Dungeon Sprint DCSS version 0.14-a0-736-g2a71271 (webtiles) character file. 17 Deemzul the Poker (level 2, -3/22 HPs) Began as a Djinni Fighter on Nov 7, 2013. Slain by an ogre ... wielding a +1,+0 great mace of crushing (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:14 (50 turns). Deemzul the Poker (Djinni Fighter) Turns: 50, Time: 00:00:14 HP -3/22 AC 6 Str 16 XL: 2 Next: 44% MP 0/0 EV 6 Int 8 God: Gold 0 SH 17 Dex 12 Spells: 0 memorised, 1 level left Res.Fire : + + + See Invis. : . a - +0 trident Res.Cold : x . . Warding : . b - +0 scale mail Life Prot.: + + + Conserve : . c - +0 shield Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : + (no amulet) Saprovore : . . . (no ring) (no ring) @: flying, not resistant to hostile enchantments, extremely unstealthy A: fire immunity, cold vulnerability, life protection 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0,+0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of speed h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.8 Fighting * Level 4.5 Polearms - Level 3.2 Armour - Level 3.0 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to all types of fire, even holy and hellish. You are vulnerable to cold. You need no food. You have no legs. You are immune to negative energy. Message History Your Polearms skill gained 2 levels and is now at level 4! You have reached level 2! There is an open door, spattered with blood here. You see here a club. You start resting. EP restored. You reach down and open the door. An ogre comes into view. It is wielding a glowing great mace. The ogre shouts! Attack whom? Press: ? - help, Dir - move target cursor, f - ogre Aim: an ogre, wielding a glowing great mace You reach to attack! You hit the ogre but do no damage. You block the ogre's attack. Your scale mail prevents you from hitting the ogre. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a glowing great mace! Ouch! That really hurt! You die... ########## #<<#..'..# #<.)@O#..+ #..#### # #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Deemzul, the Djinni Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 0/0 1 | D | Noticed Ijyb 13 | D | Killed Ijyb 13 | D | Reached skill level 4 in Polearms 13 | D | Reached XP level 2. EP: 15/22 46 | D | Noticed an ogre 50 | D | Slain by an ogre Action || total -------------------------++------- Melee: Trident || 15