Deemzul Level 1 of the Dungeon (19, 10, D:1) 16 darts (-11, 21, D:1) 15 darts (23, 23, D:1) a +0 leather armour (-13, 30, D:1) a +0,+1 orcish club Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (rotten by now) (5, 3, D:2) a +0,+0 dagger (-12, 7, D:2) a +0 animal skin (-3, 8, D:2) 23 stones (-16, 12, D:2) a jackal skeleton (16, 13, D:2) a +0,+0 short sword (-14, 16, D:2) a bat skeleton (-18, 17, D:2) a jackal skeleton (-14, 17, D:2) a giant newt skeleton (-6, 18, D:2) a +2,+1 halberd a gnoll corpse (skeletalised by now) a +0,+0 club a goblin corpse (skeletalised by now) (-8, 20, D:2) a +0,+0 spear (unseen) (16, 20, D:2) a +0,+0 whip (16, 21, D:2) a +0,+0 orcish club (-6, 22, D:2) a +0,+0 halberd (-37, 23, D:2) 18 darts of dispersal (-17, 27, D:2) a bat skeleton (-13, 28, D:2) a +0,+0 club (-40, 31, D:2) a +1,+2 dagger of electrocution (-6, 36, D:2) a +0,+0 club (-6, 39, D:2) a rotting rat corpse (6, 41, D:2) a rat corpse (rotten by now) (7, 44, D:2) a giant cockroach corpse (rotten by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (3, 5, D:3) 4 darts (20, 22, D:3) 12 gold pieces (21, 23, D:3) a +0,+0 dagger (22, 24, D:3) a scroll of remove curse (20, 28, D:3) a scroll of teleportation