Deemzul Level 1 of the Dungeon (11, 5, D:1) a +0 leather armour (13, 12, D:1) 2 stones (17, 16, D:1) a +1 whip of electrocution a stone (-5, 24, D:1) a +0 club (1, 25, D:1) 20 stones (5, 27, D:1) a +0 club (-15, 36, D:1) 23 stones (8, 36, D:1) a +0 club (9, 39, D:1) 4 arrows Level 2 of the Dungeon (2, 0, D:2) a stone (3, 0, D:2) a stone (0, 1, D:2) a +0 short sword 6 large rocks (6, 1, D:2) 3 stones (17, 1, D:2) a +0 scythe (16, 3, D:2) a +0 club (10, 5, D:2) 26 stones (1, 6, D:2) 13 stones (9, 9, D:2) an adder corpse (skeletalised by now) (8, 11, D:2) a kobold corpse (skeletalised by now) (14, 12, D:2) a rat corpse (skeletalised by now) (46, 16, D:2) a +0 dagger a kobold corpse (skeletalised by now) (7, 18, D:2) 25 stones (36, 21, D:2) a +0 short sword (24, 22, D:2) a +0 club (44, 25, D:2) a +0 robe (33, 28, D:2) a +0 hunting sling (34, 30, D:2) 27 stones (37, 30, D:2) a +0 short sword (30, 35, D:2) 17 bolts (33, 37, D:2) 19 poisoned needles (6, 38, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 5, D:3) a stone (-12, 6, D:3) a +0 club (-12, 7, D:3) a +0 hand axe a cursed +0 scale mail the human corpse of Terence (rotten by now) (-11, 7, D:3) a tomahawk (-10, 7, D:3) a tomahawk (4, 7, D:3) 2 stones (-13, 8, D:3) a +0 hand axe a tomahawk (14, 8, D:3) a potion of restore abilities (4, 10, D:3) a +0 short sword a stone (12, 10, D:3) a scroll of remove curse (14, 10, D:3) a +0 whip (8, 11, D:3) 2 stones (19, 11, D:3) 24 arrows (-12, 12, D:3) a rat corpse (rotten by now) (7, 12, D:3) a +0 dagger (unseen) (8, 13, D:3) a +0 ring mail (10, 13, D:3) a stone (17, 14, D:3) an uncursed amulet of rage (-9, 20, D:3) a +0 leather armour (-11, 21, D:3) a +0 spear (-6, 25, D:3) 25 stones