.# #.# #.# #.# #.# #.# #.# ##.## #.# #.# ####...# #.# #.# #....... #.# #.# #.##...# #.# #.####.###.## #.####......# #... There are no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 5 bats (D:1) A frilled lizard (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decritt7 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Decritt7 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 342 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 788 | D:1 | Reached skill level 1 in Fighting 788 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 788 | D:1 | Learned a level 1 spell: Necrotise Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.4 Stealth | | 1.7 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 42 Armor: Robe || 2 Dodge: Dodged || 4