Deemzul Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 4, D:1) a +0 leather armour (-41, 24, D:1) a +0,+0 whip (-11, 25, D:1) 6 javelins (-12, 31, D:1) a +0,+0 dagger (-53, 36, D:1) a +0,+0 short sword 6 darts (-54, 38, D:1) a dart (-54, 39, D:1) a dart (-54, 40, D:1) 2 darts (-39, 44, D:1) 22 stones (-3, 56, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) 8 curare-tipped needles (17, 3, D:2) a +0,+0 club (-2, 12, D:2) 10 poisoned needles (-23, 16, D:2) a +0 leather armour (17, 20, D:2) a +0 leather armour (20, 22, D:2) a bat corpse (skeletalised by now) (23, 22, D:2) a rotting giant newt corpse (14, 27, D:2) a quokka corpse (skeletalised by now) (4, 34, D:2) 20 exploding sling bullets (12, 35, D:2) a +0,+0 club a +0,+1 sling 8 stones a goblin corpse (rotten by now) (14, 35, D:2) a stone (15, 35, D:2) a stone (16, 35, D:2) 2 stones (17, 35, D:2) a stone a +2,+0 dagger (18, 35, D:2) a stone (-1, 38, D:2) 20 poisoned needles (11, 38, D:2) a +0,+0 quarterstaff (29, 38, D:2) a stone (29, 39, D:2) a stone (32, 39, D:2) a +0,+0 dagger a +1,+2 sling 21 stones (-21, 46, D:2) 20 bolts (4, 46, D:2) a +0,+0 club Level 3 of the Dungeon (0, 0, D:3) 2 curare-tipped needles (-6, 4, D:3) 9 gold pieces